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  • [Plugin] Ant Radar

    Discussion in 'Archives' started by XantX, Oct 5, 2014.

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    1. Biocide

      Biocide Member

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    2. goodle

      goodle New Member

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      is there any way to zoom in\out ?
      the far distance not always needed

      i have try to add this option but need help:

      This time no errors but no change ingame:

       
      Last edited: Oct 6, 2014
    3. XantX

      XantX New Member

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      Fixed

      Added a 4x zoom button - if you want other zoom distances . check the mapScale variable
       
      Last edited: Oct 6, 2014
    4. Jamati

      Jamati New Member

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    5. XantX

      XantX New Member

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      Your attachments are not working. It says invalid attachment. Use dropbox or photobucket please. Also, i got a feeling that you're on the west...

      Also, Tried to fixed it again. This time i tested it on the west. However, not sure if different servers call their factionId differently.
       
      Last edited: Oct 6, 2014
    6. SoulWeaver

      SoulWeaver New Member

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      Can't get this to compile correctly keeps giving errors. Can anyone paste there working one in code form here
       
    7. XantX

      XantX New Member

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      What errors are you getting?

      Code:
      using System;
      using System.Drawing;
      using System.Windows.Forms;
      using System.Threading;
      using System.Collections.Generic;
      using System.Linq;
      using ArcheBuddy.Bot.Classes;
      
      namespace AntRadar
      {
          public class AntRadar : Core
          {
              
              // Archege uses Y Bottom = 0;
              // Radar uses Y Top = 0;
              
              public static string GetPluginAuthor()
              {
                  return "XantX";
              }
      
              public static string GetPluginVersion()
              {
                  return "1.0.0.0";
              }
      
              public static string GetPluginDescription()
              {
                  return "ant's Radar Plugin";
              } 
      
              private Form f;   
              private Label label;
              private Thread formThread;   
      
              System.Windows.Forms.Timer t = new System.Windows.Forms.Timer();
              int WIDTH                    = 600;
              int HEIGHT                   = 600;
              int HAND                     = 150;
              int u; //in degree
              int cx, cy; //center of the circle
              int x, y; //HAND coordinate
              int tx, ty, lim = 20;
              double myLastX, myLastY;
              Bitmap bmp;
              Graphics g;     
              private System.Windows.Forms.PictureBox pictureBox1;
      
              Double rOriginX;
              Double rOriginY; 
              Double rOriginZ;
              
              Creature creature = null;    
              int doodX;
              int doodY; 
          
              double myPrevX   = 0;
              double myPrevY   = 0;   
              double prevAngle = 90;
              double scaleMap  = 1;   
              
              bool FormIsOpen = true;
                       
              // Create font and brush.
              Font drawFont        = new Font("Courier", 11);
              SolidBrush drawBrush = new SolidBrush(Color.White);   
              Skill skill          = null;    
              
              ToolBarButton tbb1  = new ToolBarButton();
              ToolBarButton tbb2  = new ToolBarButton(); 
              ToolBarButton tbb3  = new ToolBarButton();    
              ToolBarButton tbb4  = new ToolBarButton(); 
              ToolBarButton tbb5  = new ToolBarButton();
              ToolBarButton tbb6  = new ToolBarButton();
              ToolBarButton tbb7  = new ToolBarButton();
              ToolBarButton tbb8  = new ToolBarButton();
              ToolBarButton tbb9  = new ToolBarButton();
              ToolBarButton tbb10 = new ToolBarButton();
              ToolBarButton tbb11 = new ToolBarButton();
              ToolBarButton tbb12 = new ToolBarButton(); 
              ToolBarButton tbb13 = new ToolBarButton();    
              ToolBarButton tbb14 = new ToolBarButton(); 
              ToolBarButton tbb15 = new ToolBarButton();
              ToolBarButton tbb16 = new ToolBarButton();
              ToolBarButton tbb17 = new ToolBarButton();
              ToolBarButton tbb18 = new ToolBarButton();
              ToolBarButton tbb19 = new ToolBarButton();
              ToolBarButton tbb20 = new ToolBarButton();        
              
