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  • #DeathKnight - Hit Your Sim

    Discussion in 'Archives' started by tolraucion, Jan 20, 2015.

    1. cmavo87

      cmavo87 New Member

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    2. tolraucion

      tolraucion Community Developer

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      This doesn't use any "guide". It calculates your highest DPS rotation based on your gear. If BB is stronger than SS on <4 targets, it'll do BB. If not, it'll SS. That number changes based on how much mastery you have: BB is pure shadow, as such high levels of mastery means less targets are needed to make it a DPS gain over SS's 1/2 shadow 1/2 physical style.
       
      Last edited: Jan 22, 2015
    3. blackwater938

      blackwater938 New Member

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      Tried blood tap now that it is supported and it worked nicely it beat runic empowerment talent on my deathknight on a single target dummy.
      That said i have noticed the bot will cap out on runic power when using runic empowerment talent... sometimes it went a few secs with full runic power. (even if its waiting for runes for a proc might aswell spam frost strike while waiting)
       
    4. nordrassil

      nordrassil Member

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      It doesn't matter if it's my highest damaging spell if i have to sit still for 5 sec where i could've whipped out 2 obliterates for 110k each. All I can say is tuanha's beats this cr on bosses, at least for frost 2 hand.

      I'm still not completely sold on waiting for 5 sec to use KM on obliterate no matter what, but your routine seems to perform well on a full hp dummy^^ It's the soul reaper thing which suddenly dropped me down on the dps list on bosses.

      I might be completely wrong, but i just watched myself fall on the damage meter a lot, so much so i started spamming obliterate by hand, which pulled me up again. Are you sure there shouldnt be some kind of max timer for waiting for soul reaper? seems to be 2-3 sec max timer in other crs^^


      Edit: any chance to add support for using trinkets automatically?
       
      Last edited: Jan 22, 2015
    5. luac

      luac New Member

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      Very good job thanks :)
       
    6. tolraucion

      tolraucion Community Developer

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      This is fixed in the next build, should be out later today.

      If you're capping on runes, that's really bad which is what I was asking about. I'll take a look.

      Even simcraft lists this as the highest damage rotation:

      Code:
      frost_strike,if=talent.blood_tap.enabled&buff.blood_charge.stack<=10&(!buff.killing_machine.react|!obliterate.ready_in<=1) #FS if blood charge < 10 and you don't have a KM proc
      frost_strike,if=!buff.killing_machine.react #FS if you don't have a KM proc
      That's a possibility, but it's low priority until I get the rotations working near perfectly.
       
      Last edited: Jan 22, 2015
    7. tolraucion

      tolraucion Community Developer

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      Updated to v1.3.0
      • Added pet control option
      • Fixed runic power capping as frost
       
    8. blackwater938

      blackwater938 New Member

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      Godlike fast updates :O
      Will test when i get home from school :)
       
    9. tolraucion

      tolraucion Community Developer

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      Updated to v1.3.1

      • Added additional logging
      • Cleaned up Soul Reaper weights
      • Fixed an issue causing Unholy to not use Icy Touch in AOE situations
       
    10. Dagradt

      Dagradt Community Developer

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      Tolraucion,

      Interesting concept. The best of luck to you.
       
    11. blackwater938

      blackwater938 New Member

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      I just tested the new update and i really like your commitment and speed on this profile! :)
      i still cap runic power doing the initial burst not sure if that is a problem.
      otherwise it looks good :)
       
      Last edited: Jan 23, 2015
    12. Honorbuddyuser1

      Honorbuddyuser1 New Member

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      You are updating this quite a lot and the feedback seems positive. I am going to download it now and test it. Is there any way you can add SVN support so we can update from our routines folder and stay current?
       
    13. b3rz3rk

      b3rz3rk Member

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      Doesn't quite beat YRB, but it's so close that it doesn't really matter. Nice job
       
    14. blackwater938

      blackwater938 New Member

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      He said he is not doing that because he wants it to hit the buddy store anyway.
       
    15. cr0wley

      cr0wley New Member

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      Hi, since there is a NP buff comming in 6.1 will there be support for the "new" festerblight playstile?

      best regards, cr0wley

      Ps.: wonderfull fast updates!
       
    16. tolraucion

      tolraucion Community Developer

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      Currently, if Festering Strike + NP does more damage than 2 SS's in your gear, #DeathKnight will do that instead. The real question is: Is Festerblight better than standard in the gear your character is wearing? ^_-

      I'm also working on a way to make sure I can update #DeathKnight before the patch so that when the patch drops there will be no downtime on the CR at all.
       
    17. geo

      geo New Member

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      glad to see more love for dks, though i dont understand how it decides on the fly which skill to use next, or if it should use festerblight..for festerblight i think there should be a hotkey to force switch to festering strike so in fights like koragh NP is on max stacks when adds start to spawn.
       
    18. tolraucion

      tolraucion Community Developer

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      It decides based on the following:

      FS Damage + (NP max tick * 3) > (SS Damage * 2)

      Having the toggle won't be an issue with the 6.1 changes which should only be a few weeks out. So it's not high on my priority list. I personally use NP on my DK and do very well.
       
    19. cr0wley

      cr0wley New Member

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      extending np only makes sense to a specific point, will "the time to die" of the boss be somehow included in that calculation?
       
    20. tolraucion

      tolraucion Community Developer

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      That's true, it should. I don't currently have a way to calculate that, but it's something I'll add to my list. Thanks!
       

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