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  • Loads of problems since latest update. Please fix BuddyWing!!

    Discussion in 'Buddy Wing Support' started by Recons, Apr 13, 2014.

    1. Recons

      Recons New Member

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      Code:
      Function GetHealth does not exist.
         at ..[](Boolean , String , Object[] )
         at Buddy.Swtor.Objects.TorObject.CallScript[T](Boolean hasReturnValue, String function, Object[] args)
         at Buddy.Swtor.Objects.TorCharacter.get_Health()
         at Buddy.Swtor.Objects.TorCharacter.get_IsDead()
         at Buddy.CommonBot.Logic.BrainBehavior.(Object )
         at Buddy.BehaviorTree.Decorator.CanRun(Object context)
         at Buddy.BehaviorTree.Decorator..()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector..()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.Decorator..()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector..()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.CommonBot.BotMain.()
      
      Occurs way more often now, also bot is having trouble rezzing, it got stuck on repairing items once (evne tho all items were fine) etc.

      Please do a review and update the bot where needed, it's becoming unusable.
       
    2. Developer

      Developer New Member

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      Hi Recons,

      That error occurs when a nearby player uses stealth. It has nothing to do with the latest version and everything to do with how busy your botting area has become. With double XP weekend going on, there are more players (and thus, more stealthers) almost everywhere, so my best advice would be to find a more secluded area or simply wait until the event ends Sunday night.

      Good luck,
      -D
       
    3. Recons

      Recons New Member

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      Ok well when this occurs the bot/routine stops running. There must be a solution to this, but you are not willing to fix it?

      Adding a stealthed check before trying to read health (since you say that is the issue?) should be easy enough..
       
    4. Developer

      Developer New Member

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      I'm not on the BW dev team, but from what I understand, the convoluted way the game itself is programmed makes separating stealthed players from NPC targets problematic (companions just go after them, or try to, and the error presents itself). If it were easy, it would have been fixed a looong time ago. Perhaps one of the devs can expand on the issue, but a forum search will yield more information about the problem.

      Cheers,
      -D
       
    5. cylak12

      cylak12 Banned

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    6. Recons

      Recons New Member

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      Terrible choice of username.
      Not really. Found threads where other people have the issue but no real explanation or solution.
       
    7. Developer

      Developer New Member

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      I told virtual Mom that when I was 8, but she refused to change it.

      I'll ask Aevitas or Walter to chime in - maybe they can offer you more of an explanation.

      Cheers,
      -D
       
    8. walter

      walter Active Member

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    9. Recons

      Recons New Member

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      It is up to the developer of BuddyWing and (s)he seems to have no interest in fixing the product, or?

      I guess I'm just surprised that this claims to be the "best SWTOR bot" and yet there are such fundamental issues.. guess I should be glad I have not tried the other SWTOR bots if this really is the best :D
       
      Last edited: Apr 16, 2014
    10. Recons

      Recons New Member

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      Code:
      Object reference not set to an instance of an object.
         at Buddy.Swtor.Objects.TorObject.()
         at ..()
         at ..[](UInt64 , HeroType )
         at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forcedType)
         at Buddy.Swtor.Objects.TorPlaceable.get_Position()
         at Buddy.Swtor.Objects.TorObject.get_Distance()
         at Buddy.CommonBot.Logic.BrainBehavior.(Object )
         at Buddy.BehaviorTree.Decorator.CanRun(Object context)
         at Buddy.BehaviorTree.Decorator..()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector..()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.Decorator..()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector..()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.CommonBot.BotMain.()
       
    11. walter

      walter Active Member

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      You see its not just simple "fix" or it would of been fixed. Something that has been looked into many times. Don't think the developers haven't tried since they have. Used to have LOTS more issues before some fixes were put in place a while back FYI.
       

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