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  • [PAID] [Priest] Insanity - An Advanced Honorbuddy Shadow Priest Routine [PvE/PvP]

    Discussion in 'Priest' started by Millz, Oct 27, 2013.

    1. pumba82

      pumba82 New Member

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      Because some questing and farming profiles are getting wrong...
      When the char stay at the water and the mob outside... The mob always reset und my char is casting and casting and casting... With less distance i think the problem is gone?
       
    2. kuhl0442

      kuhl0442 New Member

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      Is there a way to just mindseer for the aoe rotation when using cop? By the time you dot the mobs up in a dungeon they are dead.
       
    3. priesta

      priesta New Member

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      Adding an option to use Devouring Plague manually would be really nice PvP wise. Otherwise great routine :D
       
    4. getmunch

      getmunch New Member

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      Have author of profile change pull distance in the profile itself. Or add it yourself.

      Profile tells the cr when to kill a mob.

      Profile moves to either default range if hb still has that or set range in profile before cr is told to kill.

      Hope that makes sense
       
    5. Millz

      Millz Well-Known Member Buddy Store Developer

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      Post a log file if you're having issues please

      Hey

      - Low HP mobs. Will add some calculations into the time to death system to account for 'trivial' units.
      - MB -> Need a log
      - SWD is already high priority. It's changing slightly in the next build though, so may be quicker to react after that.
      - AoE needs more tweaking -> Doesn't give enough info, sorry.
      - LoS -> Need more info on this one too, sorry.

      Cheers

      With movement enabled it'll automatically decide how close it needs to get. Pull distance doesn't affect it.

      Yeah, High AoE unit count is when to start mind seering. Dotting up low hp units probably falls under the TTD calculations for trivial mobs as mentioned above.

      Was never an option before due to only having 3 orbs max, and capping would be major DPS loss. May look into it now, but depending on the spec we generate orbs incredibly quickly now anyway.
       
    6. ryshu

      ryshu New Member

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      1. Millz will you implement Dot Weaving? Massive damage missing
      2. I have problems with fast switching logic in execute phase, half second stopping and bad aoe logic (stop, start, stop, start and more) - however way my simcraft is not near my executed damage
      3. Is at >5 Units spamming Mind Sear keep VT [...] still any use? I didn't go nearly oom in any situation
      4. Divine Star has some calc. problems sometimes it misses by far sometimes it's casted even the target is far away (and causes pauses)
      5. Angelic Feather MO broken
      6. Pauses between Insanity / Mind Blast
      7. Multitarget dotting not working correctly sometimes
       
      Last edited: Nov 21, 2014
    7. wanted31

      wanted31 New Member

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      this CC tends to cast mind blast even at 5 orbs, and rarely cast DV.. instead it casts the new lvl 100 talent VE, a slow damage dealing spell, on a normal fast dieing mob.. :(

      this CC needs some love..

      EDIT: Changed lvl 100 talents, and it started casting DP much more often
       
      Last edited: Nov 21, 2014
    8. KayKay

      KayKay New Member

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      Can you please for the love of god add back the HP limit on dots on premium edition?
       
    9. gidwaa2

      gidwaa2 New Member

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      Does anyone know how I can set the Insanity bot to actually heal after it has killed a mob? The only option is to use flash heal below a given percentage, which makes the bot just heal to that level. If I set it too high he will just keep healing himself forever whilst a mob hits him.

      What I need him to do is check health after each mob kill and it is below a set value to heal. How can I do this? Singular does it by default but is nowhere near as good in combat as Insanity. Any ideas?
       
    10. bullet2k

      bullet2k New Member

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      Enable the Force Combat options in your botbase/routine, then in this case I'm sure Ctrl-H is the hotkey to spamheal yourself.
       
    11. wanted31

      wanted31 New Member

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      it kinda pisses me off watching the bot cast MB at 3 orbs instead of DP.. soooo anoying to watch..
       
    12. Anuchit

      Anuchit New Member

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      Hello people,

      Can you tell me the experinces you've had with this routine as of 6.0? I am really tired of Singular and there seems to be no other working routines for SPriests. How is this routine, when it comes to pulling, mobbing, questing, dungeon and so on?

      Thanks in advance
       
    13. Millz

      Millz Well-Known Member Buddy Store Developer

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      1. I've pretty much finished CoP Standard rotation. DoT Weaving i'll add in next, but it's incredibly unforgiving. I can't see it working very well in an actual raid, but we'll see.
      2. Not sure what you mean, sorry?
      3. Old setting. No harm being in there, but yeah potential to remove.
      4. It calculates the distance from you to the target's hit box, not the target's centre point. I'll reduce the range down 1 yard from 24 to 23. I'm aware of a similar bug with Rain of Fire for warlocks.
      5. How?
      6. Looks like Divine Star is causing it from the log file you PM'd. I've made some changes in the next build which should prevent that happening.
      7. Why?