              Pen p  = new Pen(Color.Green, 1f);
              Pen p2 = new Pen(Color.Red, 2f); 
              Pen p3 = new Pen(Color.Blue, 3f);
              
              private void InitializeForm()
              {
                  f                 = new Form();
                  f.Width           = 500;
                  f.Height          = 500;
                  f.Text            = "ant's Archeage Radar";
                  f.FormBorderStyle = FormBorderStyle.Sizable;
                  f.MaximizeBox     = false;
                  f.MinimizeBox     = false;
                  f.TopMost         = true;
                  
                  pictureBox1 = new System.Windows.Forms.PictureBox();
                  ((System.ComponentModel.ISupportInitialize)(pictureBox1)).BeginInit();
                  f.SuspendLayout();
                  //
                  // pictureBox1
                  //
                  pictureBox1.Dock     = System.Windows.Forms.DockStyle.Fill;
                  pictureBox1.Location = new System.Drawing.Point(0, 0);
                  pictureBox1.Name     = "pictureBox1";
                  pictureBox1.Size     = new System.Drawing.Size(WIDTH, HEIGHT);
                  pictureBox1.SizeMode = System.Windows.Forms.PictureBoxSizeMode.Zoom;
                  pictureBox1.TabIndex = 0;
                  pictureBox1.TabStop  = false;
                  //
                  // Form1
                  //
                  f.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
                  f.AutoScaleMode       = System.Windows.Forms.AutoScaleMode.Font;
                  f.ClientSize          = new System.Drawing.Size(WIDTH-14, HEIGHT - 75);
                  f.Controls.Add(pictureBox1);
                  f.Name          = "Ant Radar";
                  f.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
                  f.Text          = "Ant Radar";
                  ((System.ComponentModel.ISupportInitialize)(pictureBox1)).EndInit();
                  f.ResumeLayout(false);
                  
                  //create Bitmap
                  bmp = new Bitmap(WIDTH + 1, HEIGHT + 1);
                  //background color
                  f.BackColor = Color.Black;
                  //center
                  cx = WIDTH / 2;
                  cy = HEIGHT / 2;
                  //initial degree of HAND
                  u = 0;
                  //timer                
                  
                  t.Interval = 250; //in millisecond
                  t.Tick += new EventHandler(this.t_Tick);
                  t.Start();   
                  
                  pictureBox1.Click += PBox_Click;    
                  
                  ToolBar toolBar1 = new ToolBar();    
                  tbb1.Text        = "Mine Ore";  
                  tbb2.Text        = "Chop Trees";
                  tbb3.Text        = "Mobs";  
                  tbb4.Text        = "Everything - Debug";     
                  tbb5.Text        = "Hide Text";
                  tbb6.Text        = "Fixed World";
                  tbb7.Text        = "Player - Friendly";
                  tbb8.Text        = "Player - Enemy";
                  tbb9.Text        = "Harvest Plants";
                  tbb10.Text       = "Trade Packs";
                  tbb11.Text       = "Thunderstruck";
                  tbb12.Text       = "Fishing Schools";            
                  tbb13.Text       = "Sunken Treasure Chest";            
                  tbb14.Text       = "Butcher Animals";            
                  tbb15.Text       = "Zoom 4x"; 
                  
                  tbb1.Style  = ToolBarButtonStyle.ToggleButton;
                  tbb2.Style  = ToolBarButtonStyle.ToggleButton;  
                  tbb3.Style  = ToolBarButtonStyle.ToggleButton;    
                  tbb4.Style  = ToolBarButtonStyle.ToggleButton;
                  tbb5.Style  = ToolBarButtonStyle.ToggleButton;
                  tbb6.Style  = ToolBarButtonStyle.ToggleButton;
                  tbb7.Style  = ToolBarButtonStyle.ToggleButton;
                  tbb8.Style  = ToolBarButtonStyle.ToggleButton;
                  tbb9.Style  = ToolBarButtonStyle.ToggleButton;
                  tbb10.Style = ToolBarButtonStyle.ToggleButton;
                  tbb11.Style = ToolBarButtonStyle.ToggleButton;
                  tbb12.Style = ToolBarButtonStyle.ToggleButton;              
                  tbb13.Style = ToolBarButtonStyle.ToggleButton;              
                  tbb14.Style = ToolBarButtonStyle.ToggleButton;              
                  tbb15.Style = ToolBarButtonStyle.ToggleButton;
                  
