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  • Simcraft Implemented, a Raidbot Derivate with Integrated Combat

    Discussion in 'Botbases' started by Kane49_2, Feb 15, 2015.

    1. PriorityCR

      PriorityCR New Member

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      I tested on the dummy, and I disabled the opening after the end of the first barrage. And it did not work.
       
    2. wolfrain62

      wolfrain62 Member

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      Hmm.. then you are going to have to delete the cobra shot line, because I have no idea. But it will only be a small dps decrease if you delete that line. Mine works just fine.
       
    3. paperc07

      paperc07 Member

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      mine is doing this as well
       
    4. PriorityCR

      PriorityCR New Member

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      OK. Thanks Wolf.
       
    5. silentscope1

      silentscope1 New Member

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      trying to use the default 2h fury profile but all it seems to be doing is auto attacking
      Code:
      Starting the bot!
      Currently Using BotBase : Simcraft Impl
      Current zone is Lunarfall Inn (http://wowhead.com/zone=7078)
      <9:01 PM>:Loading configuration
      <9:01 PM>:Configuration successfully loaded.
      Changing current profile to Empty Profile
      <21:01>:Compiling Action Lists
      <21:01>:New Apl: Tyrlisele_Active
      <21:01>:New Apl: Warrior_Arms_T17H
      <21:01>:New Apl: Warrior_Fury_1h_T17H
      <21:01>:New Apl: Warrior_Fury_2h_T17H
      <21:01>:New Apl: Warrior_Gladiator_T17H
      using Styx;
      using Styx.Common;
      namespace Simcraft
      {
      	public class SimcraftRota
      	{
      		private static SimcraftImpl simc{get { return SimcraftImpl.inst; }}
      		#region Warrior_Fury_2h_T17H
      		[Behavior(WoWClass.Warrior, WoWSpec.None, WoWContext.PvE)]
      		public static void GenerateWarriorFuryPvEBehavior()
      		{
      
      			
      			
      			
      			
      			simc.actions["precombat"] += simc.UsePotion("draenic_strength","");
      
