Closing questreward dialog [Trinity] Blacklisting target x1_Catacombs_chest ActorSNO=261135 RActorGUID=-1471086429 due to possible stuck/flipflop! That error with the latest update... It's the Ruins only profile.
anyone else having a problem that when you die. your toon logs out and starts a new game? seems to be just happening with this xml. Any ideas on how I can fix this?
pathing can be improved as well. bot seems to be spending half the time running to and fro explored / cleared areas. It's as if it's exploring the map in concentric circles which is almost always a dead give away. i've not seen a human player clear a map in such a fashion. had to give up the profile, at least untill the pathing improves.
My profile ends after 12 games, is this how it is written? can I some how make it infinite? let me know thankyou
19:18:21.549 INFO BrainBehavior Waiting 3.3 seconds before next game... 19:18:24.848 ERROR BotMain Exception when terminating bot thread. System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000000, Size: 344 at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count) at GreyMagic.MemoryBase.Read[T](IntPtr addr) at Zeta.Game.Internals.Service.BnetHero.() at Zeta.Game.Internals.Service.BnetHero.() at Zeta.Game.Internals.Service.BnetParty.CreateGame(Act act, GameDifficulty difficulty, Int32 quest, Int32 questStep, Boolean resumeFromSave, Boolean isPrivate) at Zeta.Bot.Logic.BrainBehavior.?(Object ) at Zeta.TreeSharp.Action.RunAction(Object context) at Zeta.TreeSharp.Action..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.Sequence..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.Decorator..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.Common.HookExecutor.Run(Object context) at Zeta.TreeSharp.Action.RunAction(Object context) at Zeta.TreeSharp.Action..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.Decorator..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.Bot.BotMain.() 19:18:24.898 INFO BrainBehavior Waiting 12 seconds before next game... 19:18:36.930 ERROR BotMain Exception when terminating bot thread. System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000000, Size: 344 at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count) at GreyMagic.MemoryBase.Read[T](IntPtr addr) at Zeta.Game.Internals.Service.BnetHero.() at Zeta.Game.Internals.Service.BnetHero.() at Zeta.Game.Internals.Service.BnetParty.CreateGame(Act act, GameDifficulty difficulty, Int32 quest, Int32 questStep, Boolean resumeFromSave, Boolean isPrivate) at Zeta.Bot.Logic.BrainBehavior.?(Object ) at Zeta.TreeSharp.Action.RunAction(Object context) at Zeta.TreeSharp.Action..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.Sequence..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.Decorator..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.Common.HookExecutor.Run(Object context) at Zeta.TreeSharp.Action.RunAction(Object context) at Zeta.TreeSharp.Action..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.Decorator..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.Bot.BotMain.() 19:18:36.980 INFO BrainBehavior Waiting 14.4 seconds before next game...
^ I thought that racks is an option in the settings. That'd mean you click the box to check it. *shrugs*
Not specifically in trinity settings. Back in Giles day, we had our own little dictionaries we can adjust to get things like that, that the code ignores.
From my experience using it today: 330k gold/hr 300M exp/hr 2 legs/hr Running only for 2 hours though. Also on T2 difficulty, as I am not that strong.