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  • To fix rrrix's R-Rift wave bug -- Use mob's top hitpoints instead of wave

    Discussion in 'Archives' started by wPrince, Mar 3, 2015.

    1. wPrince

      wPrince Community Developer

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      Last edited: Mar 6, 2015
      xzjv likes this.
    2. ratatat

      ratatat New Member

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      does this acutally work?

      a side from that, rolling back to QuestTools 3.3.1 fixed any trial wave probs for me so far
       
    3. komor84

      komor84 Member

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      Its working fine for me ...
      Check you bot settings mate
       
    4. xzjv

      xzjv Community Developer

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      pretty good idea really. i will look into it.
       
    5. theabh

      theabh New Member

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      did you manage to get this working? would be super keen to learn how you managed to incorporate the code into the exitsting scrpt!
       
    6. Carlito

      Carlito Member

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      Free bump :)

      I am also having problems with greater rifts as R-Rift is going too ham in the trials.

      Edit1: Couldn't we do a bitmap of the "wave #" part? we would have to have an image for each one but then it can reflect...if #31 showed up -> a) stop killing b) continue killing until next bitmap wave appears....?
       
    7. Tumzie

      Tumzie Member

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      I have the exact same problem. It just goes ham in trials completely distegarding the QuestTools settings about when to cease fire....

      Any fixes for this so far?

      yours faithfully,

      Tumzie
       
    8. wPrince

      wPrince Community Developer

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      Last edited: Mar 6, 2015
    9. ratatat

      ratatat New Member

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      guys, i rerolled back to QuestTools 3.3.1 and everything is working perfectly fine there, just fyi :) had the same probs with QT 3.3.2
       
    10. Tumzie

      Tumzie Member

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      Did this, still not working for me. It steams through all the waves it possibly can. Told it to stop after 5 waves but goes for grift 40 plus if I let it have its way.... any other solution?
       
    11. wPrince

      wPrince Community Developer

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      Use my version. Enable and set Greater Rift level to 40. Then bot will keep the 40+ keys in your box, and only use these lvl 40 & 40- keys.
       
    12. Oggy2k5

      Oggy2k5 Member

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      Use QT 3.3.1, and run 30+ Trials and remove any difficult ones.
       
    13. xzjv

      xzjv Community Developer

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      can you repost the hitpoints stuff, it looked like you had figured out how much the hitpoints are multiplied for each wave. I am thinking that you can target an exact key level by throttling how fast things are killed
       
    14. wPrince

      wPrince Community Developer

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      Thank you for your attention. I'm just thinking if I can ask you some question;) I'm not so familar to DB API or Trinity.
      The problem is how to get the hitpoints or killed enemies.

      When I use ZetaDia.Actors.GetActorsOfType<DiaUnit>() to traverse enemits in QuestTools, It doesn't work.
      So I export a function from Trinity, and use TrinityApi to get it. Sometimes It works, it showes the right HP. But sometimes It will get a number like 278889.645.
      What's the correct way?

      /Plugins/Trinity/Combat/Abilities/CombatBase.cs
      /Plugins/QuestTools/Helpers/RiftTrial.cs: PulseRiftTrial()
       
      Last edited: Mar 7, 2015
    15. junggi

      junggi New Member

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      In trial rift, max HP is different each type of monsters.
      so, my idea is pick up a few monsters name & HP each.
      There are few (less than 10) monsters type in trial rift.
      so, Maybe should get a unless 5 monster types are enough I think.

      It is just IDEA.
      I dunno How to write code xD
       
    16. lucivar7

      lucivar7 New Member

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      I have a semi-solution that I usually do. You can unequip some pieces of gear from your char so he cant effectively clear trials above a certain level. I usually do 100-200 trials this way so I can leave him farming GR's afk. Sometimes you might get a few lower keys, but you can have the bot upgrade them anyways so its more economic in terms of trial keys.
       
    17. violentpasta

      violentpasta New Member

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      Does anyone have a new solution? I am using this profile, and i limit the trial to stop at Greater rift 25.

      However my bot goes ham anyway and just rapes everything and i die 30 times an hour. I really want it to stop combat at about 28. Does anyone have a solution?
       
    18. darkcrudus

      darkcrudus New Member

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      try the normal one

      limit it to 5-7

      works for me i get around 22-28 grifts with it.
       
      Last edited: Apr 21, 2015
    19. almago

      almago Member

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      this is never work for me ! god damn i have more then 40 Grift lvl 45+ T_T
       
    20. WiN

      WiN Member

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      Set the normal QuestTools to 7-8 WAVES and adjust upwards accordingly.
       

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