      			//# Executed every time the actor is available.
      simc.actions += simc.Cast("charge", _if => (simc.debuff.charge.down),"simc.debuff.charge.down");
      			simc.actions += simc.Cast("auto_attack", _if => (true),"");
      			//# This is mostly to prevent cooldowns from being accidentally used during movement.
      simc.actions += simc.CallActionList("movement", _if => (simc.movement.distance>5),"simc.movement.distance>5");
      			simc.actions += simc.Cast("berserker_rage", _if => (simc.buff.enrage.down||(simc.talent.unquenchable_thirst.enabled&&simc.buff.raging_blow.down)),"simc.buff.enrage.down||(simc.talent.unquenchable_thirst.enabled&&simc.buff.raging_blow.down)");
      			simc.actions += simc.Cast("heroic_leap", _if => ((simc.raid_event.movement.distance>25&&simc.raid_event.movement._in>45)||!simc.raid_event.movement.exists),"(simc.raid_event.movement.distance>25&&simc.raid_event.movement._in>45)||!simc.raid_event.movement.exists");
      			simc.actions += simc.UseItem(113969, _if => ((simc.talent.bladestorm.enabled&&simc.cooldown.bladestorm.remains==0)||simc.buff.bloodbath.up||simc.talent.avatar.enabled),"(simc.talent.bladestorm.enabled&&simc.cooldown.bladestorm.remains==0)||simc.buff.bloodbath.up||simc.talent.avatar.enabled");
      			simc.actions += simc.UsePotion("draenic_strength", _if => ((simc.target.health.pct<20&&simc.buff.recklessness.up)||simc.target.time_to_die<=25),"(simc.target.health.pct<20&&simc.buff.recklessness.up)||simc.target.time_to_die<=25");
      			//# Skip cooldown usage if we can line them up with bladestorm on a large set of adds, or if movement is coming soon.
      simc.actions += simc.CallActionList("single_target", _if => ((simc.raid_event.adds.cooldown<60&&simc.raid_event.adds.count>2&&simc.active_enemies==1)||simc.raid_event.movement.cooldown<5),"(simc.raid_event.adds.cooldown<60&&simc.raid_event.adds.count>2&&simc.active_enemies==1)||simc.raid_event.movement.cooldown<5");
      			//# This incredibly long line (Due to differing talent choices) says 'Use recklessness on cooldown, unless the boss will die before the ability is usable again, and then use it with execute.'
      simc.actions += simc.Cast("recklessness", _if => (((simc.target.time_to_die>190||simc.target.health.pct<20)&&(simc.buff.bloodbath.up||!simc.talent.bloodbath.enabled))||simc.target.time_to_die<=12||simc.talent.anger_management.enabled),"((simc.target.time_to_die>190||simc.target.health.pct<20)&&(simc.buff.bloodbath.up||!simc.talent.bloodbath.enabled))||simc.target.time_to_die<=12||simc.talent.anger_management.enabled");
      			simc.actions += simc.Cast("avatar", _if => ((simc.buff.recklessness.up||simc.target.time_to_die<=30)),"(simc.buff.recklessness.up||simc.target.time_to_die<=30)");
      			simc.actions += simc.Cast("blood_fury", _if => (simc.buff.bloodbath.up||!simc.talent.bloodbath.enabled||simc.buff.recklessness.up),"simc.buff.bloodbath.up||!simc.talent.bloodbath.enabled||simc.buff.recklessness.up");
      			simc.actions += simc.Cast("berserking", _if => (simc.buff.bloodbath.up||!simc.talent.bloodbath.enabled||simc.buff.recklessness.up),"simc.buff.bloodbath.up||!simc.talent.bloodbath.enabled||simc.buff.recklessness.up");
      			simc.actions += simc.Cast("arcane_torrent", _if => (simc.rage<simc.rage.max-40),"simc.rage<simc.rage.max-40");
      			simc.actions += simc.CallActionList("single_target", _if => (simc.active_enemies==1),"simc.active_enemies==1");
      			simc.actions += simc.CallActionList("two_targets", _if => (simc.active_enemies==2),"simc.active_enemies==2");
      			simc.actions += simc.CallActionList("three_targets", _if => (simc.active_enemies==3),"simc.active_enemies==3");
      			simc.actions += simc.CallActionList("aoe", _if => (simc.active_enemies>3),"simc.active_enemies>3");
      
      			simc.actions["movement"] += simc.Cast("heroic_leap", _if => (true),"");
      			simc.actions["movement"] += simc.CycleTargets("charge", _if => (simc.debuff.charge.down),"simc.debuff.charge.down");
      			//# If possible, charge a target that will give rage. Otherwise, just charge to get back in range.
      simc.actions["movement"] += simc.Cast("charge", _if => (true),"");
      			//# May as well throw storm bolt if we can.
      simc.actions["movement"] += simc.Cast("storm_bolt", _if => (true),"");
      			simc.actions["movement"] += simc.Cast("heroic_throw", _if => (true),"");
      
