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  • [Profiles] Adventure Mode Bounties - Community Edition

    Discussion in 'Archives' started by sychotix, Apr 4, 2014.

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    1. snakkes

      snakkes New Member

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      Hehe I got the same :p
       
    2. cossie_topaloglou

      cossie_topaloglou New Member

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      I will check it too, since I got the same problem : )
       
    3. Hue

      Hue Member

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      Bug report:
      On Act 4, Gardens of Hope 2, on the stairs (south) right after waypoint, bot is getting stuck trying to destroy corruption using eletrocute/frozen orb.
       
    4. snakkes

      snakkes New Member

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      How and where do you add an inactive timer to counter the:

      Exception when terminating bot thread. System.ArgumentNullException: Value cannot be null.
      Parameter name: source
      at System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
      at Trinity.MiniMapMarker.AddMarkersToList(List`1 objectives)
      at Trinity.MiniMapMarker.<>c__DisplayClass2b.<DetectM iniMapMarkers>b__2a(Object ret)

      ?
       
    5. _Steve_

      _Steve_ New Member

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      Are your other plugins showing on DB? If not try restarting DB a few times, sometimes that works for me.

      If it's just Bounty plugin that's missing: Delete all of the bounty plugin stuff you have. Create a new folder in your plugin folder and SVN checkout to the link posted on the front page. Go into that folder and copy the BountyProfile.cs file, and past it into the Trinity file. Then when you go to load your profile just load it out of the folder in plugins. This is how I have mine set up (There's a lot of different ways to get setup) and it works for me.
       
    6. Liaomiao

      Liaomiao New Member

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      Female Wizard, silver spire cursed chest bounty, last bounty
      just froze there and did nothing until i moved my character manually

      ToggleTargeting, new values: Looting:True LootRadius:10 Combat:True KillRadius:15
      [Trinity] Visited all nodes but objective not complete, forcing grid reset!
      [Trinity] Visited all nodes but objective not complete, forcing grid reset!
      [Trinity] Visited all nodes but objective not complete, forcing grid reset!
      [Trinity] Visited all nodes but objective not complete, forcing grid reset!
      [Trinity] Visited all nodes but objective not complete, forcing grid reset!
      [Trinity] Visited all nodes but objective not complete, forcing grid reset!
      [Trinity] Visited all nodes but objective not complete, forced reset more than 5 times, finished!
      ToggleTargeting, new values: Looting:True LootRadius:90 Combat:True KillRadius:90
      ToggleTargeting, new values: Looting:True LootRadius:10 Combat:True KillRadius:15
      [Trinity] Visited all nodes but objective not complete, forcing grid reset!
      [Trinity] Visited all nodes but objective not complete, forcing grid reset!
      [Trinity] Visited all nodes but objective not complete, forcing grid reset!
      [Trinity] Visited all nodes but objective not complete, forcing grid reset!
      [Trinity] Visited all nodes but objective not complete, forcing grid reset!
      [Trinity] Visited all nodes but objective not complete, forcing grid reset!
      [Trinity] Visited all nodes but objective not complete, forced reset more than 5 times, finished!
       
    7. tim1142

      tim1142 New Member

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      I've done a full uninstall of DB beta, and reinstalled. I didn't change any options, and it still will not revive me upon a death.
       
    8. pallonaama

      pallonaama Member

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      Hey, Thx for the help ill test this now :)
       
    9. xzjv

      xzjv Community Developer

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      It needs to be loaded after trinity (or at the same time), because it uses trinity. rename the folder with the letter z at the start, or put it in a sub folder of /trinity/
       
    10. lghaze

      lghaze Member

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      For some reason, on the hellrift 2 clear quest, he keeps resetting the quest, leaving hell rift 2 going to hellrift 1, then porting back up to hell rift 2, after a few seconds, resets it again

      it also does not appear to be looting all the yellows while doing the bouties, all the other profiles, looting works fine, does this have it's own set of looting rules?

      also,teleporting to gardens of hope 1, on a brand new game, this appears and spams the log:

      Game joined, Resetting profile caches.
      Act 4 Bounties
      [Trinity] Loading new profile.
      Loaded profile Gardens of Hope 1 Kill 100 and boss
      Using Waypoint. Number:41
      [BountyProfile] Don't have an active quest. Assume we have completed it.

