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    Discussion in 'Honorbuddy Forum' started by ryedbread, Aug 21, 2014.

    1. ryedbread

      ryedbread Member

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      Pretty sure HB had a change, and I accidently just clicked "OK" without reading anything...
      Any way I can actually see the changes that occurred?
       
    2. frosticus

      frosticus Community Developer

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      New features:
      --------------
      * Core
      - Quest profile authors can now toggle flight path learning and usage by setting the 'Name' attribute in a EnableBehavior/DisableBehavior element to 'FlightPath' (HB-1005)

      * ProfessionBuddy
      - Custom Action's 'Code' is now executed from within an async coroutine. This makes it easy to execute async coroutines (or even TreeSharp behaviors if using the ExecuteCoroutine extension) from Custom Action. (HB-906)

      * QuestBehaviour
      - Added a generic 'MountVehicle' coroutine to UtilityCoroutines that will search for and mount an unoccupied vehicle near a specified location. (HB-925)

      - FlyTo: Will now vary its destination so bots running the same profile do not 'stack' upon arriving at the destination. Now supports <DestinationChoices> sub-element to pick ONE of N possible destinations. Full dox and examples at top of FlyTo.cs file. (HB-960)

      * Questing
      - Quest orders now allow GrindUntil as a synonym for GrindTo (HB-953)

      Api Changes:
      --------------
      - Trace line flags have been renamed and updated. Old TraceLine/flag API's are still available but obsoleted, and will be removed later. (HB-943)

      - Added support for new client databases (HB-26)

      - Added a 'CorpseMapId' property to LocalPlayer which will return the ID of the map that player's corpse is on or uint.MaxValue if there is no corpse. (HB-979)

      - WoWUnit.GetPredictedHealthPercent should now work when there are multiple incoming heals. (HB-1041)

      Bug fixes:
      --------------
      * ArchaeologyBuddy
      - Will now open Canopic Jars after solving artifacts. (HB-972)

      - Fixed a bug where the toon may get stuck with descend flag jammed (HB-1035)

      * Core
      - MerchantFrame.BuyItem is now able to correctly determine if toon has sufficient funds to purchase an item (HB-992)

      - ForceMail.xml is updated to include some missing items (HB-1028)

      - AFK status is now reset whenever using the SpellManager to cast a spell (HB-1037)

      - Updated Protected Items.xml to include some missing Guild items (HB-1040)

      - Vendors that cannot be interacted with are now blacklisted when attempting to repair, sell or buy from them (HB-988)

      - FlightMasters will no-longer inadvertently get ignored while toon is falling (HB-991)

      - Fixed an issue where Honorbuddy would get stuck trying to sell indefinitely (HB-997)

      - Spell line-of-sight calculation accuracy has improved, especially on taller mobs and mobs that hang upside from ceilings such as the Weeping Widow spider. (HB-951)

      * DungeonBuddy
      - Dungeonbuddy will now move a bit past the dungeon's exit portal location to ensure port is taken (HB-932)

      - Empty (HB-963)

      - Halls of Stone: Fixed a bug where tank would run back n forth instead of talking to Bran n to start the Tribunal of the Ages encounter. (HB-965)

      - Fixed an issue that cause dungeons to be detected as 'done' prematurely (HB-966)

      - Empty (HB-967)

      - Fixed an issue where follower were wrongly believed to not be in group when their server name included a space. (HB-971)

      - Dungeonbuddy, Scarlet Monastery: The Blades of the Anointed quest and follow up quest are now completed and turned in. (HB-983)

      - Upper Blackrock Spire: Fixed a stuck issue that occured on tanks right after killing Anvil***** (HB-996)

      - Mailboxes are now automatically inserted into the object database. (HB-998)

      - Vendors and mailboxes that are within nearest travel distance are now selected over those further away. (HB-1000)

      - Added a 'GetNearestMailbox' function to the ObjectDatabase.Query class. (HB-1002)

      - Sieged of Niuzao Temple: Fixed a bug with tossing tar kegs during the Commander Vo'jak Encounter (HB-1038)

      - Fixed a problem that cause the primary bot to never run while running Mixed Mode bot with Dungeonbuddy (HB-986)

      - The stuck handler will now trigger when stuck while navigating a normal off-mesh connection (HB-994)

      - Dungeonbuddy is now able to automatically figure out with great accuracy if player died inside an instance or not and even better, which instance the player died in. Using this newfound skill Dungeonbuddy will now zone into instance that player died in even if it's not the a current LFG instance (HB-977)

      * Flightor
      - Mount.ActionLandAndDismount will now take an extra optional 'landPoint' parameter which specifies the point to land at. (HB-680)

      * Navigation
      - Fixed a stuck issue where stuckhandler would never trigger due to path getting regenerated repeatedly in a short time frame from character not being on path. (HB-1042)

      * Other
      - PartyBot leader plugin is no-longer needed and thus has been removed. (HB-937)

      * QuestBehaviour
      - InteractWith: The MerchantFrame.BuyItems method is now able to buy currencies (such as honor or justice points) from vendors (HB-982)

      - InteractWith will now require an expected frame to be visible before it considers an interaction to be complete. (HB-980)

      * Questing
      - Kill Objectives will no-longer ignore Nav="Fly" (HB-1006)

      Other changes:
      --------------
      * DungeonBuddy
      - Dungeonbuddy will now print an informative log entry and stop Honorbuddy if no dungeons are selected when farm mode as active. (HB-929)
       
    3. ryedbread

      ryedbread Member

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    4. Zimble

      Zimble Member

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      For future reference, you can go to the releases forum (Here) to get a changelog.
       

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