      			simc.actions["single_target"] += simc.Cast("bloodbath", _if => (true),"");
      			simc.actions["single_target"] += simc.Cast("recklessness", _if => (simc.target.health.pct<20&&simc.raid_event.adds.exists),"simc.target.health.pct<20&&simc.raid_event.adds.exists");
      			simc.actions["single_target"] += simc.Cast("wild_strike", _if => (simc.rage>110&&simc.target.health.pct>20),"simc.rage>110&&simc.target.health.pct>20");
      			simc.actions["single_target"] += simc.Cast("bloodthirst", _if => ((!simc.talent.unquenchable_thirst.enabled&&simc.rage<80)||simc.buff.enrage.down),"(!simc.talent.unquenchable_thirst.enabled&&simc.rage<80)||simc.buff.enrage.down");
      			simc.actions["single_target"] += simc.Cast("ravager", _if => (simc.buff.bloodbath.up||(!simc.talent.bloodbath.enabled&&(!simc.raid_event.adds.exists||simc.raid_event.adds.cooldown>60||simc.target.time_to_die<40))),"simc.buff.bloodbath.up||(!simc.talent.bloodbath.enabled&&(!simc.raid_event.adds.exists||simc.raid_event.adds.cooldown>60||simc.target.time_to_die<40))");
      			simc.actions["single_target"] += simc.Cast("execute", _if => (simc.buff.sudden_death.react),"simc.buff.sudden_death.react");
      			simc.actions["single_target"] += simc.Cast("siegebreaker", _if => (true),"");
      			simc.actions["single_target"] += simc.Cast("storm_bolt", _if => (true),"");
      			simc.actions["single_target"] += simc.Cast("wild_strike", _if => (simc.buff.bloodsurge.up),"simc.buff.bloodsurge.up");
      			simc.actions["single_target"] += simc.Cast("execute", _if => (simc.buff.enrage.up||simc.target.time_to_die<12),"simc.buff.enrage.up||simc.target.time_to_die<12");
      			simc.actions["single_target"] += simc.Cast("dragon_roar", _if => (simc.buff.bloodbath.up||!simc.talent.bloodbath.enabled),"simc.buff.bloodbath.up||!simc.talent.bloodbath.enabled");
      			simc.actions["single_target"] += simc.Cast("raging_blow", _if => (true),"");
      			simc.actions["single_target"] += simc.Cast("wild_strike", _if => (simc.buff.enrage.up&&simc.target.health.pct>20),"simc.buff.enrage.up&&simc.target.health.pct>20");
      			simc.actions["single_target"] += simc.Cast("bladestorm", _if => (!simc.raid_event.adds.exists),"!simc.raid_event.adds.exists");
      			simc.actions["single_target"] += simc.Cast("shockwave", _if => (!simc.talent.unquenchable_thirst.enabled),"!simc.talent.unquenchable_thirst.enabled");
      			simc.actions["single_target"] += simc.Cast("impending_victory", _if => (!simc.talent.unquenchable_thirst.enabled&&simc.target.health.pct>20),"!simc.talent.unquenchable_thirst.enabled&&simc.target.health.pct>20");
      			simc.actions["single_target"] += simc.Cast("bloodthirst", _if => (true),"");
      
      			simc.actions["two_targets"] += simc.Cast("bloodbath", _if => (true),"");
      			simc.actions["two_targets"] += simc.Cast("ravager", _if => (simc.buff.bloodbath.up||!simc.talent.bloodbath.enabled),"simc.buff.bloodbath.up||!simc.talent.bloodbath.enabled");
      			simc.actions["two_targets"] += simc.Cast("dragon_roar", _if => (simc.buff.bloodbath.up||!simc.talent.bloodbath.enabled),"simc.buff.bloodbath.up||!simc.talent.bloodbath.enabled");
      			simc.actions["two_targets"] += simc.Cast("bladestorm", _if => (simc.buff.enrage.up),"simc.buff.enrage.up");
      			simc.actions["two_targets"] += simc.Cast("bloodthirst", _if => (simc.buff.enrage.down||simc.rage<50||simc.buff.raging_blow.down),"simc.buff.enrage.down||simc.rage<50||simc.buff.raging_blow.down");
      			simc.actions["two_targets"] += simc.Cast("execute", _if => (true && simc.Target2 != null),simc.Target2,"");
      			simc.actions["two_targets"] += simc.Cast("execute", _if => (simc.target.health.pct<20||simc.buff.sudden_death.react),"simc.target.health.pct<20||simc.buff.sudden_death.react");
      			//Dont use swing timers man ...
      //simc.actions["two_targets"] += simc.CycleTargets("heroic_charge", _if => (simc.target.health.pct<20&&simc.rage<70&&simc.swing.mh.remains>2&&simc.debuff.charge.down),"simc.target.health.pct<20&&simc.rage<70&&simc.swing.mh.remains>2&&simc.debuff.charge.down");
      			simc.actions["two_targets"] += simc.Cast("raging_blow", _if => (simc.buff.meat_cleaver.up),"simc.buff.meat_cleaver.up");
      			simc.actions["two_targets"] += simc.Cast("whirlwind", _if => (!simc.buff.meat_cleaver.up),"!simc.buff.meat_cleaver.up");
      			simc.actions["two_targets"] += simc.Cast("wild_strike", _if => (simc.buff.bloodsurge.up&&simc.rage>75),"simc.buff.bloodsurge.up&&simc.rage>75");
      			simc.actions["two_targets"] += simc.Cast("bloodthirst", _if => (true),"");
      			simc.actions["two_targets"] += simc.Cast("whirlwind", _if => (simc.rage>simc.rage.max-20),"simc.rage>simc.rage.max-20");
      			simc.actions["two_targets"] += simc.Cast("wild_strike", _if => (simc.buff.bloodsurge.up),"simc.buff.bloodsurge.up");
      
