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  • ExilebuddyBeta Forsaken Masters Guide

    Discussion in 'Archives' started by pushedx, Aug 26, 2014.

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    1. darkbluefirefly

      darkbluefirefly Community Developer

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      Ok dude, looks like you copied it to an old folder.
      Download a new fresh copy here
      https://www.thebuddyforum.com/exilebuddy-forum/174957-exilebuddybeta-forsaken-masters-guide.html
      Extract it to a clean, new folder and run it. Should work.
       
    2. svartbob

      svartbob New Member

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    3. AlmightyXii

      AlmightyXii Member

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      Jesus what happened to the old style bot?? I think its time for me to sit and wait for the full update lol this is confusing and extremely rudimentary.
       
    4. thenotorious

      thenotorious Member

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      a new PoE patch came out today Bot no longer working
       
    5. pushedx

      pushedx Moderator Moderator Buddy Core Dev

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      Beta #881 was just built. This version adds some configurable settings to BasicGrindBot to make non-town based looping possible.

      To loop an area, you basically need to select an area that isn't bordered by a town or a blocked area transition, and change the BasicGrindBot settings (Settings tab in the GUI). You need to travel to the zone yourself, and start the bot once there still.

      For example, to loop Ledge:
      GrindZoneDifficulty: your difficulty
      GrindZoneName: The Ledge
      FullExplore: unchecked
      StopExplorationAfter: Something low, like 25
      IgnoreStartingLocationAreaTransition: checked
      PrimaryExplorationCompleteBehavior: AreaTransition
      SecondaryExplorationCompleteBehavior: PortalToTown

      That will pretty much make it loop area transition to area transition. The limitations of not being able to use towns is just temporarily until town stuff is added this weekend. Please remember this stuff is still Beta, and with the new 1.2.1 patch, some things might have broken and have gone unnoticed.

      There is no quest logic or handling of interact items, so the bot will not do the Mud Flats quest for you. It does still use the Area Pather from before, so it will make its way though areas that you don't have a waypoint for (it will not tag a waypoint yet, no logic). If you start the bot in The Lower Prison with settings similar to above, except you grind The Upper Prison, it will (should) make its way to Brutus. As long as your combat range is not too low, the bot will also fight Brutus using its simple face tanking logic. It will, however, go to town afterwards, and stop.
       
    6. strikedogg

      strikedogg New Member

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      I noticed that the bot takes forever to get started in an area now as well as when it goes to loop it has to load the navmesh of the area its not going to be clearing even though its not going to stay there. During this time you can be attacked and the bot doesnt do anything about it. Kinda dangerous!
       
    7. pushedx

      pushedx Moderator Moderator Buddy Core Dev

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      Longer pathfinding generation is an unfortunate result of the larger or more complex terrain changes made in 1.2 for Forsaken Master stuff spawning in tilesets.

      Upon spawning in an area you have the 20s grace period, and as long as you're not running on a slower PC, it should be able to finish. Some extra safe guards will be put into place to help avoid cases of longer loading and the bot just sitting there if a mob is close by, but as with the game itself, slow loading an area can lead to your death by design.
       
    8. sfrattini

      sfrattini Member

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      Trying it now. Why "StopExplorationAfter: Something low, like 25" ?
      Still not using flasks like quicksilver correct?

      yikes, got this after 2 transitions when trying the third:

      Code:
      [Logic] Now moving towards the monster True because [canSee: True][pathDistance: 50.81077][blockedByDoor: False]
      [HandleLeavingAreaThroughAreaTransition] HighlightObject failed for the area transition.
      [HandleBehaviorFail] The second behavior has failed. Now logging out.
      [LogoutToCharacterSelection] Now logging out to Character Selection screen.
      <log4net.Error>Exception during StringFormat: Index (zero based) must be greater than or equal to zero and less than the size of the argument list. <format>[GrindTask] EscapeState.LogoutToCharacterSelection returned {0}. Now stopping the bot.</format><args>{}</args></log4net.Error>
      [Stop] Now requesting the BotThread to stop.
      [BasicGrindBot] OnStop
      [AutoFlask] Stop
      [ExampleRoutine] Stop
      
      and more....can't really do more than 2 loops.

