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  • Caverns of Frost - Chiltara Farm

    Discussion in 'Archives' started by meet, Apr 2, 2014.

    1. ajw7989

      ajw7989 New Member

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      The right cave is actually 189345 since it uses level id not world id. For those of you who can't fix it I have uploaded my edited version. Just used it now and works with the newest trinity and DB. Found the right cave and cleared it perfectly.
      View attachment meets Chiltara Farm v 1.1 -Edited.xml
       
    2. deathdefier

      deathdefier Member

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      sorry i couldnt get back to you but i see you have found and amended the id error
       
    3. Caveman83

      Caveman83 New Member

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      It worked fine until i got to level 2. The Bot left before clearing the whole level, and then restarted the game.
       
    4. deathdefier

      deathdefier Member

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      Mine works fine I ran it for 7 hours straight, I had to turn off bountydump cause that would get it stuck in the cave, but I am not sure if my loot setting are right.
      Can someone post loot rules script that will pick up and stash gibbering gemstone please?
      Also does difficulty matter?
       
      Last edited: Apr 18, 2014
    5. qme988

      qme988 New Member

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      yes someone please help with this, i need the gibbering gemstone too~
       
    6. Darky68

      Darky68 New Member

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      after 12h running this profil my summary is: never see chiltara, and only 9 legendary , less gold and less xp - never drop frozen blood -

      for player which need chiltara for building staff for secret level only option but by this dropchance i am 100years old

      nice work but not profitable


      very oftenif the BOT dont find the "cave of frost" only the other cave he run endlessly around and around and around
       
      Last edited: Apr 28, 2014
    7. Karls

      Karls New Member Buddy Store Developer

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      Gibbering Gem is an orange item so it should be picked/stashed unless you seriously fucked up your loot settings (but if it's picking up frozen blood/quickening urn/... and stashing it, there is no reason to believe it's missing the gem)
       
    8. dummdoedel

      dummdoedel New Member

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      here`s a list of possible bounties at FoS:

      Code:
      <!--WAYPOINT [32] A3_Battlefields_02        -->
      
      
          <!--Clear_CavernsOfFrost2-->
          <!--state: testing-->
          <If condition="HasQuest(346190)">
            <LoadProfile file="Clear_CavernsOfFrost2.xml" />
          </If>
          <!--Clear_IcefallCaves2-->
          <!--state: -->
          <If condition="HasQuest(346192)">
            <LoadProfile file="Clear_IcefallCaves2.xml" />
          </If>
          <!--Event_DeathChill-->
          <!--state: -->
          <If condition="HasQuest(369851)">
            <LoadProfile file="Event_DeathChill.xml" />
          </If>
          <!--Kill_Ghallem-->
          <!--state: testing-->
          <If condition="HasQuest(349214)">
            <LoadProfile file="Kill_TheBridgeOfKorsikk.xml" />
          </If>
          <!--Kill_Shertik-->
          <If condition="HasQuest(346200)">
            <LoadProfile file="Kill_TheBridgeOfKorsikk.xml" />
          </If>
          <!--Kill_Emberwing-->
          <If condition="HasQuest(346202)">
            <LoadProfile file="Kill_TheBridgeOfKorsikk.xml" />
          </If>
      
      

      credits to the community bounty edition team!
       
    9. Raky

      Raky New Member

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      Need rework :)
       
    10. anhtuanle84

      anhtuanle84 New Member

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      Using DB beta 410 and bot just stands there once he enters Cave level 2. I think blizzard may have changed the location ID. Anyone know what the correct location ID is for Cavern of Frost lvl 2?

      EDIT: Bot sometimes stands in level 2 and sometimes not. But when he does get to lvl 2, sometimes doesn't pick up frozen bloods etc...weird. My trinity settings for item loot is correct though. Anyone else having legendary crafting material looting issues?
       
      Last edited: May 31, 2014
    11. aalias1

      aalias1 New Member

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      tweaked the profile a bit and it's now working, however:
      1. Campaign mode only
      2. Must warm up manually by: set the quest to 1st quest of Machines of War, move to Field of Slaughters, then townportal back and leave the game
      3. Each time the Bot will resume game and use the townportal to FOS you opened in the warm up in 2..