      			simc.actions["three_targets"] += simc.Cast("bloodbath", _if => (true),"");
      			simc.actions["three_targets"] += simc.Cast("ravager", _if => (simc.buff.bloodbath.up||!simc.talent.bloodbath.enabled),"simc.buff.bloodbath.up||!simc.talent.bloodbath.enabled");
      			simc.actions["three_targets"] += simc.Cast("bladestorm", _if => (simc.buff.enrage.up),"simc.buff.enrage.up");
      			simc.actions["three_targets"] += simc.Cast("bloodthirst", _if => (simc.buff.enrage.down||simc.rage<50||simc.buff.raging_blow.down),"simc.buff.enrage.down||simc.rage<50||simc.buff.raging_blow.down");
      			simc.actions["three_targets"] += simc.Cast("raging_blow", _if => (simc.buff.meat_cleaver.stack>=2),"simc.buff.meat_cleaver.stack>=2");
      			simc.actions["three_targets"] += simc.Cast("execute", _if => (simc.buff.sudden_death.react),"simc.buff.sudden_death.react");
      			simc.actions["three_targets"] += simc.Cast("execute", _if => (true && simc.Target2 != null),simc.Target2,"");
      			simc.actions["three_targets"] += simc.Cast("execute", _if => (true && simc.Target3 != null),simc.Target3,"");
      			simc.actions["three_targets"] += simc.Cast("dragon_roar", _if => (simc.buff.bloodbath.up||!simc.talent.bloodbath.enabled),"simc.buff.bloodbath.up||!simc.talent.bloodbath.enabled");
      			simc.actions["three_targets"] += simc.Cast("whirlwind", _if => (true),"");
      			simc.actions["three_targets"] += simc.Cast("bloodthirst", _if => (true),"");
      			simc.actions["three_targets"] += simc.Cast("wild_strike", _if => (simc.buff.bloodsurge.up),"simc.buff.bloodsurge.up");
      
