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  • [Profiles] Adventure Mode Bounties - Community Edition

    Discussion in 'Archives' started by sychotix, Apr 4, 2014.

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    1. Hellcom

      Hellcom New Member

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      For those of you that are getting this to work with "newest everything". What settings are you running?
       
    2. Fujiyama

      Fujiyama Member

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      I estimate 3+ on T6 but I got to reset stats to be sure as I have only been keeping track of xp/gold/legs manually.
       
    3. abc12345

      abc12345 New Member

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      how many L per hour do you get and running on which class?
       
    4. Fujiyama

      Fujiyama Member

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      Running pet doctor with startmetal kukri weapon. I'm getting around 1.5 legs/h. (Not counting caches). It was actually a little bit higher when I ran T4/T5. Might be because the runs were faster or might just be bad luck. Anyway I'm running for the combination of caches and xp/gold and not the legs. This will be much better when they buff caches tho :)
       
    5. zerodisbelief

      zerodisbelief New Member

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      These are my stats for running Act 1 - Zerg atm. Monk with 55% to movement speed at most times. Its because the bot backtracks for me or gets close to the target then decides to go another way. Same thing with finding doors to the next zone. Better than nothing :3 <3

      ===== Misc Statistics =====
      Act 1 Normal
      Total tracking time: 8h 31m 43s
      Total deaths: 0 [0.00 per hour]
      Total games (approx): 17 [1.99 per hour]
      Total XP gained: 1903.55 million [223.19 million per hour]
      Total Gold gained: 819.83 Thousand [96.13 Thousand per hour]
       
    6. Fujiyama

      Fujiyama Member

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      Issues with act1:

      These issues are still happening and would potentially make the bot go in an endless loop:

      Cemetery of the forsaken/Defiled crypt: Digger O'dell, bot will sometimes enter the correct crypt then tp to town and repeat this until stopped.
      Southern Highlands: Bot will find the block with the stairs and go up just to walk around there until stopped. If the bounty is up the stairs all is well.

      I'm sorry I could not provide more detailed info as I'm busy atm. I'm sure both these issues are mentioned earlier but they seem urgent to fix as they won't trigger the gold timer for some reason.
       
    7. Drdemise

      Drdemise New Member

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      i am getting these errors, what should i do about them?


      Exception when terminating bot thread. System.NullReferenceException: Object reference not set to an instance of an object.
      at Trinity.Combat.Abilities.BarbarianCombat.get_PowerFrenzy() in c:\Users\Aaron\Desktop\Rifting bot\Plugins\Trinity\Combat\Abilities\BarbarianCombat.cs:line 736
      at Trinity.Combat.Abilities.BarbarianCombat.GetPower() in c:\Users\Aaron\Desktop\Rifting bot\Plugins\Trinity\Combat\Abilities\BarbarianCombat.cs:line 30
      at Trinity.Trinity.AbilitySelector(Boolean IsCurrentlyAvoiding, Boolean UseOOCBuff, Boolean UseDestructiblePower) in c:\Users\Aaron\Desktop\Rifting bot\Plugins\Trinity\Combat\AbilitySelector.cs:line 94
      at Trinity.Trinity.TargetCheck(Object ret) in c:\Users\Aaron\Desktop\Rifting bot\Plugins\Trinity\Combat\TargetCheck.cs:line 170
      at Trinity.Trinity.<ReplaceTreeHooks>b__13b(Object ctx) in c:\Users\Aaron\Desktop\Rifting bot\Plugins\Trinity\Helpers\BotManager.cs:line 23
      at Zeta.TreeSharp.Decorator.CanRun(Object context)
      at Zeta.TreeSharp.Decorator..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.Common.HookExecutor.Run(Object context)
      at Zeta.TreeSharp.Action.RunAction(Object context)
      at Zeta.TreeSharp.Action..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.Bot.BotMain.()
       
    8. geneziz

      geneziz Member

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      What you should do, is to upload your log mate : if you're unsure on how to do it, Please go to : http://www.thebuddyforum.com/honorbuddy-forum/honorbuddy-guides/9859-how-attach-your-hb-db-log-file-pictures.html
       
    9. Drdemise

      Drdemise New Member

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    10. yoyorick

      yoyorick New Member

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      +1 for this issue with me. The Southern highlands one is bad. it gets stuck there for and gold counter wont reboot for me either.

      View attachment southern highland problem.txt
       
      Last edited: May 8, 2014
    11. Hellcom

      Hellcom New Member

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      Can anyone tell me some working settings for the A4 profile? DB/Quest tools/Trinity version and any adjustments you have made? Ran this a couple of weeks back at a super stable 4 GPH but now it just doesn't work very well at all.
       