                  toolBar1.Buttons.Add(tbb1);   
                  toolBar1.Buttons.Add(tbb2);
                  toolBar1.Buttons.Add(tbb3);
                  toolBar1.Buttons.Add(tbb4);
                  toolBar1.Buttons.Add(tbb5);
                  toolBar1.Buttons.Add(tbb6);
                  toolBar1.Buttons.Add(tbb7);
                  toolBar1.Buttons.Add(tbb8);
                  toolBar1.Buttons.Add(tbb9);
                  toolBar1.Buttons.Add(tbb10);
                  toolBar1.Buttons.Add(tbb11);
                  toolBar1.Buttons.Add(tbb12);            
                  toolBar1.Buttons.Add(tbb13);
                  toolBar1.Buttons.Add(tbb14);
                  toolBar1.Buttons.Add(tbb15);
                  f.Controls.Add(toolBar1);
                 
                  f.FormClosed += new FormClosedEventHandler(Form1_FormClosed); 
              }     
              
              public Skill getDoodadSkill(DoodadObject dood){   
                  Skill sk = null; 
                  if(dood != null){
                      foreach(var obj in dood.getUseSkills()){
                          sk = obj;    
                      }
                  }
                  return sk;
              }
              
              public void PBox_Click(object sender, EventArgs e)
              {                                                                                                                        
                  Point cursorPos = f.PointToClient(Cursor.Position);      
                  //Double z        = getZFromHeightMap(cursorPos.X + rOriginX, cursorPos.Y + rOriginY); 
                  //MoveTo(cursorPos.X + rOriginX, cursorPos.Y + rOriginY, z); 
                  //Thread.Sleep(250);
                  
                  // HARDCODED
                  cursorPos.X -= WIDTH / 2;
                  cursorPos.Y -= HEIGHT / 2;
                  cursorPos.X /= 2;
                  cursorPos.Y /= 2;
                  
                  
                  //Log(cursorPos.X.ToString());
                  //Log(cursorPos.Y.ToString());
                  
                  // Not sure how to get the correct Z position
                  SetMapPos((rOriginX + cursorPos.X),(rOriginY - cursorPos.Y),me.Z);                 
                  //Log((cursorPos.X + me.X).ToString() + " " + (cursorPos.Y + me.Y).ToString());
              }     
              
              public void drawOre()
              {
                  foreach(var dood in getDoodads())
                  {          
                      skill = getDoodadSkill(dood);
                      if(skill != null && (skill.name == "Mine Ore"))
                      {  
                          drawWorldDot(dood.X,dood.Y,dood.Z,dood.name,Color.Blue);
                      }  
                   }
              }
            
              public void drawTrees()
              {
                  foreach(var dood in getDoodads())
                  {          
                      skill = getDoodadSkill(dood);
                      if(skill != null && (skill.name == "Chop Tree"))
                      {   
                          drawWorldDot(dood.X,dood.Y,dood.Z,dood.name,Color.Blue);
                      }  
                   }
              } 
      
              public void drawPlants()
              {
                  foreach(var dood in getDoodads())
                  {          
                      skill = getDoodadSkill(dood);
                      if(skill != null && (skill.name.Contains("Gather")))
                      {   
                          drawWorldDot(dood.X,dood.Y,dood.Z,dood.name,Color.Blue);
                      }  
                   }
              }
              
              public void drawAnimals()
              {
                  foreach(var dood in getDoodads())
                  {          
                      skill = getDoodadSkill(dood);
                      if(skill != null && (skill.name.Contains("Butcher")))
                      {   
                          drawWorldDot(dood.X,dood.Y,dood.Z,dood.name,Color.Blue);
                      }  
                   }
              }        
      
              public void drawThunderStruck()
              {
                  foreach(var dood in getDoodads())
                  {      
                      if (dood.name.Contains("Thunderstuck"))
                      {
                        drawWorldDot(dood.X, dood.Y, dood.Z , dood.name, Color.Blue);   
                      }
                  }
              }
              
              public void drawFishes()
              {
                  foreach(var dood in getDoodads())
                  {      
                      if (dood.name.Contains("Schooling"))
                      {
                        drawWorldDot(dood.X, dood.Y, dood.Z , dood.name, Color.Blue);   
                      }
                  }
              } 
      