      			simc.actions["aoe"] += simc.Cast("bloodbath", _if => (true),"");
      			simc.actions["aoe"] += simc.Cast("ravager", _if => (simc.buff.bloodbath.up||!simc.talent.bloodbath.enabled),"simc.buff.bloodbath.up||!simc.talent.bloodbath.enabled");
      			simc.actions["aoe"] += simc.Cast("raging_blow", _if => (simc.buff.meat_cleaver.stack>=3&&simc.buff.enrage.up),"simc.buff.meat_cleaver.stack>=3&&simc.buff.enrage.up");
      			simc.actions["aoe"] += simc.Cast("bloodthirst", _if => (simc.buff.enrage.down||simc.rage<50||simc.buff.raging_blow.down),"simc.buff.enrage.down||simc.rage<50||simc.buff.raging_blow.down");
      			simc.actions["aoe"] += simc.Cast("raging_blow", _if => (simc.buff.meat_cleaver.stack>=3),"simc.buff.meat_cleaver.stack>=3");
      			simc.actions["aoe"] += simc.Cast("recklessness", _if => (true && simc.sync("bladestorm")),"");
      			simc.actions["aoe"] += simc.Cast("bladestorm", _if => (simc.buff.enrage.remains>6),"simc.buff.enrage.remains>6");
      			simc.actions["aoe"] += simc.Cast("whirlwind", _if => (true),"");
      			simc.actions["aoe"] += simc.Cast("execute", _if => (simc.buff.sudden_death.react),"simc.buff.sudden_death.react");
      			simc.actions["aoe"] += simc.Cast("dragon_roar", _if => (simc.buff.bloodbath.up||!simc.talent.bloodbath.enabled),"simc.buff.bloodbath.up||!simc.talent.bloodbath.enabled");
      			simc.actions["aoe"] += simc.Cast("bloodthirst", _if => (true),"");
      			simc.actions["aoe"] += simc.Cast("wild_strike", _if => (simc.buff.bloodsurge.up),"simc.buff.bloodsurge.up");
      			SimcraftImpl.Write("Behaviors created !");
      		}
      		#endregion
      	}
      }
      
      <21:01>:-------------------------------------------------------------------------
      <21:01>:Buff: enrage id: 12880
      <21:01>:Buff: raging_blow id: 131116
      <21:01>:Buff: bloodbath id: 12292
      <21:01>:Buff: recklessness id: 1719
      <21:01>:Buff: sudden_death id: 52437
      <21:01>:Buff: bloodsurge id: 46916
      <21:01>:Buff: meat_cleaver id: 85739
      <21:01>:-------------------------------------------------------------------------
      <21:01>:Debuff: charge id: 105771
      <21:01>:-------------------------------------------------------------------------
      <21:01>:Talent: unquenchable_thirst - Disabled id: 169683
      <21:01>:Talent: bladestorm - Disabled id: 46924
      <21:01>:Talent: avatar - Disabled id: 107574
      <21:01>:Talent: bloodbath - Enabled id: 12292
      <21:01>:Talent: anger_management - Enabled id: 152278
      <21:01>:-------------------------------------------------------------------------
      <21:01>:Created Spell: bladestorm ex:1.4861524255864026064442874533 r:0 c:0 clt:0 dur:6 ct:1.4861524255864026064442874533 id: 46924
      <21:01>:Created Spell: charge ex:1 r:25 c:2 clt:0 dur:0 ct:1 id: 100
      <21:01>:Created Spell: auto_attack ex:1 r:400 c:0 clt:0 dur:15 ct:1 id: 117050
      <21:01>:Created Spell: berserker_rage ex:1 r:6.5 c:0 clt:0 dur:6 ct:1 id: 18499
      <21:01>:Created Spell: heroic_leap ex:1 r:40 c:0 clt:0 dur:0 ct:1 id: 6544
      <21:01>:Created Spell: recklessness ex:1 r:6.5 c:0 clt:0 dur:10 ct:1 id: 1719
      <21:01>:Created Spell: avatar ex:1 r:0 c:0 clt:0 dur:20 ct:1 id: 107574
      <21:01>:Created Spell: blood_fury ex:1 r:0 c:0 clt:0 dur:15 ct:1 id: 20572
      <21:01>:Created Spell: berserking ex:1 r:0 c:0 clt:0 dur:10 ct:1 id: 26297
      <21:01>:Created Spell: arcane_torrent ex:2 r:0 c:0 clt:2 dur:2 ct:2 id: 25046
      <21:01>:Created Spell: storm_bolt ex:1.4861524255864026064442874533 r:300 c:0 clt:0 dur:0 ct:1.4861524255864026064442874533 id: 107570
      <21:01>:Created Spell: heroic_throw ex:1.4861524255864026064442874533 r:30 c:0 clt:0 dur:0 ct:1.4861524255864026064442874533 id: 57755
      <21:01>:Created Spell: bloodbath ex:1 r:6.5 c:0 clt:0 dur:12 ct:1 id: 12292
      <21:01>:Created Spell: wild_strike ex:1 r:6.5 c:0 clt:0 dur:0 ct:1 id: 100130
      <21:01>:Created Spell: bloodthirst ex:1.4861524255864026064442874533 r:6.5 c:0 clt:0 dur:0 ct:1.4861524255864026064442874533 id: 23881
      <21:01>:Created Spell: ravager ex:1.4861524255864026064442874533 r:400 c:0 clt:0 dur:11 ct:1.4861524255864026064442874533 id: 152277
      <21:01>:Created Spell: execute ex:1.4861524255864026064442874533 r:6.5 c:0 clt:0 dur:0 ct:1.4861524255864026064442874533 id: 5308
      <21:01>:Created Spell: siegebreaker ex:1.4861524255864026064442874533 r:50 c:0 clt:0 dur:1 ct:1.4861524255864026064442874533 id: 176289
      <21:01>:Created Spell: dragon_roar ex:1.4861524255864026064442874533 r:6.5 c:0 clt:0 dur:0 ct:1.4861524255864026064442874533 id: 118000
      <21:01>:Created Spell: raging_blow ex:1.4861524255864026064442874533 r:6.5 c:0 clt:0 dur:0 ct:1.4861524255864026064442874533 id: 85288
      <21:01>:Created Spell: shockwave ex:1.4861524255864026064442874533 r:0 c:0 clt:0 dur:0 ct:1.4861524255864026064442874533 id: 46968
      <21:01>:Created Spell: impending_victory ex:1.4861524255864026064442874533 r:50 c:0 clt:0 dur:0 ct:1.4861524255864026064442874533 id: 103840
      <21:01>:Created Spell: whirlwind ex:1.4861524255864026064442874533 r:6.5 c:0 clt:0 dur:0 ct:1.4861524255864026064442874533 id: 1680
      <21:01>:-------------------------------------------------------------------------
      <21:01>:Behaviors created !
      <21:01>:luaavg:9.2879695772185
       
