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  • [Profiles] Adventure Mode Bounties - Community Edition

    Discussion in 'Archives' started by sychotix, Apr 4, 2014.

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    1. snakkes

      snakkes New Member

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      Will this profil ever be "fixed" before the DEVS fix DB?

      I am thinking about the "No more bounties problem"
       
    2. cossie_topaloglou

      cossie_topaloglou New Member

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      Hello mate, stuck in Garden's of Hope 2nd Tier this time, after succesfully completing 3 games in a row (all 5 bounties + cache).

      Exception when terminating bot thread. System.ArgumentNullException: Value cannot be null.
      Parameter name: source
      at System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
      at Trinity.MiniMapMarker.AddMarkersToList(List`1 objectives)
      at Trinity.MiniMapMarker.<>c__DisplayClass2b.<DetectMiniMapMarkers>b__2a(Object ret)
      at Zeta.TreeSharp.Action.RunAction(Object context)
      at Zeta.TreeSharp.Action..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.Sequence..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.DecoratorContinue..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.Sequence..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.Common.HookExecutor.Run(Object context)
      at Zeta.TreeSharp.Action.RunAction(Object context)
      at Zeta.TreeSharp.Action..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.Common.HookExecutor.Run(Object context)
      at Zeta.TreeSharp.Action.RunAction(Object context)
      at Zeta.TreeSharp.Action..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.Bot.BotMain.()
       
    3. xyber

      xyber New Member

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      @sychotix, I think you should really make a "READ THIS BEFORE YOU ASK" section on your first post. I'm seeing the same questions about the same problems so many times that it's a wonder that you haven't flipped a table or two
       
    4. slaynish

      slaynish Member

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      just runs around clearing and looking for something in silver spire level 1 even though the bounty is finished. then it disconnects and starts a new game

      edit: just watched it make the new game, do the silver spire 2 bounty, then leave and make another new game
       
      Last edited: Apr 10, 2014
    5. tmxkn1

      tmxkn1 New Member

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      awesome! I'm about to try it!
      Thanks a bunch for plugin and profiles man.
       
    6. tgn3000

      tgn3000 New Member

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      sychotix

      I monitored the play recently, and found out that, when it killed Diablo in a bounty, it went to the Healing Well, took it, and then restarts the game, ignoring the rest bounties.

      I am not sure if this is the case for others. Maybe NOT. Just I noticed this happens pretty often on my end. I know that, as you mentioned many times, this is a DB problem which returns incorrect bountyinfo. But my situation seems repeatable.

      Sorry for taking your time. Thanks!
       
    7. slaynish

      slaynish Member

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      in the last hour-ish, it has not completed more than 2 bounties before it restarts the game. gonna stop running this until it's completing them all :(
       
    8. D3DB

      D3DB New Member

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      same for me, i stoped bot and started it again and profile worked well without errors. latest 87 and new plugin.
       
    9. shapesforms

      shapesforms New Member

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      same happens here. plugin, trinity and db are up to date. afetr killing diablo he ports back then just starts a new game.

      [BountyProfile] Don't have an active quest. Assume we have completed it.
      [BountyProfile] Active bounty returned null, Assuming done.
      [BountyProfile] Active bounty returned null, Assuming done.
      [Trinity] Loading new profile.
      Loaded profile Act 4 - Loader
       
    10. Knockoutpie

      Knockoutpie New Member

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      Updated everything, will complete game but will not retrieve cache reward.
       
    11. latexii

      latexii New Member

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      Killed Diablo properly, then decided to skip hellrift totally and created new game, why's that ? and yes using newest plugin(s). Earlier run went ok thou... Well maybe moon was in wrong position or something...
       
      Last edited: Apr 10, 2014
    12. sychotix

      sychotix New Member

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      Good news everyone! You read this in Prof. Farnsworth's voice.

      On a side note, many bugs (should) be fixed in the next version of DB. Talking with Nesox now and bringing all the important ones to his attention.
       
      Last edited: Apr 10, 2014
    13. xwozone

      xwozone Active Member

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      Wonderful! sychotix, sexy you beast!
       
