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  • Another wrong class detection.

    Discussion in 'Archives' started by Lashaer, Mar 1, 2015.

    1. Lashaer

      Lashaer New Member

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      Just wanted to let you all know that BW is detecting my Sentinal/Concentration as Sentinal/Watchmen. I have made the adjustment in rotationfactory.cs to correct the issue with this toon. At this continues I will be required to have multiple BW's, one for each toon......
       
    2. Lashaer

      Lashaer New Member

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      Adjustment needed in concentration.cs

      Also had to make and adjustment in the concentration.cs.

      Code:
              public override Composite SingleTarget
              {
                  get
                  {
                      return new LockSelector(
                          // Add this here in order to get Force Leap to successfully cast.
      		    Spell.Cast("Force Leap", ret => !DefaultCombat.MovementDisabled && Me.CurrentTarget.Distance >= 1f && Me.CurrentTarget.Distance <= 3f),
      
                          //Movement
      		    CombatMovement.CloseDistance(Distance.Melee),
      		    
                          //Rotation
                          Spell.Cast("Force Leap"),
      Will probably have to do something similar to get dual saber throw to work....once I get it. ;)
       
    3. Lashaer

      Lashaer New Member

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      I have added Cauterize to my rotation. how do I check for current targets afflictions? This is DoT spell with a duration of 12 seconds.
      something like this?

      Spell.Cast ("Cauterize", ret == Me.CombatState && !(Me.CurrentTaget.Afflection("AfflictionName")),

      What I wouldn't give for a reference to refer too.......

      currently it spams it alot. It isn't one I would chose to spam because it's initial damage is slight compare to others. but the DoT is desired.
       
      Last edited: Mar 2, 2015
    4. Darium

      Darium New Member

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      Yea a reference would be nice. Maybe even a tool on the side of BW for helping with writing your own rotations and such, with like options as to check if a condition is meet, as in (IF == then do) ect.
       
    5. alltrueist

      alltrueist Active Member

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      Spell.DoT("Cauterize", "debuffname")
       

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