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  • [PAID] [Priest] Insanity - An Advanced Honorbuddy Shadow Priest Routine [PvE/PvP]

    Discussion in 'Priest' started by Millz, Oct 27, 2013.

    1. Sincerely

      Sincerely Member

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      so can you not get the free version of this anymore?
       
      Last edited: May 12, 2015
    2. Millz

      Millz Well-Known Member Buddy Store Developer

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      The free version hasn't been updated since MoP I'm afraid.
       
    3. lolspeedo

      lolspeedo New Member

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      Hey Millz, do you have any recommended settings for AS - shadow build? I have about 694 ilvl and can only pull about 20-25k deeps on gruul when normally I can get 40-45k myself. Idk what it's doing wrong but if you have any advice for me that'd be great!

      also, is there any way to keep dots up on all mobs near me? doesnt seem to be dotting anything during aoe
       
    4. getmunch

      getmunch New Member

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      Have youu tried cop.....i dont raid o spriest. But the research i did back a while ago i thought i remember cop being better single target but i could be totally wrong......just a sugestion.
       
    5. Millz

      Millz Well-Known Member Buddy Store Developer

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      Quick heads up on the new builds upcoming changes. Haven't pushed it public yet.

      - Logging now shows last 4 characters of target GUID to help determine difference between multiple units.
      - Overlay will now keep the same position between HB restarts.
      - Fixed an issue that could cause problems with saving settings due to new store security.
      - Hotkeys/Overlay settings are now stored separately to the normal routine setup. This means when loading new setting files, the hotkey config won't change. *NOTE* This does require hotkeys to be re-configured for the first time after this update.
       
    6. Spank

      Spank Member

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      Hi millz, getting massive lag on your routine, Tried with both raid and enyo botbases, fiddling with frame locks, nothing worked. Log included:
       

      Attached Files:

    7. Millz

      Millz Well-Known Member Buddy Store Developer

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      Hey

      Can you try the following (1 step at a time until you find the issue!);

      - Enable Anti-Lag #1 and #2 in the advanced tab
      - With Enyo, reduce the TPS to 10.
      - Disable the sounds / overlay on the advanced tab

      Let me know how you get on!

      Cheers
       
    8. Spank

      Spank Member

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      Dropping the ticks to 10 per second seems to have stablised it, even with anti lag 1 and 2 up, it still spiked in frame rate.

      So it seems to be running okish atm. Will update once I raid on wednesday
       
    9. Millz

      Millz Well-Known Member Buddy Store Developer

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      Cool, at least that's a bit better. There's a few reports of FPS issues since the latest HB update - more likely related to a wider problem.
       
    10. trashmaster

      trashmaster Member

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      Hello Millz

      Could u please have a look in the log? I enabled AoE, its 3 by default but I never see the CR using mind sear when I quest or when Im in dungeon and tank pulls large number of mobs.

      View attachment 2268 2015-06-07 10.56.txt


      thx
      trashmaster
       
    11. Millz

      Millz Well-Known Member Buddy Store Developer

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      I hadn't updated the code after the level you get Mind Sear reduced from 76 to 28.

      I'll push a new build with the fix in :)

      Cheers
       
    12. trashmaster

      trashmaster Member

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      Thanks mate
       
    13. Millz

      Millz Well-Known Member Buddy Store Developer

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      No problem. The build is pushed and awaiting approval - may take another 12-24 hours before it's approved though.
       
    14. Montero

      Montero New Member

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      Routines working great so far for leveling. 90-96 without any issues. Glad to see your still keeping all of your products updated. Looks like the banwave took out the DK guys (at least for the time being). So you'll have a new customer once my trial is up!
       
    15. Millz

      Millz Well-Known Member Buddy Store Developer

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      Cool! Glad you're enjoying it.
       
    16. ull4givme

      ull4givme New Member

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      M8 I love the rotation a lot. Just wondering how and if it tracks the Auspicious Spirits. Seems im overcapping a lot since it seems to favor putting up SW:p over getting rid of DP. Especially with 4 orbs and 3 AS underway to the boss.
       
    17. Millz

      Millz Well-Known Member Buddy Store Developer

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      DP is top priority when you're going to cap. It doesn't track the AS spirits moving to targets (that would require an immense amount of scanning for targets), but it can roughly predict what's going to happen.

      It'll use DP on target where possible, but dump on off-targets when capped if current target has DP active still.

      If you're @ 5 orbs and standing spam casting SW:p then that's a big issue - if that's what you're seeing then can you post a full, unedited log file please?

      Ref:
      How To Attach a Log
       
    18. ull4givme

      ull4givme New Member

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      Thanks for the quick respons.

      It seems to find SW:p dot more important and I find myself capping to much. With AS you should ditch it as soon as you have 3. Or you will cap so quick when there are like 5-7 Spirits underway. And it sucks to see it at 5 orbs with like 7 Spirits underway and it not using DP.

      Also when If I say VT on 1 target ( which is just better especially in multidot fights) it just puts it up twice or even three times every now and again.

      Does it read like health etc as well? I see it try to dot loads of low health mobs over using Cascade for example. Which makes perfect sense in some situation, but Cascade or Halo shouldnt be on cd for more then 10 secs. Especially on 4-5+ adds.

      I see it uses MS/SI with loads of mobs which makes sense. But when mobs die fast, like at Beastlord Darnac HC, they wont live long enough for even 2 ticks of SW:p. So better to just shoot a Halo/Cascade in there to max deeps and then after MS/SI. Seeing it trying to DOT them up is a waste:)

      I'm doing Blackhand tonight so not the best example boss, but will do like a LFR later or tomorrow and I will give you a log.

      EDIT: Did some dungeons this morning and in both UBRS and IRON docks it overcapped from the start:) Hope this helps! Need anything else just ask.
       

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      Last edited: Jun 15, 2015
    19. Millz

      Millz Well-Known Member Buddy Store Developer

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      Thanks for the log/write up. There's a couple of points in there where it caps when it shouldn't. I've made a couple of changes to help with this (not pushed to store yet, need to test).

      It doesn't check HP values explicitly, but rather how long it estimates the unit will have left until it will die (time to die - TTD). For SWP, it won't refresh if the target has less than 12s to live, and VT is 10s. It takes ~2 seconds from units (or us..) entering combat for the bot to calculate a rough TTD value. It takes ~5 seconds for the value to be accurate.
       
    20. ull4givme

      ull4givme New Member

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      Awesome that you might have found a solution. When our crit levels will rise to even higher levels in the next tier it will be more of a problem. After some more testing it's when AS spawn to much it seem not to register the incoming orbs or something.

      How about the stubborness of VT that is sometimes still being applied? That me doing something wrong in settings or just random hickups?

      TTD makes sense... since adds at for example Darmac in our raids hardly live 2-3 seconds. So no wonder it doesn't register it and dot's it up.

      P.S. IF you need an extra tester I'm all yours!
       

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