    12. Oksehode

      Oksehode Active Member

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      http://www.thebuddyforum.com/demonb...ty-1-9-1-questtools-2-0-a-10.html#post1509123
       
    13. Darg

      Darg New Member

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    14. Gposse

      Gposse New Member

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      I'm running Act 4 and am having some trouble. The bot is completing all of the bounties and then leaving the game without getting the Reward Box. My Wizard also seems to like to go Archon on Corrupt Growths even though the Archon on Elite box is checked in Trinity.


      Game joined, Resetting profile caches.
      ToggleTargeting, new values: Looting:True LootRadius:150 Combat:True KillRadius:80
      [Trinity] Clicking UI element Conversation Button (1113956352)
      [Trinity] TrinityTownRun, freeBagSlots=40 minDurabilityPercent=0
      [Trinity] Skipping TrinityTownRun
      Using Waypoint. Number:41
      [SafeMoveTo] Initialized
      [SafeMoveTo] ReachedDestination!
      [SafeMoveTo] Initialized
      [SafeMoveTo] ReachedDestination!
      [SafeMoveTo] Initialized
      [SafeMoveTo] ReachedDestination!
      [SafeMoveTo] Initialized
      [LumberJack] Compressing log file 3968 2014-05-08 09.31.txt, age 00:43:22.2828420
      [SafeMoveTo] ReachedDestination!
      [SafeMoveTo] Initialized
      [SafeMoveTo] ReachedDestination!
      [SafeMoveTo] Initialized
      [SafeMoveTo] ReachedDestination!
      [SafeMoveTo] Initialized
      [SafeMoveTo] ReachedDestination!
      [SafeMoveTo] Initialized
      [SafeMoveTo] ReachedDestination!
      [SafeMoveTo] Initialized
      [SafeMoveTo] ReachedDestination!
      [SafeMoveTo] Initialized
      Closing quest reward dialog
      [SafeMoveTo] ReachedDestination!
      [SafeMoveTo] Initialized
      [SafeMoveTo] ReachedDestination!
      [SafeMoveTo] Initialized
      [SafeMoveTo] ReachedDestination!
      [SafeMoveTo] Initialized
      [Trinity] Your bot got stuck! Trying to unstuck (attempt #1 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="109513"
      [SafeMoveTo] ReachedDestination!
      [SafeMoveTo] Initialized
      [SafeMoveTo] ReachedDestination!
      [SafeMoveTo] Initialized
      [Trinity] Clicking UI element Bounty Reward Dialog (695996416)
      Using Waypoint. Number:42
      [SafeMoveTo] Initialized
      [SafeMoveTo] ReachedDestination!
      [SafeMoveTo] Initialized
      [SafeMoveTo] ReachedDestination!
      [SafeMoveTo] Initialized
      [SafeMoveTo] ReachedDestination!
      [SafeMoveTo] Initialized
      [SafeMoveTo] ReachedDestination!
      [SafeMoveTo] Initialized
      [SafeMoveTo] ReachedDestination!
      [SafeMoveTo] Initialized
      [SafeMoveTo] ReachedDestination!
      [SafeMoveTo] Initialized
      [SafeMoveTo] ReachedDestination!
      [SafeMoveTo] Initialized
      [SafeMoveTo] ReachedDestination!
      [SafeMoveTo] Initialized
      [SafeMoveTo] ReachedDestination!
      [SafeMoveTo] Initialized
      [SafeMoveTo] ReachedDestination!
      [SafeMoveTo] Initialized
      [SafeMoveTo] ReachedDestination!
      [SafeMoveTo] Initialized
      [SafeMoveTo] ReachedDestination!
      [SafeMoveTo] Initialized
      [SafeMoveTo] ReachedDestination!
      [SafeMoveTo] Initialized
      [SafeMoveTo] ReachedDestination!
      [SafeMoveTo] Initialized
      [SafeMoveTo] ReachedDestination!
      [SafeMoveTo] Initialized
      [SafeMoveTo] ReachedDestination!
      [SafeMoveTo] Initialized
      [SafeMoveTo] ReachedDestination!
      [SafeMoveTo] Initialized
      [SafeMoveTo] ReachedDestination!
      [SafeMoveTo] Initialized
      [SafeMoveTo] ReachedDestination!
      [SafeMoveTo] Initialized
      [SafeMoveTo] ReachedDestination!
      [SafeMoveTo] Initialized
      [Trinity] Clicking UI element Bounty Reward Dialog (695996416)
      Using Waypoint. Number:43
      [Trinity] TrinityExploreDungeon Started
      [Trinity] Found Object 224890!
      [Trinity] TrinityExploreDungeon Started
      [Trinity] Clicking UI element Bounty Reward Dialog (695996416)
      Using Waypoint. Number:44
      Exception when terminating bot thread. System.NullReferenceException: Object reference not set to an instance of an object.
      at Zeta.Bot.Logic.BrainBehavior.(Object )
      at Zeta.TreeSharp.Decorator.CanRun(Object context)
      at Zeta.TreeSharp.Decorator..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.Common.HookExecutor.Run(Object context)
      at Zeta.TreeSharp.Action.RunAction(Object context)
      at Zeta.TreeSharp.Action..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.Bot.BotMain.()