      Also, often it can't find caverns of frost level 2 entrance. Don't know if it's because of any of pathprecision/boxtolerance/boxsize values which I have no idea what they mean. If you can solve this please post it.


      <Profile>
      <Name>Clear_CavensOfFrost2</Name>
      <KillMonsters>True</KillMonsters>
      <PickupLoot>true</PickupLoot>
      <GameParams act="OpenWorld" difficulty="Normal" resumeFromSave="False" isPrivate="True" numGames="-1" />

      <Order>


      <While condition="CurrentLevelAreaId != 155048 and CurrentLevelAreaId != 112565 and CurrentWorldId != 189259 and CurrentWorldId != 221688">
      <UseWaypoint questId="1" waypointNumber="32" />
      <WaitTimer questId="1" stepId="1" waitTime="1000"/>
      </While>
      <!-- <While condition="CurrentLevelAreaId == 155048 and not (ActorExistsAt(6442, Me.Position.X, Me.Position.Y, Me.Position.Z, 40))">
      <WaitTimer questId="1" stepId="1" waitTime="500"/>
      <UseWaypoint questId="1" waypointNumber="33" />
      <WaitTimer questId="1" stepId="1" waitTime="1000"/>
      </While> -->

      <If condition="CurrentWorldId == 95804">

      <If condition="Zeta.Bot.Settings.GlobalSettings.Instance.LastProfile.Contains('Zerg')"><ToggleTargeting questId="1" combat="False" /></If>

      <If condition="CurrentLevelAreaId == 155048">
      <SafeMoveTo questId="1" stepId="2" x="3331" y="597" z="0" pathPrecision="5" pathPointLimit="250" statusText="" />
      </If>
      <ExploreDungeon questId="346190" stepId="2" until="ObjectFound" exitNameHash="942020622" actorId="176003" pathPrecision="25" boxSize="25" boxTolerance="0.01" objectDistance="50">
      <PrioritizeScenes>
      <PriorityScene sceneName="Entrance" />
      </PrioritizeScenes>
      <IgnoreScenes>
      <IgnoreScene sceneName="_Chokepoint" />
      <IgnoreScene sceneName="a3dun_Bridge_" />
      <!--<IgnoreScene sceneName="_03" />-->
      </IgnoreScenes>
      </ExploreDungeon>
      <MoveToMapMarker questId="346190" markerNameHash="1029056444" actorId="176003" interactRange="20"
      pathPrecision="5" pathPointLimit="250" isPortal="True" destinationWorldId="189259" statusText="" />
      <WaitTimer questId="1" stepId="2" waitTime="500" />
      </If>

      <If condition="CurrentWorldId == 189259">
      <ExploreDungeon questId="346190" stepId="2" until="ExitFound" exitNameHash="151580180" actorId="176038" pathPrecision="25" boxSize="25" boxTolerance="0.1" objectDistance="45">
      <PriorityScenes>
      <PriorityScene sceneName="Exit" />
      </PriorityScenes>
      <IgnoreScenes>
      <IgnoreScene sceneName="_N_" />
      <IgnoreScene sceneName="_S_" />
      <IgnoreScene sceneName="_E_" />
      <IgnoreScene sceneName="_W_" />
      </IgnoreScenes>
      </ExploreDungeon>
      <MoveToMapMarker questId="346190" stepId="2" markerNameHash="151580180" actorId="176038" interactRange="15"
      pathPrecision="5" pathPointLimit="250" isPortal="True" destinationWorldId="221688" />
      <WaitTimer questId="1" stepId="2" waitTime="500" />
      </If>
      <If condition="CurrentWorldId == 221688">
      <TrinitySetQuesting />
      <ToggleTargeting questId="1" combat="True" />
      <ExploreDungeon questId="346190" stepId="2" until="BountyComplete" boxTolerance="0.1" boxSize="15" ignoreMarkers="False" />
      </If>

      <LeaveGame reason="something went wrong" />
      </Order>
      </Profile>
       
      Last edited: Jun 10, 2014

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