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  • Game Update 3.2.2 ~ Monday, June 22nd

    Discussion in 'Buddy Wing Forum' started by 056, Jun 22, 2015.

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    1. 056

      056 New Member

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      From the official System Alerts page:

      New Users: After the patch drops, Buddy Wing will not function until updated. Please be patient. Users can check Buddy Updates for a version number higher than 1213.689 to determine if the update is ready.

      When available, patch notes will be found here: Patch 3.2.2
       
      Last edited by a moderator: Jun 25, 2015
    2. ultimastealth

      ultimastealth Member

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      Servers are up now
       
    3. Michael4700

      Michael4700 New Member

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    4. ruy.pimentel

      ruy.pimentel New Member

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      same error here
      [18:42:31.586 N] Buddy Wing running in multi-SWTOR mode!
      [18:42:32.411 N] Starting Buddy Wing v1.0.1214.696
      [18:42:34.766 N] Logging in...
      [18:42:35.297 N] T: 5247392835975142774 H: 2603807631
      [18:42:35.297 N] Login Success!
      [18:42:36.391 D] First CPU: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz
      [18:42:36.391 D] OS Version: Windows NT 6.2.9200.0
      [18:42:36.391 D] App Path: D:\Buddy\Buddywing.exe
      [18:42:37.651 D] Current build number: 1009199
      [18:42:37.652 D] Loading client.gom..
      [18:42:37.709 D] Loaded client.gom!
      [18:42:37.852 D] Took 139ms to get the nodes list.
      [18:42:37.852 D] There are 27163 nodes.
      [18:42:37.852 D] DomList has 27242/49157
      [18:42:37.874 D] spnOracle handled.
      [18:42:37.874 D] ablOracle handled.
      [18:42:37.874 D] cnvOracle handled.
      [18:42:37.874 D] ctlOracle handled.
      [18:42:37.876 D] mapOracle handled.
      [18:42:37.876 D] scSpaceCombatOracle handled.
      [18:42:37.876 D] gmOracle handled.
      [18:42:37.876 D] Debug Draw Oracle added.
      [18:42:37.876 D] dbgDrawOracle handled.
      [18:42:37.923 D] guiApiGfx handled.
      [18:42:37.923 D] ablTrainerOracle handled.
      [18:42:37.924 D] prfOracle handled.
      [18:42:37.947 D] Adding input layer ctlInputCamera - 3B9AFDE7
      [18:42:37.947 D] sysInputLayer handled.
      [18:42:37.948 D] Adding input layer ctlInputMouse - 3B9AFDF4
      [18:42:37.948 D] sysInputLayer handled.
      [18:42:37.948 D] Adding input layer ctlInputMovement - 3B9AFDF8
      [18:42:37.948 D] sysInputLayer handled.
      [18:42:37.948 D] Adding input layer ctlInputVehicle - 3B9AFE0D
      [18:42:37.948 D] sysInputLayer handled.
      [18:42:37.949 D] Adding input layer ctlInputTargetting - 3B9AFE1C
      [18:42:37.949 D] sysInputLayer handled.
      [18:42:37.950 D] Adding input layer ctlInputGame - 3B9AFE3F
      [18:42:37.950 D] sysInputLayer handled.
      [18:42:37.952 D] Adding input layer ctlInputUI - 3B9AFE9F
      [18:42:37.952 D] sysInputLayer handled.
      [18:42:37.953 D] Adding input layer ctlInputConvo - 3B9AFED2
      [18:42:37.953 D] sysInputLayer handled.
      [18:42:37.953 D] Adding input layer ctlInputCharacterSelection - 3B9AFEE4
      [18:42:37.953 D] sysInputLayer handled.
      [18:42:37.953 D] Adding input layer ctlInputCreditsScreen - 3B9AFEEA
      [18:42:37.953 D] sysInputLayer handled.
      [18:42:37.953 D] Adding input layer ctlInputUtility - 3B9AFEEC
      [18:42:37.953 D] sysInputLayer handled.
      [18:42:37.954 D] Adding input layer ctlInputLoadingScreen - 3B9AFEF7
      [18:42:37.954 D] sysInputLayer handled.
      [18:42:37.954 D] Adding input layer ctlInputMacroBinoculars - 3B9AFEF9
      [18:42:37.954 D] sysInputLayer handled.
      [18:42:37.954 D] Adding input layer ctlInputSCFFVehicle - 3B9AFF05
      [18:42:37.954 D] sysInputLayer handled.
      [18:42:38.250 D] _BaseClient handled.
      [18:42:38.250 D] utlStaticDefinitions handled.
      [18:42:38.250 D] strOracle handled.
      [18:42:38.251 D] _InputHandler handled.
      [18:42:38.251 D] chrOracle handled.
      [18:42:38.251 D] qstOracle handled.
      [18:42:38.253 D] Took 400ms to process the node list
      [18:42:38.535 N] User is a Knight
      [18:42:39.772 N] SW:TOR Process exited. Uh oh...
       
    5. Aevitas

      Aevitas Well-Known Member Staff Member Buddy Core Dev

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      Interesting, looks like it may be a bit rough around the edges. We'll monitor.
       
    6. Michael4700

      Michael4700 New Member

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      tried 12 times to start it now - same result.

      Restarting PC, closing all other processes down etc. (as clean as possible) - still same. Game runs fine on its own, but crashes when bot starts to load after login.
       
    7. