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  • [Profiles] Adventure Mode Bounties - Community Edition

    Discussion in 'Archives' started by sychotix, Apr 4, 2014.

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    1. chunkyyyy

      chunkyyyy New Member

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      For me it works pretty good with one problem. Garden of Hope lvl 1 and Silver Spire lvl 2 is still available but the bot says

      Checking if we have all bounties complete
      [Trinity] Bounties Complete count:3
      [Trinity] Bounty 0 (0) unsupported or invalid.
      [Trinity] Bounty 0 (0) unsupported or invalid.
      Leaving game, reason: No more bounties that we can do. Resetting game.

      and leaves the game with 10 sek countdown. Can someone help me with this?
       
    2. Hajkfas

      Hajkfas New Member

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      DB Issue.

      @Sychotix

      Is there a DB hash for the "close proximity" yellow blinker on minimap?
      Might be helpful to navigate the bot towards that direction for speed purposes.

      ---------------------------------

      Silver spire level 1 gets stuck sometimes, doesn't seem to know that the bridge is walk through-able.
       
      Last edited: Apr 12, 2014
    3. clipse

      clipse New Member

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      System.Exception: Element HaveBounty is not supported. Please check your XML and try again. (<HaveBounty questId="369900">
      <LoadProfile file="Dais.xml" />
      </HaveBounty>) Line 19
      bei ..(PropertyInfo , XElement , Object )
      bei Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
      bei ..(XElement , Type )
      bei ...(XElement )
      bei System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
      bei System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
      bei System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
      bei ..(XElement , PropertyInfo )
      bei ..(PropertyInfo , XElement , Object )
      bei Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
      bei Zeta.Bot.Profile.Profile.Load(XElement element, String path)
      bei Zeta.Bot.Profile.Profile.Load(String path)
      bei Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)
      Exception when terminating bot thread. System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
      bei GreyMagic.Executor.WaitForInjection(Int32 timeout)
      bei GreyMagic.Executor.Execute(Int32 timeout)
      bei GreyMagic.Executor.GrabFrame()
      bei GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
      bei Zeta.Bot.BotMain.()


      ANY IDEAS???
       
    4. zergoholic2

      zergoholic2 New Member

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      in some bounty quests at act 4 the bot just stands at the entrance and dont moves.....the log says: bounty finished,
      dont happens alot, is this normal or are my settings incorrect?
       
    5. Wooof

      Wooof New Member

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      I think I had the same issue.
      I replaced old act4.xml in zBountyPlugin aswell as all the files in the act4 folder, with the new files from the "SVN". Then it worked.
       
    6. clipse

      clipse New Member

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      now i got a error 316611
       
    7. rrrix

      rrrix DEVELOPER Buddy Core Dev

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      Not yet - I've requested this from Nesox. Demonbuddy doesn't currently "see" Bounty objective Minimap Markers.
       
    8. NoWayLol

      NoWayLol New Member

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      You know if that's the case with the Rift Boss icon as well?
       
    9. rrrix

      rrrix DEVELOPER Buddy Core Dev

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      It's not exactly the same, but, yes very similiar. In questing mode, most Minimap marker name hash's can be read except for in a few cases.
       
    10. NoWayLol

      NoWayLol New Member

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      Man that's actually killing me! lol
      Would you mind PMing me, got a few things I want to mention to ya?
       
    11. GIVEMEANAME

      GIVEMEANAME Active Member

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      Seriously, attach a log or something

      dont post shit like that and take up half the board >.<

      its not helpful for anyone
       
    12. smellmycheese

      smellmycheese New Member

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      So I'm pretty new to this... I used to use it in vanilla but trying to get back in. Can someone give me (us) a quick down and dirty from the beginning on how to get everything working from scratch. Here's what I got so far, correct me if I'm wrong

      -Download the latest BETA DB and extract where ever. http://www.thebuddyforum.com/demonbuddy-forum/151424-beta-demonbuddy-beta-builds.html
      -Download the latest Trinity and extract into Plugins Folder http://www.thebuddyforum.com/demonbuddy-forum/plugins/trinity/157724-trinity-1-8-19-a.html
      -Download profiles > load profile > profit

      Now where iIm confused is everyone is saying this bounty plugin is now bundled in with Trinity... but what the hell do you load to get to the profit portion of my little gnomish equation? Any help would be appreciated. A legit quick guide would be...umm greatly appreciated. Thanks guys.

      * My bot either enters the game and leaves right away log saying "no more bounties to do" Or she just portals back and forth to town.
       
      Last edited: Apr 12, 2014
    13. tia79

      tia79 New Member

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      This means all the custom tags that was activated through this plugin was moved to trinity, meaning its buildt into trinity. All you have to do is to load act4.xml in the SVN and you're good to go as long as you use trinity .19 :)
       
    14. smellmycheese

      smellmycheese New Member

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      So everything I'm doing is right? because every profile I load my stupid little bitch monk just portals down, looks around a little, portals back. just does that over and over.. she only takes like 4 steps
       
    15. Wonsete

      Wonsete New Member

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      System.Exception: Element ResumeUseTownPortal is not supported. Please check your XML and try again. (<ResumeUseTownPortal force="False" timeLimit="30" />) Line 63
      at ..(PropertyInfo , XElement , Object )
      at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
      at ..(XElement , Type )
      at ...(XElement )
      at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
      at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
      at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
      at ..(XElement , PropertyInfo )
      at ..(PropertyInfo , XElement , Object )
      at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
      at Zeta.Bot.Profile.Profile.Load(XElement element, String path)
      at Zeta.Bot.Profile.Profile.Load(String path)
      at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)


      getting this issue, some one can help me ? :D
       
    16. NetSkay

      NetSkay New Member

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      Anyone else not picking up Reusable parts?

      Anyway, so far I'm making 650mil exp/2,2mil gold per hour on Act 4
       
    17. Fagus

      Fagus New Member

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      mine just skips all chests. it completes chest events but after its complete it just moves on without opening the chest. and allso skips the random chests.

      Allso i noticed its not using my health pots.

      and yes trinity is set to open the chests and so is DB
       
    18. thejamaican

      thejamaican New Member

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      When it finishes all bounties and restarts the game it says "Problem creating the game"
       
    19. NoWayLol

      NoWayLol New Member

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      Sorry I have no idea how to fix your problem, but your post made my night! <3
       
    20. Blackopsing

      Blackopsing Member

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      Act 4 works 100% perfect for my atm! 100% AFKable aswell! (though I also monitor my bot 100% of the time aswell!) Gotta be sure it aint doing weird stuff!

      Act 1 is almost complete! I can't wait :D
       
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