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  • [Plugin] MapRunner

    Discussion in 'Archives' started by ExVault, Oct 27, 2014.

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    1. WhereIsMyMind

      WhereIsMyMind Member

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      Last edited: Jan 30, 2015
    2. WhereIsMyMind

      WhereIsMyMind Member

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      Suggest adding Punishing because I just got OWNED.

      wimm
       
    3. ExVault

      ExVault Moderator Moderator Buddy Core Dev

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      You can safely remove all unique maps from banned list because plugin will never run them internally.

      Also nearly all your banned affixes are invalid, please read the first page.
       
      Last edited: Jan 28, 2015
    4. sfrattini

      sfrattini Member

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      Hi ExVault, back again to my old problem of invisible mobs (Alive monster is nearby)...I am convinced it has something to do with my minions (dominating blow)

      Code:
      [TrackMobsTask] Alive monster is nearby, this is our 1/1 attempt to kill it.
      [TrackMobsTask] All kill attempts have been spent. Now removing problematic mob from cache.
      [TrackMobsTask] Alive monster is nearby, this is our 1/1 attempt to kill it.
      [TrackMobsTask] All kill attempts have been spent. Now removing problematic mob from cache.
      [TrackMobsTask] Cached monster locations: 42
      [TrackMobsTask] Moving to monster {759, 562} distance: 34
      [TrackMobsTask] Cached monster locations: 42
      [TrackMobsTask] Moving to monster {786, 593} distance: 17
      [TrackMobsTask] Cached monster locations: 42
      [TrackMobsTask] Moving to monster {808, 537} distance: 20
      [TrackMobsTask] Alive monster is nearby, this is our 1/1 attempt to kill it.
      [TrackMobsTask] All kill attempts have been spent. Now removing problematic mob from cache.
      [TrackMobsTask] Cached monster locations: 41
      [TrackMobsTask] Moving to monster {761, 516} distance: 35
      [TrackMobsTask] Alive monster is nearby, this is our 1/1 attempt to kill it.
      [TrackMobsTask] Alive monster is nearby, this is our 1/1 attempt to kill it.
      [TrackMobsTask] All kill attempts have been spent. Now removing problematic mob from cache.
      [TrackMobsTask] Alive monster is nearby, this is our 1/1 attempt to kill it.
      [TrackMobsTask] All kill attempts have been spent. Now removing problematic mob from cache.
      [TrackMobsTask] Cached monster locations: 39
      [TrackMobsTask] Moving to monster {779, 519} distance: 24
      [TrackMobsTask] Alive monster is nearby, this is our 1/1 attempt to kill it.
      [TrackMobsTask] All kill attempts have been spent. Now removing problematic mob from cache.
      [TrackMobsTask] Alive monster is nearby, this is our 1/1 attempt to kill it.
      [TrackMobsTask] All kill attempts have been spent. Now removing problematic mob from cache.
      [TrackMobsTask] Cached monster locations: 37
      [TrackMobsTask] Moving to monster {735, 525} distance: 19
      [TrackMobsTask] Alive monster is nearby, this is our 1/1 attempt to kill it.
      [TrackMobsTask] All kill attempts have been spent. Now removing problematic mob from cache.
      [TrackMobsTask] Alive monster is nearby, this is our 1/1 attempt to kill it.
      [TrackMobsTask] Alive monster is nearby, this is our 1/1 attempt to kill it.
      [TrackMobsTask] All kill attempts have been spent. Now removing problematic mob from cache.
      [TrackMobsTask] Alive monster is nearby, this is our 1/1 attempt to kill it.
      [TrackMobsTask] All kill attempts have been spent. Now removing problematic mob from cache.
      [TrackMobsTask] Cached monster locations: 34
      [TrackMobsTask] Moving to monster {746, 545} distance: 16
      [TrackMobsTask] Alive monster is nearby, this is our 1/1 attempt to kill it.
      [TrackMobsTask] Alive monster is nearby, this is our 1/1 attempt to kill it.
      [TrackMobsTask] All kill attempts have been spent. Now removing problematic mob from cache.
      [TrackMobsTask] Alive monster is nearby, this is our 1/1 attempt to kill it.
      [TrackMobsTask] All kill attempts have been spent. Now removing problematic mob from cache.
      [TrackMobsTask] Alive monster is nearby, this is our 1/1 attempt to kill it.
      [TrackMobsTask] All kill attempts have been spent. Now removing problematic mob from cache.
      [TrackMobsTask] Cached monster locations: 31
      [TrackMobsTask] Moving to monster {793, 531} distance: 33
      [TrackMobsTask] Alive monster is nearby, this is our 1/1 attempt to kill it.
      [TrackMobsTask] All kill attempts have been spent. Now removing problematic mob from cache.
      [TrackMobsTask] Cached monster locations: 30
      [TrackMobsTask] Moving to monster {724, 531} distance: 25
      [TrackMobsTask] Alive monster is nearby, this is our 1/1 attempt to kill it.
      [TrackMobsTask] All kill attempts have been spent. Now removing problematic mob from cache.
      [TrackMobsTask] Cached monster locations: 29
      [TrackMobsTask] Moving to monster {734, 536} distance: 45
      [TrackMobsTask] Alive monster is nearby, this is our 1/1 attempt to kill it.
      [TrackMobsTask] All kill attempts have been spent. Now removing problematic mob from cache.
      [TrackMobsTask] Alive monster is nearby, this is our 1/1 attempt to kill it.
      [TrackMobsTask] All kill attempts have been spent. Now removing problematic mob from cache.
      [TrackMobsTask] Cached monster locations: 27
      [TrackMobsTask] Moving to monster {781, 514} distance: 22
      [TrackMobsTask] Alive monster is nearby, this is our 1/1 attempt to kill it.
      [TrackMobsTask] All kill attempts have been spent. Now removing problematic mob from cache.
      [TrackMobsTask] Cached monster locations: 26
      
