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  • [Profiles] Adventure Mode Bounties - Community Edition

    Discussion in 'Archives' started by sychotix, Apr 4, 2014.

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    1. Yoriyagami

      Yoriyagami New Member

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      With rev.91 and 92, i've any problem, ALL work good. I run on T1 with barb mouvement speed with new gloves increase shrines buff for 10mn (my build = Barbarian - Game Guide - Diablo III)

      Of course i'm never full bag or salvaging (coz i loot only legendary material and legendary stuff/weapons/jewel/follower).

      Thanks a lot for A4 !

      I've a bit test on A1, he work good too but take really too long times for clean bounty for me. (hate spider and wall on close space xD)
       
    2. DiabloFan99

      DiabloFan99 New Member

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      Guys do you know how to stash the horadrim cache on OTHER stash tabs than the last one ? mine is full of gems/craft materials etc. When the last tab comes to be full the bot is just running from the stash to the vendor and going back continuously...
       
    3. phoretis

      phoretis Member

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      Exception when terminating bot thread. System.ArgumentNullException: La valeur ne peut pas être null.
      Nom du paramètre*: source
      à System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
      à Trinity.MiniMapMarker.AddMarkersToList(List`1 objectives)
      à Trinity.MiniMapMarker.<>c__DisplayClass2b.<DetectMiniMapMarkers>b__2a(Object ret)
      à Zeta.TreeSharp.Action.RunAction(Object context)
      à Zeta.TreeSharp.Action..()
      à Zeta.TreeSharp.Composite.Tick(Object context)
      à Zeta.TreeSharp.Sequence..()
      à Zeta.TreeSharp.Composite.Tick(Object context)
      à Zeta.TreeSharp.DecoratorContinue..()
      à Zeta.TreeSharp.Composite.Tick(Object context)
      à Zeta.TreeSharp.Sequence..()
      à Zeta.TreeSharp.Composite.Tick(Object context)
      à Zeta.TreeSharp.PrioritySelector..()
      à Zeta.TreeSharp.Composite.Tick(Object context)
      à Zeta.TreeSharp.PrioritySelector..()
      à Zeta.TreeSharp.Composite.Tick(Object context)
      à Zeta.Common.HookExecutor.Run(Object context)
      à Zeta.TreeSharp.Action.RunAction(Object context)
      à Zeta.TreeSharp.Action..()
      à Zeta.TreeSharp.Composite.Tick(Object context)
      à Zeta.TreeSharp.PrioritySelector..()
      à Zeta.TreeSharp.Composite.Tick(Object context)
      à Zeta.TreeSharp.PrioritySelector..()
      à Zeta.TreeSharp.Composite.Tick(Object context)
      à Zeta.Common.HookExecutor.Run(Object context)
      à Zeta.TreeSharp.Action.RunAction(Object context)
      à Zeta.TreeSharp.Action..()
      à Zeta.TreeSharp.Composite.Tick(Object context)
      à Zeta.TreeSharp.PrioritySelector..()
      à Zeta.TreeSharp.Composite.Tick(Object context)
      à Zeta.Bot.BotMain.()

      Again and again

      Always the same problem and the bot stop moving. For me no way to finish one bounty if the bot go to the map Gardens of hope 2.

      I don't think it's a profile problem but a db or trinity issue however thx for your job it was working perfectly before diablo was updated. I have read with trinity 1.8.17 it's working instead .18 for me it's the same...

      Thx guys
       
    4. CalifRHCP

      CalifRHCP Member

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      What happens to horadric stashes when the last tab is full, does it start vendoring them?

      Because I just woke up to my last stash tab being full and having about 12 or so caches in it, and the bot was still going. Theres no way thats all the caches I got because I ran it for about 6 hours on normal, and its doing about 4 games an hour. I'm worried that after a while it just decides to vendor the caches.
       
    5. Dvldogg05

      Dvldogg05 Member

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      Just watched mine run. Completed act 4 collected cache and everything.
      Now the hard part. See if run #2 happens.
       
    6. xzjv

      xzjv Community Developer

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      For people collaborating on building profiles, i found it useful to know up-front which of the current bounties are supported and which are not.

      I hacked together a plugin (based on sychotix and rrrix's code) for this purpose. It adds a tab to your DB with some buttons "Dump Act1 Bounties" etc which drops all the info into your console. There is a hard-coded list of IDs in the plugin for the profiles we have done, which is used to identify the ones that we haven't done when they show up. You'll have to update this manually yourself as profiles are added, unless OP wants to take over updating it haha, or i shove it on an SVN somewhere.
       

      Attached Files:

    7. WaitWhat

      WaitWhat New Member

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      ya I'd like my caches to be stashed in Tab 1 and 2 if I can have it set that way. If theirs a way I'd love to know.
       
