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  • [Beta][CoRo] Monkee CR

    Discussion in 'Monk' started by deemon, Feb 6, 2015.

    1. deemon

      deemon Community Developer

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      New version uploaded:
      1.0.8b:
      - Improved Chi burst support(use on single target manually)
      - Zen sphere support ( Uses 1 sphere on myself and 1 sphere on focus target. If no focus found it will cast on nearby friendly)
      - Fixed SEF ( there was a bug, where CR canceled aura, if other monk debuff was on my current target)
      - Fixed Grasping Earth on Kromog
       
      Last edited: Mar 7, 2015
    2. takewondo

      takewondo Member

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      Maybe you activated manual mode on gruul? What version do you use?
      Overlay disappears, when you stop CR in honorbuddy.[/QUOTE]

      I was using .7 version, it is posible that i canceled but im sure i didn't. it is yet to happen again though so it may have been me for sure... Love the CR keep up the great work :)
       
    3. Spano

      Spano New Member

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      Ok, I tested today on raid and the problem continues. But i think that i know where starts, it is just when you finish the "burst" routine and uses the palm, is all time trying to put palm again and dont starts or moves to "normal" routine. Could you check it friend? Thanks in advance, i can upload a log if needed.
       
    4. deemon

      deemon Community Developer

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      Upload log pls and write me your talent choice. Do you started fight with full chi?
      What a bug do you have?
       
      Last edited: Mar 8, 2015
    5. Spano

      Spano New Member

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      Hello Deemon, i hope this helps:

      Clean version: Honorbuddy v2.5.13042.771
      Monkee v1.0.8b revision .37

      Problem starts, when after Serenity tries to put in Tiger Palm, then it starts in a loop.

      About your questions, yes, i wait for always full chi before entering combat, made a log with a dummie, happends the same.

      Talents:

      Tier 1: Momentum
      Tier 2: Chi Wave
      Tier 3: Chi Brew
      Tier 4: Leg Sweep
      Tier 5: Dampen Harm
      Tier 6: Invoke Xuen, The White Tiger
      Tier 7: Serenity
       

      Attached Files:

    6. deemon

      deemon Community Developer

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      That is strange, because I have never had such a problem on dummies.
      Try new revision 38, maybe it would resolve the issue.
       
      Last edited: Mar 8, 2015
    7. Spano

      Spano New Member

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      The problem continues, but...there is somethng with generating "chi", if i click manually "jab" to generate some chi the routine continues, but i need to be clicking on jab or any skill to generate chi, there is something with jab or the skills to generate chi. could check it please? thanks.

      P.D1:

      I was cheking code and i noticed that you spared spellJab, by ID ( weapons ) Could it be the reason? Could you think that adding a line of code in:

      #region [Method] - Spell List

      spellJab = 100780,

      Will fix it? I can't check it myself because there is a problem with HB just now, it's crashing on startup, so i will check and reply back with any new.

      P.D2:

      Noticed that there is no space in this line too, could be the reason?

      public static int spellJab =100780;

      thanks in advance Deemon
       
      Last edited: Mar 9, 2015
    8. deemon

      deemon Community Developer

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      It has nothing to do with it.
      The space between =100780 will make no difference.
      As you see at the bottom, there is a function, that sets actual ID based on equipped weapon on your char.
      What weapon do you use?
      I think it stucked somewhere in rotation trying everytime to cast something, that requieres chi, but fails and never gets to jab to generate it.
       
      Last edited: Mar 9, 2015
    9. Spano

      Spano New Member

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      Hello,

      I use mace+fist (offhand)
       
    10. deemon

      deemon Community Developer

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      Tested mace+fist it is working for me ok.
       
    11. Spano

      Spano New Member

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      Incredible...

      When i use The bladefistx2 ( 113591 ) it works, but...when i use in main hand Hans'gar's Forgehammer ( 113897 ) and The Bladefist ( 113591 ) the problem is there...Any idea friend? thanks.

      No words...If i use The bladefist on main and Forgehammer on offhand, it works too...
       
      Last edited: Mar 9, 2015
    12. deemon

      deemon Community Developer

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      Strange, because I have tested it with Hans'gar's Forgehammer in main hand. Can u try something else in offhand with this mace?
       
    13. Spano

      Spano New Member

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      No worries any more friend and huge thanks for your effort. Thanks Deemon.

      Suggestion: Is it possible to add in the GUI Xuen and Touch of Death by manual options? I mean to use it manually, there are some fights that you need it on certain phase and could be "off". Maybe for next upgrades? thanks anyway.
       
    14. deemon

      deemon Community Developer

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      Yes, it will be added soon.
       
      Spano likes this.
    15. Ferhal

      Ferhal New Member

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      Hi deemon.

      I got some suggestion for Brewmaster

      * Elusive Brew
      - Auto
      - Manual

      * Tiger Palm buff must be on before serenity can be used

      *Option for Guard
      - At which % health
      - Activate Manually

      * Use Expel Harm at %

      * Ingame overlay
      - So we can see if target is " In Range "
      - Is X option ON or OFF

      * Only use Serenity if mob have X times amount of health. Its for avoding using serenity on a mob with not alot of health

      Thanks for the awesome routine
      -Ferhal
       
    16. deemon

      deemon Community Developer

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      Hi Ferhal,

      Im playing currently only WW and cannot focus on brew, because WW have some bugs and missing features still. After finishing WW, I will focus on brew.

      There is range determination in overlay. In game overlay like vitalic's one is not what I can do, because it's Dx injection in wow process and it is prohibited by hb rules.
       
    17. deemon

      deemon Community Developer

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      Added new version:
      Code:
      1.0.9b:
      - Fixed bug with non equipped weapon
      - Added glyph determination
      - Fixed bug with Glyph of Jab
      - Support Glyph of Touch of Death now
      - Improved TEB+FOF usage
      - Added new settings for Auto Cooldowns usage (disable to use it manually) -- NOT FULLY TESTED, IT MAY HAVE SOME BUGS, BECAUSE OF CONFLICTS IN ROUTINE
      
       
      Last edited: Mar 13, 2015
    18. takewondo

      takewondo Member

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      YOU ARE THE MAN!!!!!!!!!!!! just messed around with the CR and its great... the new options added are exactly what was needed... if i have any iddue ill pm a log to you... alos if u need any testers ill help ya out... again great job
       
    19. Spano

      Spano New Member

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      Really amazing job friend...not fully tested, but atm, is amazing...CONGRATS!!
       
    20. deemon

      deemon Community Developer

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      There is still bug with SEF. I have found it yesterday on Maidens. Fix is comming soon. Need only to test it first.
       

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