    6. Kane49_2

      Kane49_2 New Member

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      Unfortunately i can not replicate this issue, try the newest version
       
    7. Kane49_2

      Kane49_2 New Member

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      You can either: Remove the Heroic Leap Line
      or use my profile [JavaScript] warrior="Fury!_Active" level=100 race=human role=attack position=back spec= - Pastebin.com

      That reminds me: Can everyone that has a working class profile send them to me ? We need better default profiles ^^
       
    8. PriorityCR

      PriorityCR New Member

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      You are using which of these lines?
       
    9. Mannyste

      Mannyste New Member

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      Well all 3 warlock specs default profiles are all really bad
       
    10. PriorityCR

      PriorityCR New Member

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      Sometimes the fight, the AOE is not running correctly. Routine prioritizes multishot and kill comand, quite delaying the use of the barrage. Sorry if my thinking is wrong. But here's the priority.

      2-targets (and up):
      Multi-Shot (3 targets and up only, the much needed to keep the Beast Cleave up)
      Barrage
      Steady Focus keep up.
      Explosive Trap
      Kill Command
      Multi-Shot (2 targets, the much needed to keep the Beast Cleave up)
      Kill Shot
      Arcane Shot (dump excess focus)
      Cobra Shot (generate more focus)

      Thanks
       
    11. wolfrain62

      wolfrain62 Member

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      Mine does exactly that. Barrage goes off for me on CD, it never delays it for me in aoe situations. This routine follows Azortharion's guide pretty much to the Tee. Like I said before it parsing in the 90% pretty much on all fights for me.