              public void drawTradePacks()
              {
                  string [] TradePacks = {"Arcum Iris",
                  "Falcorth",
                  "Hasla",
                  "Mahadevi",
                  "Perinoor",
                  "Rookborne",
                  "Silent Forest",
                  "Solis",
                  "Tigerspine",
                  "Villanelle",
                  "Windscour",
                  "Ynystere",
                  "Cinderstone",
                  "Dewstone",
                  "Gweonid",
                  "Halcyona",
                  "Hellswamp",
                  "Lilyut",
                  "Marianople",
                  "Sanddeep",
                  "Solzreed",
                  "Two Crowns",
                  "White Arden",
                  "Iron Pack",
                  "Fabric Pack",
                  "Lumber Pack",};
                  
                  foreach(var dood in getDoodads())
                  {    
                      foreach (string s in TradePacks)
                      {
                        if (dood.name.Contains(s))
                        {
                            drawWorldDot(dood.X, dood.Y, dood.Z , dood.name + " z: " + dood.Z, Color.Blue);   
                        }
                      }
                  }
              } 
            
            
              public void drawSunken()
              {
                  foreach(var dood in getDoodads())
                  {                  
                      if (dood.name.Contains("Treasure"))
                      {
                          drawWorldDot(dood.X, dood.Y, dood.Z , dood.name, Color.Blue);   
                      }
                  }
              }
              
              public void drawAllObjects()
              {
                  foreach(var dood in getDoodads())
                  {                  
                      //if (dood.name.Contains("Clipper"))  = harpoonclipper / cannon clipper
                      //if (dood.name.Contains("Seat"))  = rowboat
                      drawWorldDot(dood.X, dood.Y, dood.Z , dood.name, Color.Blue);   
                  }
              }
               
              
              public void drawWorldDot(double x, double y, double z, String text, Color color)
              { 
                  double relx,rely,relz;
                  relx = x - rOriginX;
                  rely = y - rOriginY;
                  relz = z - me.Z;
                  
                  double scale = WIDTH / 600 * 0.8 * scaleMap;
                  
                  relx *= scale;
                  rely *= scale;
                  relz *= scale;
                  //  +  "[" + x.ToString() + "," + y.ToString() + "," + z.ToString() + "]"
                  drawDot(cx + (int)relx , cy + -(int)rely ,text,color);
              }
           
              public void drawDot(int x, int y, String text, Color color)
              { 
                  p2.Color = color;
                  g.DrawEllipse(p2, x, y, 2, 2);
                  if (tbb5.Pushed)    
                      g.DrawString("", drawFont, drawBrush, x - (6 * (text.Count()/2)), y);
                  else
                      g.DrawString(text, drawFont, drawBrush, x - (6 * (text.Count()/2)), y);
              }
              
              
              public void drawCreatures()
              {     
                  foreach(var obj in getCreatures())
                  {      
                      if(obj.type == BotTypes.Npc)
                      {
                          drawWorldDot(obj.X,obj.Y,obj.Z,obj.name,Color.Orange);
                      }
                      
                   }
              }
              
              public void drawFriendlies()
              {     
                  foreach(var obj in getCreatures())
                  {      
                      if(obj.type == BotTypes.Player)
                      {  
                          //&& obj.factionId == me.factionId
                          if (me.factionId == 109 || me.factionId == 113) // if im east
                          {
                              if (obj.factionId == 109 || obj.factionId == 113)
                                  drawWorldDot(obj.X,obj.Y,obj.Z,obj.name,Color.Aquamarine);
                          }
                          else if (me.factionId == 101 || me.factionId == 103)                          // im a west player thus draw 
                          {
                              if ((obj.factionId == 101 || obj.factionId == 103))
                                  drawWorldDot(obj.X,obj.Y,obj.Z,obj.name,Color.Aquamarine);
                          }
                      }                
                   }
              }
              
              public void drawEnemies()
              {     
                  foreach(var obj in getCreatures())
                  {      
                      if(obj.type == BotTypes.Player)
                      {  
                          //&& obj.factionId == me.factionId
                          if (me.factionId == 109 || me.factionId == 113) // if im east
                          {
                              if (obj.factionId == 101 || obj.factionId == 103)
                                     drawWorldDot(obj.X,obj.Y,obj.Z,obj.name,Color.Red);
                          }
                          else if (obj.factionId == 101 || obj.factionId == 103)                         // im a west player thus draw 
                          {
                              if (obj.factionId == 109 || obj.factionId == 113) 
                                  drawWorldDot(obj.X,obj.Y,obj.Z,obj.name,Color.Red);                        
                          }
                      }
                   }
              }
              
