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  • HB ARCHIVES: Singular--DO NOT DELETE

    Discussion in 'Archives' started by bobby53, Nov 19, 2012.

    1. Abyssion

      Abyssion New Member

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      @bobby53 Thanks for the reply and thanks for giving the info to Dungeonbuddy. However it seems the problem is solved when using TuanHA Shaman. He won't stop walking, for no reason, like he used to do when using Singular
       
    2. bobby53

      bobby53 New Member

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      Abyssion, I went through tests on two different Shaman and engaged the DB team and we were not able to recreate using the same versions of software indicated by your log file. So after approximately 12 hours additional cumulative testing time of Resto Shaman across 3 accounts in dungeons (one mid-level Shaman and two 90's running heroics) we were not able to encounter the symptoms you described. This does not appear to be a systemic problem that occurs frequently for everyone, but at the same time I am going to keep looking into this as I definitely don't want it happening to anyone regardless of the cause.

      It is useful to know you havent encountered the problem after beginning use of another CR. However, after the amount of testing we did and our success with Singular in a wide-span of comparative scenarios it remains unclear whether the success you described after changing CRs simply indicates you did not encounter the same circumstances you did in your prior use of DungeonBuddy. For now it doesn't matter and you should just stick with your functioning setup. I will add additional logging to the next release of Singular specific to detecting this very specific scenario (Resto Shaman not moving) that will be enabled only when Debug is on. As we cannot recreate, I will need your help in tracking this down by running the new version when it becomes available. I'll send you a PM when the release of Singular is posted for download so just keep an eye out for a private message from me. Thanks again for the posts and look forward to getting this figured out for you, Bobby53
       
      Last edited: Aug 29, 2014
    3. jdmyps

      jdmyps New Member

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      Can there be an option to disable the use of "Flying Serpent Kick" for monks? So I don't go flying off cliffs.
       
    4. Ansk

      Ansk New Member

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      This. Shaohao rep grind has turned into a nightmare for monks :(
       
    5. tumbum

      tumbum Active Member

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      Demo Warlock while Lvling

      My Toon try to kill another Player, but this is a non-PVP Server. But still endless try to kill.

      Start here: [16:29:50.411 D] Changed POI to: Type: Kill, Name: Lucky
       

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    6. Deathsmind

      Deathsmind Member

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      Im not sure if its suppose to do this but its not using my lvl 60 AOE talents for my Fury Warrior. I have pull more at 5 and it will grab a bunch and for the most part single target them all with a few whirlwinds. Any way to force it to do more AOE?

      EDIT: Also with pull more active it acts a little stupid. It runs around trying to pull more slowly while getting whaled on until he can finally get to the target. Is there any way to add "throw" to the rotation to pull so the warrior doesnt have to move as much and look suspicious. I think this would help greatly for warrior.
       
      Last edited: Sep 1, 2014
    7. Deathsmind

      Deathsmind Member

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      I just found this feature as well when searching for something else. At the very bottom under targeting. Its called target world pvp.
       
    8. Joker76

      Joker76 Member

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      You should try using Glyph of Flying Serpent Kick for now. It will stop the character from going past the mob(s).
       
    9. Edsaxe

      Edsaxe New Member

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      Just wondering if it is possible to implement Healing Sphere and Expel Harm into the mistweaver rotation.

      I have recently switched from windwalker and remember them being in that rotation if it's easy to add.
       
    10. Ansk

      Ansk New Member

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      Glyph of Flying Serpent Kick is probably the most buggy thing implemented in the game. It NEVER works as intended (ofc i tried it out but it made matters worse since it removes the ability to manually stop the cast yourself).
       
    11. bobby53

      bobby53 New Member

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      There is logic present to prevent flying off cliffs when using FSK so if it is occurring something is interfering with it or it is failing. There is also logic to cast second FSK when near target to cancel. If it is failing, will need your assistance by providing detailed information. Please be sure to follow the steps in Reporting Singular Bugs (click here)
       
      Last edited: Sep 1, 2014
    12. bobby53

      bobby53 New Member

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      Sorry, but there isn't enough info provided for me to look into this for you. Please see Reporting Singular Bugs (click here) for more details. Both of the spells mentioned are in the Mistweaver spell priority. -Bobby53
       
      Last edited: Sep 2, 2014
    13. Ormazd

      Ormazd New Member

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      Is there any way to get the Fury Warrior rotation to include Bladestorm? Thanks and here's my logs.

      What Class+Spec are you?: Warrior+Fury
      What 'context' is the bot in? (Instance, BG, Normal): Instance
      What level are you?: 90
      Have you made any modifications to Singular?: NO
      What time (HH:MM:SS) or LogMark did your issue occur? N/A
      What happened (be specific)? Bladestorm is not included in the rotation for Fury Warriors.
      Did you attach a complete debug log? (choose one: YES or YES) YES

      View attachment 6992 2014-09-02 10.59.txt
       
    14. MaxMuster

      MaxMuster Well-Known Member Buddy Store Developer

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      Pls Remove Flying Serpent Kick when Questing.
      Since this changes, my WW Monk Pull to many Mobs and Dies a lot.

      Or make a Option so we can decide it ourself, but set it default off.
       
      Last edited: Sep 2, 2014
    15. Edsaxe

      Edsaxe New Member

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      Expel Harm is working but not Healing Sphere.
       

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    16. stuartroad

      stuartroad Member

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      singular wont use pullmore on my mage, even if set to always- as i was reading notes it says

      WoWSpec.MageArcane:
      WoWSpec.MageFire:
      WoWSpec.MageFrost:
      needSpell = "Death Strike";

      i can only assume that it wont work unless mage has spell death strike, which is a dk spell not mage. the mobs are trivial and it is very unlikely that they will ever kill me, is this bugged, am i doing something wrong
       

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    17. bobby53

      bobby53 New Member

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      Ormazd, Thanks for the post. Dragon Roar had been such a staple for Fury awhile ago that the other abilities weren't noticed by members (it's been relatively unchanged for all of MoP.) Have added all Tier 4 abilities and Stormbolt. Look for it in the next release, -Bobby53
       
    18. bobby53

      bobby53 New Member

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      stuartroad, You are absolutely correct! My apologies for the bug. Fixed in next release, -Bobby53
       
    19. tumbum

      tumbum Active Member

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      Why my Hunter died? He start fine but after a little while my Hunter just stand there, dont fight back or doing anything. if there are enough mobs around him he die that non-stop. he dont get back his pet if it dies. dont know what happen to this. just got this with the latest HB + Singular version.

      [16:15:23.428 D] We died, Clearing current POI
       

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    20. bobby53

      bobby53 New Member

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      @tumbum, Lucky should not have been set as a Kill POI. This was done by another component (plugin, profile, or botbase.) Ultimately if something is set as a KillPOI, it is the combat routines responsibility to do whatever it can to kill it. The proper place to resolve this is in whatever component set the Kill POI but shouldn't have. -Bobby53

      @Deathsmind, That is a good suggestion, however that option won't have an effect in tumbum's case. That option enables 'ganker' detection logic such that if you are attacked while Solo and [
      Target World PVP Regardless] is true, it will immediately switch to that player regardless of whatever else is occurring. That won't occur in the situation described by tumbum. I have updated the description for that setting to:

      Code:
      Solo Only.  True: when attacked by player, ignore everything else and fight back;  False: attack based upon Targeting priority list.
      This logic also outputs messages in the log indicating what occurred, so it is obvious when this type of targeting occurs.

      Thanks for posting to help a fellow forum member, -Bobby53
       
      Last edited: Sep 3, 2014

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