      It's all done dynamically now. I'm making a change in the next build to disregard 'trivial' mobs from dotting. It's calculating trivial as the unit's max HP being < 10% of our max hp * number of party members.

      If I have 250k HP.
      Solo, a unit with 25k Max HP is trivial.
      Group of 5, a unit with 125k Max HP is trivial.
      Group of 30, a unit with 750k Max HP is trivial.

      I'll be tuning these values once I see how it goes at 10%.

      If you enable rest behaviour, and set eat HP to be ~90ish, then it'll flash heal first to heal up before using food. Should achieve what you're after.

      You've got a max of 5 orbs after level 92. Why force cast DP at 3 orbs when you can use the MB cooldown. This is working exactly how it's meant to be.
       
    14. Raton

      Raton New Member

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      Hey,

      Thank you for this amazing routines,
      I have a request/question, i'm trying to level a 92 priest and i have a problem with "regen".
      Can we configure the bot to flash heal after combat (if i'm under 50% by exemple) ?

      The flash option of your routine only works if you are in combat (i'm wrong ?).

      Thank you.
       
    15. heist

      heist New Member

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      While leveling I noticed it wouldn't use Devouring Plague at max orbs. This might be the issue with the casting of MB when you have max orbs pre-Enhanced Shadow Orbs: Are you checking for Enhanced Shadow Orbs specifically or just checking for level 92? Because the order that you get Draenor Perks is random. You get one at 92, 94, 96 and 98 but in a random order. So you may have gotten Enchanced Shadow Orbs first but most people get it later, on average. Draenor Perk - Wowpedia - Your wiki guide to the World of Warcraft
       
    16. Raton

      Raton New Member

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      Ok i've my answer, but it's doesn't work correctly. My toon flash heal / Shadow form / FH / SF / FH /SF until 90% hp ... wast of time :)
       
    17. DarthDerp

      DarthDerp New Member

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      Enjoy the script. Thusfar mostly happy with the money spent, etc. That said, there are 2 things that I think Gladiator handles better that I'd love to see added to Insanity (which has superior dps rotation)....and 122 Pages is a bit much to RTFM, so forgive me Millz if these has been asked BUT, I'm having 2 issues:

      1) With keybinds and actually getting the CR to pause to allow for it: Despite having the radio button selected for it to pause during key presses, I'm constantly fighting over it to get keybinds off (as I prefer to have manual control over psychic scream, horror, disp, spectral, silence, etc).

      2) Is there a way to inactivate the auto-angelic feather (on movement) and instead have it set as Gladiator Suite does, where it can be a hotkey/keybind under me on keypress? (find with Insanity I'm constantly out of feathers in pvp from simple adjustment movement, and have none left for kiting often times...but WOULD like it if Insanity could configure it so that it could be a keybind, auto targeting under me).

      Respectfully,

      DD
       
    18. Millz

      Millz Well-Known Member Buddy Store Developer

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      Enable Rest Behaviour (Eat/Drink) :)

      Will fix this. Didn't realise it was random!

      Will improve this.

      Manual Cast Pause will do what you're after, but it doesn't work for keys with a modifier (shift/alt/ctrl). Got plans to re-work the hotkey system eventually, but that's just how it is currently.

      Angelic Feather can already be done on mouseover hotkey. You can disable automatic usage from the talents tab.

      Cheers
       
    19. Millz

      Millz Well-Known Member Buddy Store Developer

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      Just pushed a new build, will be active once approved.. quite a few changes!

      [24/Nov/2014]
      - Will now cast SW:D on targets above 20% HP in rotation if glyphed.
      - Updated potion to be Draenic Intellect Potion.
      - Added option to toggle between CoP Lite and CoP Standard rotations.
      - New WoD target dummies will now be detected as a boss unit.
      - Logging TTD values now show the unit we're casting on, rather than current target.
      - Logging now shows target distance.
      - Added option to use sounds when toggling hotkeys.
      - TimeToDeath calcs now assume units with a max HP of < 10% of our max HP * party member count are trivial, and will die within the next 1 second. This is to prevent casting DoTs when freshly entering combat with units that will die quick.
      - Corrected Boss ID's for The Everbloom encounter with Dulhu.
      - Fixed an issue with trinket usage on boss/player setting not activating correctly on bosses.
      - Fixes to Divine Star to improve reliability.
      - If Insanity talented, and you reach 5 orbs, will allow casting DP when moving. DP is prevented at 3 and 4 orbs until you stop moving.
      - Added support for Nagrand's mounts.
      - Improved Flash Heal during rest behaviour.
      - Fixed logic determining our max shadow orbs. No longer checks for a fixed level >= 92.
       
    20. pollads

      pollads New Member

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      Just one simple straight question

      IS THIS CR WORTH BUYING?

      Any actual user can tell me?
       

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