      Exception when terminating bot thread. System.ArgumentNullException: Value cannot be null.
      Parameter name: source
      at System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
      at Trinity.MiniMapMarker.AddMarkersToList(List`1 objectives)
      at Trinity.MiniMapMarker.<>c__DisplayClass2b.<DetectMiniMapMarkers>b__2a(Object ret)
      at Zeta.TreeSharp.Action.RunAction(Object context)
      at Zeta.TreeSharp.Action..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.Sequence..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.DecoratorContinue..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.Sequence..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.Common.HookExecutor.Run(Object context)
      at Zeta.TreeSharp.Action.RunAction(Object context)
      at Zeta.TreeSharp.Action..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.Common.HookExecutor.Run(Object context)
      at Zeta.TreeSharp.Action.RunAction(Object context)
      at Zeta.TreeSharp.Action..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.Bot.BotMain.()
       
      Last edited: Apr 11, 2014
    11. ricquire

      ricquire New Member

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      Ran for 8 hours. Woke up to find it still running. All things appeared in order. Not sure if timer triggered at all or not.. DB was reporting 4GPH, but only 13 caches in stash. So it was either skipping out on Tyrael because of town runs, or it pathed for a long time a bunch of times without any work.

      Still solid exp, gold, and 1lph. If it was stuck pathing then those numbers would increase measurably. Just curious about the caches..
       
    12. gotteshand

      gotteshand New Member

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      open the following file: [your_daemonbuddy_folder]/plugins/zBountyPlugin/act4/Dais.xml

      Look for
      Code:
      			<AWTrinityExploreDungeon questId="1" stepId="2" until="ObjectFound" objectDistance="300" actorId="368169" boxTolerance="0.55" boxSize="15" ignoreMarkers="False">
      
      Replace with
      Code:
      			<AWTrinityExploreDungeon questId="1" stepId="2" until="ObjectFound" objectDistance="300" actorId="368169" boxTolerance="0.45" boxSize="15" ignoreMarkers="False">
      
      Should solve your problem.
       
    13. aspleym

      aspleym New Member

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      Hi, great profile! :)

      I mostly do act 4 runs because the act 1 profile doesn't work very well for me.
      I have noticed that everytime the bot finishes the last bounty (#5), then it should TP back and talk to Tyrial, right?
      But if the bag is full or something like it just reached it's slot cap (settings in trinity), then it will prioritize salvaging/selling rather then talking with Tyrial.
      After it's done clearing the bag, DB thinks it's finish, and forgets to talk to Tyrial, and just resets the game......

      If you didn't know, happend a lot to me, because it would always do Diablo last, and he drops lots of loot, that sometimes would fill my bag.
       
    14. pallonaama

      pallonaama Member

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      gotteshand ! Luckily gardens of hope 2 came right after I added ur code and this first time demonbuddy gave those errormessages: ....at System.Delegate.DynamicInvoke(Object[] args)... at Zeta.Bot.Pulsator.(Delegate , Object[] ).... etc BUT the bot seems to run it even its giving the error msgs, so it seems to work for me :)
       
    15. TreeEskimo

      TreeEskimo Member

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      Maybe until it's fixed disable picking up yellows/whites/blues.
      But it's odd because that doesn't happen to me. If it is full it'll salvage and THEN go and speak to Tyrael.
       
    16. BowenLian#1673

      BowenLian#1673 New Member

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      Is act 1 bounty still incomplete?
       
    17. nav

      nav Member

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      looks like fixed here too , 3 runs and still running.
       
    18. lghaze

      lghaze Member

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      a4 seems to be the only profile that does NOT pickup all the yellows, some are , some arent.
       
    19. ricquire

      ricquire New Member

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      I definitely think this is happening a lot after talking to others who ran this last night. Most reasonable explanation for low caches. I pick/sell rares, which fills me up quicker, but was also happening to people who ignore rares. This run is heavy on crafting materials, gems, and leg mats.
       
    20. snakkes

      snakkes New Member

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      Where and how do I add the inactivity trigger if the bot stucks?
       
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