      This is the exact routine that I use.
      Code:
      hunter="BM_Custom"
      level=100
      race=orc
      role=attack
      position=ranged_back
      talents=0001333
      spec=beast_mastery
      summon_pet=cat
      
      hotkeys+=/hotkey_stamp,none,G
      hotkeys+=/hotkey_barrage,none,X
      
      actions+=/stampede,if=hotkey_stamp
      actions+=/use_item,name=beating_heart_of_the_mountain,if=cooldowns_enabled
      actions+=/focus_fire,five_stacks=1
      actions+=/focus_fire,if=((buff.focus_fire.remains<=0)&(cooldown.bestial_wrath.remains<2))|((buff.focus_fire.remains<=0)&buff.stampede.remains>0)
      actions+=/dire_beast
      actions+=/bestial_wrath,if=focus>30&(buff.bestial_wrath.remains<=0)
      
      actions+=/call_action_list,name=aoe,if=active_enemies>1&aoe_enabled
      
      #single target
      actions+=/kill_command
      actions+=/a_murder_of_crows
      actions+=/kill_shot,if=target.health.pct<20
      actions+=/focusing_shot,if=focus<50
      actions+=/barrage,if=hotkey_barrage
      actions+=/cobra_shot,if=buff.pre_steady_focus.up&(14+cast_regen)<=focus.deficit
      actions+=/glaive_toss
      actions+=/powershot,if=focus.time_to_max>cast_time
      actions+=/arcane_shot,if=(buff.thrill_of_the_hunt.react&focus>35)|buff.bestial_wrath.remains>0
      actions+=/arcane_shot,if=(focus>=75)
      actions+=/cobra_shot
      
      #AOE
      actions.aoe+=/multishot,if=(pet.buff.beast_cleave.remains<=0)&active_enemies>2
      actions.aoe+=/barrage,if=hotkey_barrage
      actions.aoe+=/cobra_shot,if=buff.pre_steady_focus.up&(14+cast_regen)<=focus.deficit
      actions.aoe+=/explosive_trap
      actions.aoe+=/kill_command
      actions.aoe+=/multishot,if=(pet.buff.beast_cleave.remains<=0)&active_enemies>1
      actions.aoe+=/a_murder_of_crows
      actions.aoe+=/kill_shot,if=target.health.pct<20
      actions.aoe+=/focusing_shot,if=focus<50
      actions.aoe+=/glaive_toss
      actions.aoe+=/powershot,if=focus.time_to_max>cast_time
      actions.aoe+=/arcane_shot,if=(buff.thrill_of_the_hunt.react&focus>35)|buff.bestial_wrath.remains>0
      actions.aoe+=/arcane_shot,if=(focus>=75)
      actions.aoe+=/cobra_shot
      
      trinket1=beating_heart_of_the_mountain,id=113931,bonus_id=566
      
       
    12. paperc07

      paperc07 Member

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      I appreciate it wolfrain I am even going to use your same hotkeys fuck it
       
    13. PriorityCR

      PriorityCR New Member

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      Thanks, Wolf.
       
    14. paperc07

      paperc07 Member

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      also does anyone have any feedback on the Balance Druid simcraft is it good? Does it need improvements? Any insight?
       
    15. silentscope1

      silentscope1 New Member

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      Thanks for the help
       
    16. shineey

      shineey Member

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      Any word on what sort of features youre wanting to add?
       
    17. PriorityCR

      PriorityCR New Member

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    18. b3rz3rk

      b3rz3rk Member

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      This is the combat rogue profile I use and it works wonders. Ranking above 90th % all the time.

      Code:
      # Executed every time the actor is available.
      