              
              public void drawSelf()
              {
                   drawWorldDot(me.X, me.Y, me.Z, "Me", Color.White);    
                   
                   // draw the line in which you are looking
                   double diffy, diffx, angle;
                   diffx     = me.X - myLastX;
                   diffy     = me.Y - myLastY;
                   
                   angle     = Math.Atan2(diffy,diffx);
                   double vx,vy;
                   if (angle != 0)
                   {
                      vx = Math.Cos(angle);
                      vy = Math.Sin(angle);
                      prevAngle = angle;
                   }
                   else
                   {
                      vx = Math.Cos(prevAngle);
                      vy = Math.Sin(prevAngle); 
                   }
                   vx *= 75;
                   vy *= 75;
                   
                   myLastX = me.X;
                   myLastY = me.Y;
                   g.DrawLine(p3,new Point(cx + (int)(me.X - rOriginX),cy - (int)(me.Y - rOriginY)),new Point((int)(cx+vx + (int)(me.X - rOriginX)),(int)(cy-vy) - (int)(me.Y - rOriginY)));
              }
               
              public void drawNSEW()
              {
                  //draw perpendicular line
                  g.DrawLine(p, new Point(cx, 0), new Point(cx, HEIGHT)); // UP-DOWN
                  g.DrawLine(p, new Point(0, cy), new Point(WIDTH, cy)); //LEFT-RIGHT
                  drawDot(cx,HEIGHT-25,"S",Color.Green);
                  drawDot(cx,0,"N",Color.Green);
                  drawDot(WIDTH-25,cy,"E",Color.Green);
                  drawDot(0,cy,"W",Color.Green);
              }
              
              private void t_Tick(object sender, EventArgs e)
              {                        
                  // check if player is in game world - not confirm that it will prevent the crash
                  if (me == null || me.name == "")
                  {
                      return;
                  }       
                  
                  Log(me.factionId.ToString());
                  
                  if (!tbb6.Pushed)
                  {
                      rOriginX = me.X;
                      rOriginY = me.Y;
                      rOriginZ = me.Z;
                  }
      
                  //Log(angle(me.target, me).ToString());
                  
                  g = Graphics.FromImage(bmp);   
                  g.Clear(Color.Black);
                  
                  drawNSEW();
                  drawSelf();
                  
                  if(tbb4.Pushed)
                  {
                      drawAllObjects();
                      pictureBox1.Image = bmp;
                      g.Dispose();  
                      return;
                  }
                  
                  if(tbb1.Pushed)
                  {
                      drawOre();    
                  }
      
                  if(tbb2.Pushed)
                  {
                      drawTrees();    
                  } 
                  
                  if(tbb3.Pushed)
                  {
                       drawCreatures();
                  }
                   
                  if(tbb7.Pushed)
                  {
                      drawFriendlies();
                  }
                   
                  if(tbb8.Pushed)
                  {
                      drawEnemies();
                  }
                  
                  if(tbb9.Pushed)
                  {
                      drawPlants();
                  }
                  
                  if(tbb10.Pushed)
                  {
                      drawTradePacks();
                  }
      
                  if(tbb11.Pushed)
                  {
                      drawThunderStruck();
                  }
      
                  if(tbb12.Pushed)
                  {
                      drawFishes();
                  }
                  
                  if(tbb13.Pushed)
                  {
                      drawSunken();
                  }            
                  
                  if(tbb14.Pushed)
                  {
                      drawAnimals();
                  }
                 
                  if(tbb15.Pushed)
                  {
                      scaleMap = 4;
                  }  
                  else 
                  {
                      scaleMap = 1;
                  }
      
                               
                  //load bitmap in picturebox1
                  pictureBox1.Image = bmp;
                  g.Dispose();
                  