      Code:
      [GetPathfindingData] Now creating the pathfinding data.
      [Tick] Exception during execution:System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000000, Size: 2128
         at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
         at GreyMagic.MemoryBase.ReadBytes(IntPtr addr, Int32 count)
         at Loki.Game.LokiPoe.LocalData.()
         at Loki.Game.Utilities.PerCachedValue`1.get_Value()
         at Loki.Game.LokiPoe.LocalData.()
         at Loki.Game.LokiPoe.LocalData.()
         at Loki.Game.LokiPoe.TerrainData.()
         at Loki.Game.LokiPoe.TerrainData.(Int32 , Boolean , Byte )
         at Loki.Game.LokiPoe.TerrainData..()
         at Loki.Game.Utilities.PerCachedValue`1.get_Value()
         at Loki.Game.LokiPoe.TerrainData.GetPathfindingData(Int32 layer, Boolean includeBlockages)
         at Loki.Bot.Pathfinding.ExilePather.Reload(Boolean force)
         at Loki.Bot.Logic.Bots.BasicGrindBot.BasicGrindBot.Tick()
         at Loki.Bot.BotManager.(IBot )
      
       
      Last edited: Aug 29, 2014
    9. strikedogg

      strikedogg New Member

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      it seems like im getting alot of lag now with the bot. constant jerks and jumps. I tried to set it as a higher priority on my task manager to see if that made a difference but it doesnt.

      also it skips opening strong boxes
       
    10. Jaculus

      Jaculus New Member

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      Is the bot ver.881 working with current client?

      I still got information about the client version is unsupported.
       
    11. IeU

      IeU Member

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      And that is exactly what it means, you got to wait till the bot is updated.
       
    12. sfrattini

      sfrattini Member

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      Does the loop work for you guys?

      Edit: I think we are down again cause POE patch....better be patient for a while
       
      Last edited: Aug 29, 2014
    13. pushedx

      pushedx Moderator Moderator Buddy Core Dev

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      Please make a support thread with a full log or at least tell me the area you were in and which transition.

      Quicksilver on movement is not back in, correct.

      As for the memory exception, there's a few cases that need to be handled where the bot is logged out, but other normal logic still runs, because it's running a coroutine. The bot should recover from that, but the bigger issue is the area transition failing (which can happen in this game). The logic is a little more over-protective right now to make sure it doesn't do anything over and over and potentially trigger any bot-like detection.

      The reason for the Ledge and setting a low %, is because if you start at the waypoint and explore one direction, the actual % explored can be anywhere from 30-60%. If by the time you reach the area transition, the exploration threshold is not reached, the bot will simply walk back though to the other side. I have done a lot of loop testing though, so the feature did work for me.
       
    14. sfrattini

      sfrattini Member

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      Thanks.
      Pushedx are we down cause of patch?
       
    15. IeU

      IeU Member

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      Nope, all working.
       
    16. pushedx

      pushedx Moderator Moderator Buddy Core Dev

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      Only Beta is updated and working currently, as there is no Release build post-1.2. After Beta gets some more basic features, and all the after effects of the 1.2 patch seemed to be smoothed out, a normal Release build will be made from the latest Beta.
       
    17. Laje892js

      Laje892js New Member

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      With new version character instantly returns to town, I am not too familiar with exile bot, must I change settings? Thanks for any help!
       
    18. pushedx

      pushedx Moderator Moderator Buddy Core Dev

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      Yes, before you start the bot, you need to change the BasicGrindBot settings (Settings -> BasicGrindBot) to the area you are currently grinding. By default, its set to something like Mud Flats, I think, and if town stuff was in, it'd travel to the grind zone via town.
       
    19. thenotorious

      thenotorious Member

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      Hi

      if I set PrimaryexplorationCompletionBehavior to area transition, will it actually change level? as an exemple if the same map have multiple level will it do level 1 then 2 ans so on ?

      thanks
       
    20. Laje892js

      Laje892js New Member

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      much thanks
       
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