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  • Can some one help me with some script editing?

    Discussion in 'Honorbuddy Forum' started by Bobo5050, Mar 9, 2015.

    1. Bobo5050

      Bobo5050 New Member

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      Hi i've got some basic skills in C# and some other langauges (html etc) and understand the basics of object orientated coding but am not really familar with the wow/honorbuddy api or the functions used in these scripts. I really want to edit the MOP dungeon scripts (9) to increase the amount of mobs pulled. My understanding of the logic makes me think this wouldnt to to difficult as you just need to either add some waypoints to grab more mobs or just edit when the combat routine kicks in between waypoints.

      Would really appreciate any help with this :)
       
      Last edited: Mar 9, 2015
    2. Bobo5050

      Bobo5050 New Member

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      Le bump
       
    3. leoff

      leoff New Member

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      Hi Bobo,

      you can do this with two different ways.

      I have an example of the first way here (code taken from a script of the late Botanist):
      Code:
      	<!-- Disable combat -->
      	<DisableBehavior Name="Combat" />				
      					
      	<!-- Put your waypoints here to pull mobs -->				
      	<MoveTo X="3642.101" Y="-3629.362" Z="138.0819" />
      	<MoveTo X="3667.862" Y="-3598.146" Z="136.8902" />
      	<MoveTo X="3706.723" Y="-3606" Z="140.5469" />
      
      	<!-- Wait timer - so all mobs will reach you -->
      	<CustomBehavior File="WaitTimer" 
      					WaitTime="10000" />
      	
      	<!-- EnableBehavior - Combat -->	
      	<EnableBehavior Name="Combat" />
      I don't have a handy example of the second one, but IIRC it was a custom behavior to move without combat...

      EDIT: I think this is the second way:
      Code:
      <CustomBehavior File="NoCombatMoveTo" X="3527.663" Y="-2125.812" Z="17.23087" />
       
      Last edited: Mar 10, 2015
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    4. Bobo5050

      Bobo5050 New Member

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      Wow thanks dude exactly what i was looking for! +rep
       

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