      #actions=potion,name=draenic_agility,if=buff.bloodlust.react|target.time_to_die<40|(buff.adrenaline_rush.up&(trinket.proc.any.react|trinket.stacking_proc.any.react|buff.archmages_greater_incandescence_agi.react))
      #actions+=/kick
      actions+=/preparation,if=!buff.vanish.up&cooldown.vanish.remains>30
      actions+=/blood_fury
      actions+=/berserking
      actions+=/arcane_torrent,if=energy<60
      actions+=/blade_flurry,if=(active_enemies>=2&!buff.blade_flurry.up)|(active_enemies<2&buff.blade_flurry.up)
      actions+=/shadow_reflection,if=(cooldown.killing_spree.remains<10&combo_points>3)|buff.adrenaline_rush.up
      actions+=/ambush
      actions+=/vanish,if=time>10&(combo_points<3|(talent.anticipation.enabled&anticipation_charges<3)|(combo_points<4|(talent.anticipation.enabled&anticipation_charges<4)))&((talent.shadow_focus.enabled&buff.adrenaline_rush.down&energy<90&energy>=15)|(talent.subterfuge.enabled&energy>=90)|(!talent.shadow_focus.enabled&!talent.subterfuge.enabled&energy>=60))
      actions+=/slice_and_dice,if=buff.slice_and_dice.remains<2|((target.time_to_die>45&combo_points=5&buff.slice_and_dice.remains<12)&buff.deep_insight.down)
      actions+=/call_action_list,name=adrenaline_rush,if=cooldown.killing_spree.remains>10
      actions+=/call_action_list,name=killing_spree,if=(energy<40|(buff.bloodlust.up&time<10)|buff.bloodlust.remains>20)&buff.adrenaline_rush.down&(!talent.shadow_reflection.enabled|cooldown.shadow_reflection.remains>30|buff.shadow_reflection.remains>3)
      actions+=/marked_for_death,if=combo_points<=1&dot.revealing_strike.ticking&(!talent.shadow_reflection.enabled|buff.shadow_reflection.up|cooldown.shadow_reflection.remains>30)
      actions+=/call_action_list,name=generator,if=combo_points<5|!dot.revealing_strike.ticking|(talent.anticipation.enabled&anticipation_charges<3&buff.deep_insight.down)
      actions+=/call_action_list,name=finisher,if=combo_points=5&dot.revealing_strike.ticking&(buff.deep_insight.up|!talent.anticipation.enabled|(talent.anticipation.enabled&anticipation_charges>=3))
      
      actions.adrenaline_rush=adrenaline_rush,if=time_to_die>=44
      actions.adrenaline_rush+=/adrenaline_rush,if=time_to_die<44&(buff.archmages_greater_incandescence_agi.react|trinket.proc.any.react|trinket.stacking_proc.any.react)
      actions.adrenaline_rush+=/adrenaline_rush,if=time_to_die<=buff.adrenaline_rush.duration*1.5
      
      actions.killing_spree=killing_spree,if=time_to_die>=44
      actions.killing_spree+=/killing_spree,if=time_to_die<44&buff.archmages_greater_incandescence_agi.react&buff.archmages_greater_incandescence_agi.remains>=buff.killing_spree.duration
      actions.killing_spree+=/killing_spree,if=time_to_die<44&trinket.proc.any.react&trinket.proc.any.remains>=buff.killing_spree.duration
      actions.killing_spree+=/killing_spree,if=time_to_die<44&trinket.stacking_proc.any.react&trinket.stacking_proc.any.remains>=buff.killing_spree.duration
      actions.killing_spree+=/killing_spree,if=time_to_die<=buff.killing_spree.duration*1.5
      
      # Combo point generators
      
      actions.generator=revealing_strike,if=(combo_points=4&dot.revealing_strike.remains<7.2&(target.time_to_die>dot.revealing_strike.remains+7.2)|(target.time_to_die<dot.revealing_strike.remains+7.2&ticks_remain<2))|!ticking
      actions.generator+=/sinister_strike,if=dot.revealing_strike.ticking
      
      # Combo point finishers
      
      actions.finisher=death_from_above
      actions.finisher+=/eviscerate,if=(!talent.death_from_above.enabled|cooldown.death_from_above.remains)
       
    19. shineey

      shineey Member

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      RET PALADIN : (I have 4-set if that makes any difference)

      You need to register and have one post to see spoilers!
      Consistently top 3 on meters and >90 percentile on logs.
       
      Last edited: Mar 24, 2015
    20. darkshadow210

      darkshadow210 New Member

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      is this the priority with 2/4 set bonus or none?
       

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