    8. tia79

      tia79 New Member

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      You don't you simply use them before they fill up your stash by hand. Nesox is aware of the stash only on one tab bug and it will be fixed.
       
    9. Shemmari

      Shemmari New Member

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      thanks for this amazing profile, I've been using it for the past 4 hours and it's been working amazingly good, but I've noticed sometimes it ignores to open the cursed chest event and move forward to the next bounty, not a big deal i guess as long as it's carrying on with the rest but just wanted to point this out just in case someone else experienced the same issue.
       
    10. gotteshand

      gotteshand New Member

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      The Problem you are encountering is a DB bug its got nothing to do with the plugin or profiles all you can do is wait for DB team to fix it. No clue why some people have the "mini map maker" problem and some don't.
       
      Last edited: Apr 11, 2014
    11. tia79

      tia79 New Member

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      Its a known issue.
       
    12. Thecamel

      Thecamel Community Developer

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      h:\DB_CURRENT\BETA 1.1.1786.384-BOUNTIE\Plugins\BountyProfile\BountyProfile.cs

      any one getting
      Plugins\BountyProfile\BountyProfile.cs(229,40) : error CS0246: The type or namespace name 'Trinity' could not be found (are you missing a using directive or an assembly reference?)
       
    13. pallonaama

      pallonaama Member

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      Hello, today I did fresh install and everything have been running smooth for 4 hours except this Gardens of Hope 2 shit. Have to manually stop -> start bot and then it continues normally, otherwise seems to be afkable now :)
       
    14. Yoriyagami

      Yoriyagami New Member

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      Of course you need copy "bountyprofile.cs" on your directory : "h:\DB_CURRENT\BETA 1.1.1786.384-BOUNTIE\Plugins\TRINITY\copy"bountyprofile.cs" most of date !
       
    15. Glancey

      Glancey New Member

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      Anyone having issues with the bot unable to use town portal at the end of Hell Rift?
       
    16. ultis

      ultis New Member

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      Whoever got this working... mind helping me? If we use TeamViewer or another program (where u can control my screen) it will only take 5 minutes.

      (And whoever helps me might get a nice donation *hint hint*)
       
    17. _Steve_

      _Steve_ New Member

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      PM me your info and I will attempt to help :)
       
    18. gotteshand

      gotteshand New Member

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      Can you test something for me? I had the same problem and I did the following and the bug went away which well is strange because it shouldn't have. Anyway please test the following code for me to confirm this thanks:)


      open the following file: [your_daemonbuddy_folder]/plugins/zBountyPlugin/act4/Gardens of hope 2.xml

      Look for
      Code:
      <While condition="CurrentLevelAreaId != 109516">
      <UseWaypoint waypointNumber="42" questId="1"/>
      <WaitTimer questId="1" stepId="1" waitTime="7500"/>
      </While>
      
      Replace with
      Code:
      <While condition="CurrentWorldId != 219659">
      <UseWaypoint waypointNumber="42" questId="1"/>
      <WaitTimer questId="1" stepId="1" waitTime="2500"/>
      </While>
      
       
      Last edited: Apr 11, 2014
    19. xzjv

      xzjv Community Developer

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      These ACT4 profiles need to be wrapped in BountyAtStep so they dont finish clearing the entire area when the bounty has already been completed...
       
    20. jeroen124

      jeroen124 New Member

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      Guys. i have a problem. I did a complete reinstall of everything. Everything is up to date but it still doesnt work for me. When i load the profile it says it has found it but when i start the bot and it is ingame it gives me this error in DB:

      Failed to load profile: Element HaveBounty is not supported. Please check your XML and try again. (<HaveBounty questSNO="369900">
      <TrinityLoadProfile nodelay="True" file="Dais.xml" />
      </HaveBounty>) Line 19
      System.Exception: Element HaveBounty is not supported. Please check your XML and try again. (<HaveBounty questSNO="369900">
      <TrinityLoadProfile nodelay="True" file="Dais.xml" />
      </HaveBounty>) Line 19
      at ..(PropertyInfo , XElement , Object )
      at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
      at ..(XElement , Type )
      at ...(XElement )
      at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
      at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
      at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
      at ..(XElement , PropertyInfo )
      at ..(PropertyInfo , XElement , Object )
      at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
      at Zeta.Bot.Profile.Profile.Load(XElement element, String path)
      at Zeta.Bot.Profile.Profile.Load(String path)
      at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)

      But there is one strange thing. In the first post at the explanaition it says that you should turn on the BountyProfile plugin but when i go to my plugins it isnt even there.

      Any help? Much appreciated.
       
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