              }  
              
              private void RunForm()
              {         
                  try
                  {
                      InitializeForm();
                      Console.WriteLine("InitializeForm done");
                      Application.Run(f);
                  }
                  catch (Exception error)
                  {
                      Log(error.ToString());
                  }
              }
              
              public void PluginStop()
              {    
                             
                  try
                  {
                      if (f != null)
                      {
                          f.Invoke(new Action(() => f.Close()));
                          f.Invoke(new Action(() => f.Dispose()));
                      }
                      if (formThread.ThreadState == System.Threading.ThreadState.Running)
                      {
                          formThread.Abort();
                          formThread.Join();
                      }
                  }
                  catch (Exception error)
                  {
                      Log("Ant Radar Exited");
                  }
                  
              }
              
              void Form1_FormClosed(object sender, FormClosedEventArgs e)
              {
                  // Do something 
                  //PluginStop();
                  FormIsOpen = false;
              }
                  
              public void PluginRun()
              {     
                  Log("Start Of Ant Radar");
                  formThread = new Thread(RunForm);
                  formThread.SetApartmentState(ApartmentState.STA);
                  formThread.Start();
                  while (FormIsOpen)
                      Thread.Sleep(100);
              }
          }
      }
      
      
       
    8. SoulWeaver

      SoulWeaver New Member

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      Thanks that one compiled fine.
       
    9. kavex

      kavex Member

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      OMG I love this radar

      I can confirm it works with trade packs, sunken treasure, trees, ore

      Request: Don't show plants and trees on scarecrow plots
       
    10. XantX

      XantX New Member

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      Glad you like it. :)

      Working on your request.
       
    11. james6345

      james6345 Member

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      Ok sorry here noob to AA bot I got only for the radar but I don't know what to do with the ( Get the code -> Pastebin.com ) thing do I put it on a notepad and rename it? Is there a guide out here to help me with this all I need to do is do it one time and I can learn
       
    12. kavex

      kavex Member

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      1. Make a folder in your archebuddy plugins folder named Ant Radar
      2. Copy the code from pastebin
      3. Open up plugin editor and paste the code in
      4. Go to File > Save File and save the code named Ant Radar in the folder named AntRadar
      5. Compile the code in the AntRadar folder
      6. Launch your game and set AntRadar as auto launch
      7. Might need to restart game


      Can't want to see the start and stop button for this since I can never get it to auto-start on my laptop.
       
      Last edited: Oct 7, 2014
    13. scrampc

      scrampc New Member

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      thanks!
      as I requested on the other radar,can you add some way to beep when what you're looking for is detected? this will be specially usefull when looking for thunderstruck trees (when it gets implemented)
       
    14. magyola

      magyola Member

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      x4 zoom our not workign for me
       
    15. econowar

      econowar New Member

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      is there any way you can make the map rotate instead of the pointer?
       
    16. XantX

      XantX New Member

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      Not going to do that. See spikes version if you want it to work that way.
       
    17. luckyzorz

      luckyzorz New Member

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      great plugin thanks alot ant, been wondering about all these buried treasure spots what are they? and is it possible to add an option to collapse the top menu ?
       
    18. XantX

      XantX New Member

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      I believe that they are old stuffs that used to be there. Probably got removed in this patch when trion decided to balance it. Do a google search for it. Will add collapse this weekend or so. Have quite a bit on my plate ATM.
       
    19. mMirh

      mMirh New Member

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      Pull request:
      Code:
              public void drawCreatures()
              {    
                  foreach(var obj in getCreatures().Where( x => (x.type == BotTypes.Npc)))
                  {      
                          drawWorldDot(obj.X,obj.Y,obj.Z,obj.name,Color.Orange);
                  }
              }
             
              public void drawFriendlies()
              {    
                  foreach(var obj in getCreatures().Where( x => (x.type == BotTypes.Player && isAlly(x))))
                  {      
                      drawWorldDot(obj.X,obj.Y,obj.Z,obj.name,Color.Aquamarine);
                  }
              }
             
              public void drawEnemies()
              {    
                  foreach(var obj in getCreatures().Where( x => (x.type == BotTypes.Player && isEnemy(x))))
                  {      
                      drawWorldDot(obj.X,obj.Y,obj.Z,obj.name,Color.Red);                        
                   }
              }
             
      
       
    20. JokerO0o

      JokerO0o Member

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      can you put an alarm when radar detect for example a tradepack,thunderstruck or similar? thanks
       
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