      As you can see I lowered the level to 1 attempt to speed up map farming but still issue happens thousand of times...right now I do switch to another build and it does work fine.
      Any idea if it is solvable?
      Thanks a lot.
       
    5. ExVault

      ExVault Moderator Moderator Buddy Core Dev

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      sfrattini
      In your case (Dominating blow) TrackMobTask cannot properly remove mobs from the cache because you are not killing them, are you making them friendly.
      You can tell the bot to remove friendly mobs too.

      TrackMobsTask.cs
      Code:
      foreach (var mob in AllMobs)
      {
            if (mob.Value.Distance(myPos) > 100) continue;
            var actualMob = LokiPoe.ObjectManager.GetObjectById<Monster>(mob.Key);
            if (actualMob == null) continue;
            if (!actualMob.IsDead [U][B]&& actualMob.Reaction == Reaction.Enemy[/B][/U]) continue;
            toRemove.Add(actualMob.Id);
      }
       
    6. WhereIsMyMind

      WhereIsMyMind Member

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      xvault, thanks, let me fix and take down that screwed up json. [done]

      wimm
       
      Last edited: Jan 28, 2015
    7. sfrattini

      sfrattini Member

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      Works! U the best!
       
    8. ExVault

      ExVault Moderator Moderator Buddy Core Dev

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      I am glad that worked for you :eek:
       
    9. ExVault

      ExVault Moderator Moderator Buddy Core Dev

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      Those are still invalid :(
      "Buffed Boss",
      "More Projectiles",
      "Can't Be Stunned",
      "Minus Resistance",
       
    10. toNyx

      toNyx Well-Known Member

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      To help peeps, here are the valid affixes :

      Prefix : LINK
      Suffix : LINK

      add those into your configurations if you don't want to encounter them :)
       
    11. j19

      j19 Member

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      Is there an ETA for the next version? Really looking forward to the bot not going through every stash tab when looking for a map, read somewhere that was going to be implemented in the next version. Takes about 4 minutes every time to select a new map with the amount to tabs that I have.
      No rush though, it works very well aside from this minor thing. I'm just curious. ;)
       
    12. sfrattini

      sfrattini Member

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      Me too, and the option to terminate the map early...
       
