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  • Rift Bot - Yet Another Rifter!

    Discussion in 'Archives' started by DyingHymn, Apr 17, 2014.

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    1. Oksehode

      Oksehode Active Member

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      Not sure you can do anything about this, but might be worth mentioning anyway.

      349181.jpg

      The bot stopped where I put the red circle on the map and no response from the bot. No stuck messages or anything. Had to Stop/Start the profile to make him continue as normal or move him myself to the exit.

      Code:
      MoveToMapMarker: IsDone: False, InteractAttempts: 5, MapMarkerNameHash: 1938876094, PathPrecision: 20, StraightLinePathing: False, InteractRange: 15, IsPortal: False, ActorId: 0, DestinationWorldId: 288685, PathPointLimit: 250, X: 0, Y: 0, Z: 0, MaxSearchDistance: 10, TimeoutSeconds: 600, Position: <0, 0, 0>, QuestId: 312429, StepId: 2,
       
    2. hpark62

      hpark62 New Member

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      Do you have rift profile that actually work? Can you tell me which versions of DB/Trinity that you are using? Along with version of profiles (although profile doesn't seem to be the problem ;p). I would be very appreciated :)
       
    3. erxxlu

      erxxlu New Member

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      Flipflopping occured in the Pandemonium Fortress look alike rift with alle these portals.

      Actually it is teleporting back and forth at one point

      Local Player
      Pos: x="2010.213" y="614.6329" z="0.100001" (new Vector3(2010.213f,614.6329f,0.100001f))
      SceneId: 338171

      World:

      Worldid: 288685
      Levelareaid: 333758
      Name: X1_LR_Level_02

      Questid: 312429
      Stepid: 2

      Box size: 11
      Tolerance 0.3



      Dump Objects:

       
    4. DyingHymn

      DyingHymn New Member

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      Cool screenshot. I see the problem. Will check on that.
       
    5. DyingHymn

      DyingHymn New Member

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      read first post
       
    6. hpark62

      hpark62 New Member

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      Oh Thanks :) Didn't pay attention to update in the first post after the first time download
       
    7. DyingHymn

      DyingHymn New Member

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      Flipflops involving death portal is more complicated. Even with .25 there are still a bunch problems DB/Trinity handles death portal. Maybe only sit down and wait. I personally hate Pandemonium in Rifts.
       
    8. DyingHymn

      DyingHymn New Member

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      I am out of keystone... Will bot a4 tonight (now 21:12) and optimize maps tmr. Keep posting!:)
       
    9. Oksehode

      Oksehode Active Member

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      I still have 1100 keystones. :)
       
    10. wintercc001

      wintercc001 New Member

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      DB seems show lots of errors after long time running. It has better add the reloader for itself after long time running.
       
    11. erxxlu

      erxxlu New Member

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      This happens in a loop:

      Means it just stays at the entrace to level 2 while on level 3 already

      Worldid: 288687
      Levelareaid: 347562
      Name: X1_LR_Level_03
      Sceneid: 338171
      Questid: 312429
      Stepid: 2
       
    12. DyingHymn

      DyingHymn New Member

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      use qt .45 and try
       
    13. Swatti

      Swatti Member

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      Im not very keen on installing that SVN-thingy, will this work if i run the "common" in DB with fresh install / stock settings? I do have gold-in.act

      EDIT: umm... Seems like it doesnt. Can someone tell post the pack zipped and tell me what file to LOAD in DB to make it run?
       
      Last edited: Apr 21, 2014
    14. DyingHymn

      DyingHymn New Member

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      RapidSVN
       
    15. hpark62

      hpark62 New Member

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      Tried first post setting with excitement, but it leaves game after talking to tyrael...

      * nvm, didn't update profile.I'm Such a noob :(
       
      Last edited: Apr 21, 2014
    16. vasilica

      vasilica New Member

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      None of them do what I suggested.

      Look:

      rift bot common & explore - no, we don't want to leave when the boss is dead, BECAUSE if we do that, we're not making full use of the rift fragments (50% of the mobs might still be alive)
      rift bot full - leave when townstone is found - no, we don't want to leave then, this leads to the bot leaving the games with the progress bar on 98%, which just means wasting the fragments.

      What I am suggesting is:

      - make the game, enter the portal, FULLY clear level 1, move to level 2
      - FULL clear of level 2, move to level 3 (if it exists)
      - FULL clear of level 3, move to level 4 (if it exists)
      - ...
      - When no further levels are found (after FULLY exploring the maps), leave.

      Does this make sense?

      Also, there's a different problem here. Once a rift is done, the bot talks to Orek and remains there while the countdown begins (28 seconds until the rift closes). When the countdown is complete, the bot still stands there with the Orek dialogue open and spams in DB RINSE AND REPEAT, RINSE AND REPEAT, but isn't doing anything.

      Suggestions?
       
    17. Oksehode

      Oksehode Active Member

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      @DyingHymn

      Have you tried experimenting with pathPrecision values in collaboration with boxSize and boxTolerance?

      I think it directly translates to yards. Not 100% sure though.
       
      Last edited: Apr 21, 2014
    18. DyingHymn

      DyingHymn New Member

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      You are far behind the current rev.

      Your suggestions cannot be implemented due to the limitations of xmltag. See TrinityExploreDungeon.
       
    19. DyingHymn

      DyingHymn New Member

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      I will immediately look into that. I never know precision works with TED.
       
    20. Oksehode

      Oksehode Active Member

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      rrrix is using it so I guess it does. :)

      I'm not sure if It's Trinity .25 exclusive or not.
       
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