      [Trinity] New Game - resetting everything
      ProfileOrderManager.OnGameJoined, Reloading profile.
      Loaded profile Rift Bot Act 4 Bounties
      Game joined, Resetting profile caches.
      ToggleTargeting, new values: Looting:True LootRadius:150 Combat:True KillRadius:80
      [Trinity] TrinityExploreDungeon Started
      [Trinity] Visited all nodes but objective not complete, forcing grid reset!Closing quest reward dialog
      [Trinity] Found Object 225195!
      [SafeMoveTo] Initialized
      [SafeMoveTo] ReachedDestination!
      [Trinity] Clicking UI element Bounty Reward Dialog (695996416)
      Using Waypoint. Number:45
      Using Waypoint. Number:45
      Using Waypoint. Number:45
      Using Waypoint. Number:45
      Using Waypoint. Number:45
      [Trinity] TrinityExploreDungeon Started
      [Trinity] Found Object 365097!
      [Trinity] Clicking UI element Bounty Reward Dialog (695996416)
      [Trinity] Bounties Complete count:5
      Using Waypoint. Number:26
      [Trinity] Clicking UI element Conversation Button (1113956352)
      [Trinity] Clicking UI element Bounty Reward Dialog (695996416)
      Leaving game, reason: done.
      Last run acquired 229133 gold.
       
      Last edited: May 8, 2014
    15. badman11

      badman11 New Member

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      ===== Misc Statistics =====
      Total tracking time: 23h 55m 8s
      Total deaths: 15 [0.629999995231628 per hour]
      Total games (approx): 78 [3.25999999046326 per hour]
      Total Caches Opened:132
      Total XP gained: 9268.490234375 million [387.489990234375 million per hour]
      Total Gold gained: 25881.919921875 Thousand [1082.06005859375 Thousand per hour]

      ===== Item DROP Statistics =====
      Items:
      Total items dropped: 3103 [129.729995727539 per hour]
      Items dropped by ilvl:

      Items dropped by quality:
      - White: 496 [20.7399997711182 per hour] {15.9799995422363 %}
      - Magic: 620 [25.9200000762939 per hour] {19.9799995422363 %}
      - Rare: 1958 [81.8600006103516 per hour] {63.0999984741211 %}
      - Legendary: 29 [1.21000003814697 per hour] {0.930000007152557 %}

      Gem Drops:
      Total gems: 644 [26.9200000762939 per hour]
      - Ruby: 134 [5.59999990463257 per hour] {20.8099994659424 %}
      - Topaz: 127 [5.30999994277954 per hour] {19.7199993133545 %}
      - Amethyst: 137 [5.73000001907349 per hour] {21.2700004577637 %}
      - Emerald: 132 [5.51999998092651 per hour] {20.5 %}


      ===== Item PICKUP Statistics =====
      Items:
      Total items picked up: 2398 [100.25 per hour]
      Item picked up by ilvl:

      Items picked up by quality:
      - Magic: 579 [24.2099990844727 per hour] {24.1499996185303 %}
      - Rare: 1792 [74.9199981689453 per hour] {74.7300033569336 %}
      - Legendary: 27 [1.12999999523163 per hour] {1.12999999523163 %}

      ===== End Of Report =====
       
    16. Oksehode

      Oksehode Active Member

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      EZupdater is downloading from the SVN. Trinity 1.9 is not on the SVN yet. same with Quest Tools.
       
    17. flexkres

      flexkres New Member

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      YAY i see someone saw my post about missing pickup loot tags in act1 :D
       
    18. Thrale

      Thrale New Member

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      sry to ask... but since sychothix is MIA who keeps this thing alive ^^?

      are there any Information about Sychothix?
       
    19. stud4fun

      stud4fun New Member

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      Act 1 bounty, bot just stands doing nothing in various places until gold inactivity timer kicks in.
      There was no enemies nor obstacles. That was the reason there was no completed bounty.
      Trinity didn't say any error.



      Loaded profile Kill Halls of Agony Level 1
      ToggleTargeting, new values: Looting:True LootRadius:50 Combat:True KillRadius:45
      [Logger] TrinityExploreDungeon Started

      All latest DB beta, Trinity 1.9.1, quest tool 2.0.1 bounty 277

      Thank you for hard working Developers. I know Act 1 bounty is much bigger file than act4 and it is more difficult to make it work flawlessly.
       
      Last edited: May 8, 2014
    20. stud4fun

      stud4fun New Member

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