    13. toNyx

      toNyx Well-Known Member

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      Early? with few monster remaining? if so, just modify the mobCount to consider the map as finished...
       
    14. ExVault

      ExVault Moderator Moderator Buddy Core Dev

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      I spent (wasted) a lot of time experimenting with different exploration finish triggers (explored percent, remaining, tile seen radius etc) only to get to the conclusion I already know - maps are not standard grind zones, they are finite and you should explore them a much as possible to maintain a proper map pool, even if bot will spend those terribly long 15 seconds exploring an empty map.
      I've made some tweaks and adjustments though.
      Currently finishing the map Statistics tab. Update will be released today/tomorrow.
       
      judge001 likes this.
    15. IeU

      IeU Member

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      Cool!!!

      TY for all the hard work ExVault, really cant wait anymore on the prioritized map stashing feature :)
       
    16. ExVault

      ExVault Moderator Moderator Buddy Core Dev

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      Update
      - Added "Stash tab for maps". Bot will take/put maps only from/to that tab.
      - "Upgrade level" was renamed to more meaningful "Sell 3 identical maps".
      - With map tab functionality there is no need to scan the entire stash for identical maps. Timer is gone, bot will sell 3 identical maps as soon as they appear. Now this feature is a simple checkbox and disabled by default.
      - Now TownRun logic is handled by BasicGrindBot. It means that bot will to go town for selling only if dropped item cannot be picked up. InventoryFreeSpacePercent is gone.
      - Added functionality to cast auras before entering the map.
      - All map "banning" was moved to the separate gui tab "Map Ignoring".
      - "BossRoomMaps.txt" is gone. You can ignore certain bossroom by specifying corresponding map name in Map Ignoring -> Ignore boss room.
      - Added "Statistics" tab, where you can find some useful information related to maps.
      - Now plugin won't start if you have "OverwordAreaTweaks" enabled. Plugin will also give you a warning if you have enabled redundant "Dominus Fight" and "CorruptedAreaTweaks" plugins.
      - Improved map opening logic against high latency. Now plugin will look for a map item in map device along with player's inventory (if map was stuck there due to high latency errors). Plugin will also make 5 attempts to enter a map portal instead of 1.
      - Some exploration tweaks (details under spoiler).

      You need to register and have one post to see spoilers!
       
      Last edited: Feb 1, 2015
    17. sfrattini

      sfrattini Member

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      Amazing work! Will let you know if there are any issues.
      Edit: do I still need to add those lines to ignore frendly mobs for dominating blow?
       
      Last edited: Feb 1, 2015
    18. ExVault

      ExVault Moderator Moderator Buddy Core Dev

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      I left instructions for you in TrackMobTask :)
       
    19. gotbannedfirst

      gotbannedfirst New Member

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      I have a problem :
      When I enable MapRunner plugin,and put start, the budddy is taking all maps from stash and putting them back to stash and again again again.

      When i start from Ethernal : i have this kind of problem:

      [FinishCurrentAction] Waiting for the action to finish Interaction.
      [OpenMapTask] Fail to find map in inventory.
      [InteractWith] Now attempting to highlight 32429.
      [InteractWith] The target could not be highlighted.
      [OpenMapTask] Fail to interact with Map Device.
      [InteractWith] Now attempting to highlight 32429.
      [InteractWith] The target could not be highlighted.
      [ExamplePlugin] OnGuiTick | ExilebuddyBETA (0.1.3021.992) [0.1.3021.992] [CA9A4831F9919A17D99E637350FCFA93] | 793314828
      [OpenMapTask] Fail to interact with Map Device.
      [CloseBlockingWindows] LokiPoe.Gui.IsLeftPanelShown || LokiPoe.Gui.IsRightPanelShown. Closing them.
      [InteractWith] Now attempting to highlight 32429.
      [InteractWith] Now attempting to interact with 32429.
      [Stop] Now requesting the BotThread to stop.
       
    20. ExVault

      ExVault Moderator Moderator Buddy Core Dev

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      Post a log of this.

      Ensure you have enabled "Always highlight" in Path of Exile settings.
       
      Last edited: Feb 1, 2015
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