• Visit Rebornbuddy
  • how to get dungeonbuddy random dungeon run faster?

    Discussion in 'Honorbuddy Forum' started by blubba, Nov 22, 2014.

    1. blubba

      blubba Member

      Joined:
      Feb 4, 2010
      Messages:
      48
      Likes Received:
      0
      Trophy Points:
      6
      hey

      someone knows how to get my tank pull more mobs?
      Im running 25x dungeonbuddy (lvl90) with 3 bm hunters, retri pala, tank warrior each team. All around ilvl 505
      they could easily handle more than 1 mob pack but i dont know how to configure it.
      I hope someone can help me
       
      Last edited: Nov 22, 2014
    2. carloscx

      carloscx Member

      Joined:
      Jan 15, 2010
      Messages:
      86
      Likes Received:
      1
      Trophy Points:
      8
      go on you tank and -> Class config -> Enemy Controll Pullmore! tab and indicate what you want
       
    3. Angelus

      Angelus Member

      Joined:
      Jan 15, 2010
      Messages:
      848
      Likes Received:
      6
      Trophy Points:
      18
      Don't try to waste your time with the PullMore function, as far as I know, it currently only works/supported for Grindbot.

      You'll either have to script the dungeons yourself or ask the developer of Singular for a possible solution/feature.
       
    4. blubba

      blubba Member

      Joined:
      Feb 4, 2010
      Messages:
      48
      Likes Received:
      0
      Trophy Points:
      6
      pullmore didnt work for me :(
      anyone else with a solution?
       
    5. SkuaR

      SkuaR New Member

      Joined:
      Dec 4, 2011
      Messages:
      164
      Likes Received:
      1
      Trophy Points:
      0
      .
      Really? i see in options "Pull more Allowed" if you can set "always" and should work.
       
    6. ryftobuddy

      ryftobuddy Banned

      Joined:
      Aug 19, 2011
      Messages:
      2,291
      Likes Received:
      34
      Trophy Points:
      0
      You can try the combat puller plugin, but I don't know if it works in dungeons. Other than that, you probably won't be able to unless you write your own dungeonbuddy profiles with your own paths.
       
    7. nordrassil

      nordrassil Member

      Joined:
      Jun 21, 2014
      Messages:
      286
      Likes Received:
      1
      Trophy Points:
      18
      pull more doesn't work in dungeons. Combat puller does not work in dungeons. The only things these will do is change pull range while in combat. Dungeonbuddy has a script it has to follow, this means it will got to point a, stop, pull, kill, then move to point b, stop, kill, move to point c etc
       
    8. Angelus

      Angelus Member

      Joined:
      Jan 15, 2010
      Messages:
      848
      Likes Received:
      6
      Trophy Points:
      18
      Code:
      if (SingularSettings.Instance.UsePullMore == PullMoreUsageType.None)
                  {
                      allow = false;
                      Logger.WriteDiagnostic("Pull More: disabled by user configuration (use:{0}, target:{1}, count:{2}",
                          SingularSettings.Instance.UsePullMore,
                          SingularSettings.Instance.PullMoreTargetType,
                          SingularSettings.Instance.PullMoreMobCount
                          );
                  }
      [I]            [B]else if [/B][/I](SingularSettings.Instance.UsePullMore == PullMoreUsageType.Auto && !(SingularRoutine.IsGrindBotActive [I][B]|| SingularRoutine.IsQuestBotActive))
                  {
                      allow = false;
                      BotBase b = SingularRoutine.GetCurrentBotBase();
                      Logger.WriteDiagnostic("Pull More: disabled because use:{0} and botbase:{1} in use",
                          SingularSettings.Instance.UsePullMore,
                          b == null ? "(null)" : b.Name
                          );
                  }[/B][/I]
                  else if (SingularSettings.Instance.PullMoreTargetType == PullMoreTargetType.None || SingularSettings.Instance.PullMoreMobCount <= 1)
                  {
                      allow = false;
                      Logger.WriteDiagnostic("Pull More: disabled by user configuration (use:{0}, target:{1}, count:{2}",
                          SingularSettings.Instance.UsePullMore,
                          SingularSettings.Instance.PullMoreTargetType,
                          SingularSettings.Instance.PullMoreMobCount
                          );                  
                  }
      [I]            [B]else if (SingularRoutine.CurrentWoWContext != WoWContext.Normal)
                  {
                      allow = false;
                      Logger.WriteDiagnostic("Pull More: disabled automatically for Context = '{0}'", SingularRoutine.CurrentWoWContext);
                  }[/B][/I]

      Might work with every botbase expect for Questing in open world as well. But besides that and Grindbot, it automatically disables itself?
       

    Share This Page