    14. phobix

      phobix Member

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      Any kind of timeframe? we talking hours or days?
       
    15. krewetek

      krewetek New Member

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      So this is issue with HB?

      #1 Bounty Dumper report (after doing some bounties):

      Code:
      [TestThing] Act: A4 info: [3136] QuestSNO: 3136, Dword4: 1058542248, Dword8: 3136, DwordC: 1059492416, QuestMeter: 4.394472E-42, (...)
      [TestThing] Act: A4 info: [1063675285] QuestSNO: 1063675285, Dword4: 1036833620, Dword8: 0, DwordC: 371, QuestMeter: 1.116555E-41, (...)
      [TestThing] Act: A4 info: [24969596] QuestSNO: 24969596, Dword4: 25100670, Dword8: 25231744, DwordC: 25362818, QuestMeter: 4.885866E-38, (...)
      [TestThing] Act: A4 info: [X1_Bounty_A4_Spire_Kill_Pyres] QuestSNO: 349278, Dword4: 101, Dword8: 109538, DwordC: -1, QuestMeter: -1, (...)
      [TestThing] Act: A4 info: [X1_Bounty_A4_Spire_Event_ArmyOfHell] QuestSNO: 369878, Dword4: 100, Dword8: 109540, DwordC: -1, QuestMeter: -1, (...)
      
      #2 Bounty Dumper report (after restarting DemonBuddy, without restarting game):

      Code:
      [TestThing] Act: A4 info: [X1_Bounty_A4_GardensOfHope_Kill_Rakanoth] QuestSNO: 349262, Dword4: 101, Dword8: 109514, DwordC: -1, QuestMeter: -1, (...)
      [TestThing] Act: A4 info: [X1_Bounty_A4_GardensOfHope_Kill_AspectAnguish] QuestSNO: 357127, Dword4: 101, Dword8: 109516, DwordC: -1, QuestMeter: -1, (...)
      [TestThing] Act: A4 info: [X1_Bounty_A4_HellRift_Kill_Hammersmash] QuestSNO: 364333, Dword4: 101, Dword8: 109526, DwordC: -1, QuestMeter: -1, (...)
      [TestThing] Act: A4 info: [X1_Bounty_A4_Spire_Kill_Pyres] QuestSNO: 349278, Dword4: 101, Dword8: 109538, DwordC: -1, QuestMeter: -1, (...)
      [TestThing] Act: A4 info: [X1_Bounty_A4_Spire_Event_ArmyOfHell] QuestSNO: 369878, Dword4: 101, Dword8: 109540, DwordC: -1, QuestMeter: -1, (...)
      
      second one looks good. first one seems to be glitched... (look at QuestSNOs)
       
      Last edited: Apr 10, 2014
    16. SIL3N7

      SIL3N7 Active Member

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      Woot go man go. Glad to see you both working together. Hope it's hours and not days but happy either way that the reassurance it's being worked on
       
    17. ohman47

      ohman47 New Member

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      Yeah, that's the issue with current HB that makes it impossible for us to make working profiles, once that's solved this should be running smoother again.
       
    18. ghost666

      ghost666 New Member

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      Exception when terminating bot thread. System.ArgumentNullException: Value cannot be null.
      Parameter name: source
      at System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
      at Trinity.MiniMapMarker.AddMarkersToList(List`1 objectives)
      at Trinity.MiniMapMarker.<>c__DisplayClass2b.<DetectMiniMapMarkers>b__2a(Object ret)
      at Zeta.TreeSharp.Action.RunAction(Object context)
      at Zeta.TreeSharp.Action..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.Sequence..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.DecoratorContinue..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.Sequence..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.Common.HookExecutor.Run(Object context)
      at Zeta.TreeSharp.Action.RunAction(Object context)
      at Zeta.TreeSharp.Action..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.Common.HookExecutor.Run(Object context)
      at Zeta.TreeSharp.Action.RunAction(Object context)
      at Zeta.TreeSharp.Action..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.Bot.BotMain.()
       
    19. Sincerely

      Sincerely Member

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      Is there any fix to the bot not finishing the 5 bounties? mine isn't even going to 4/5 anymore, Also my bot just randomly opened a rift.

      [BountyProfile] Bounties Complete count:1
      Leaving game, reason: No more bounties that we can do. Resetting game.
      Last run acquired -2887 gold.
      [Trinity] New Game - resetting everything
      Waiting 9.4 seconds before next game...
      Creating new game. Params: [Act: OpenWorld, Difficulty: Torment1, Quest: 101758, QuestStep: 1, ResumeFromSave: False, IsPrivate: True]
      Waiting 11.2 seconds before next game...
      Creating new game. Params: [Act: OpenWorld, Difficulty: Torment1, Quest: 101758, QuestStep: 1, ResumeFromSave: False, IsPrivate: True]
      Closing error dialog
      Closing error dialog
      Waiting 14 seconds before next game...
      Creating new game. Params: [Act: OpenWorld, Difficulty: Torment1, Quest: 101758, QuestStep: 1, ResumeFromSave: False, IsPrivate: True]
      Waiting 4.8 seconds before next game...
      Creating new game. Params: [Act: OpenWorld, Difficulty: Torment1, Quest: 101758, QuestStep: 1, ResumeFromSave: False, IsPrivate: True]

      [BountyProfile] Refreshing Cache!
      [BountyProfile] Active Bounty returned null during timer_tick, hope that is OK
      Act 4 Bounties
      [BountyProfile] Bounties complete returned null.
      Leaving game, reason: No more bounties that we can do. Resetting game.
      Last run acquired 0 gold.
      [Trinity] New Game - resetting everything
      Waiting 7 seconds before next game...
      Creating new game. Params: [Act: OpenWorld, Difficulty: Torment1, Quest: 101758, QuestStep: 1, ResumeFromSave: False, IsPrivate: True]
      [Logger] System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000000, Size: 4
      at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
      at GreyMagic.MemoryBase.Read[T](IntPtr addr)
      at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
      at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
      at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
      at Zeta.Game.Internals.Actors.DiaPlayer.get_IsInConversation()
      at QuestTools.QuestTools.OnPulse()
      [Trinity] Exception in Pulse: System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 000003E0, Size: 4
      at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
      at GreyMagic.MemoryBase.Read[T](IntPtr addr)
      at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
      at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
      at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
      at Zeta.Game.Internals.Actors.DiaActivePlayer.get_LoopingAnimationEndTime()
      at Trinity.GameUI.SafeClickUIButtons()
      at Trinity.Trinity.OnPulse()
      System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 0000033C, Size: 4
      at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
      at GreyMagic.MemoryBase.Read[T](IntPtr addr)
      at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
      at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
      at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
      at Zeta.Game.Internals.Actors.ACDItem.get_Gold()
      at Zeta.Game.Internals.Actors.ACDItem.get_ItemStackQuantity()
      at Zeta.Game.Internals.Actors.DiaActivePlayer.InventoryManager.get_Coinage()
      at Zeta.Bot.GameStats.(Object , EventArgs )
      --- End of inner exception stack trace ---
      at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
      at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
      at System.Delegate.DynamicInvokeImpl(Object[] args)
      at System.Delegate.DynamicInvoke(Object[] args)
      at Zeta.Bot.Pulsator.(Delegate , Object[] )
      Loaded profile Act 4 - Loader
      GameChanged. Clearing actors
      [Trinity] New Game - resetting everything
      ProfileOrderManager.OnGameJoined, Reloading profile.
      [Trinity] New Game - resetting everything
      Loaded profile Act 4 - Loader
      Game joined, Resetting profile caches.
      [BountyProfile] Refreshing Cache!
      [BountyProfile] Active Bounty returned null during timer_tick, hope that is OK
      Act 4 Bounties
      Loaded profile Kill Slarg the Behemoth
      Using Waypoint Waypoint_Town-130 Number:44
      [BountyProfile] Refreshing Cache!



      Im only getting 1 bounty now and it leaves game.
       
      Last edited: Apr 10, 2014
    20. tia79

      tia79 New Member

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      Hell yes, and im supervising :p
       
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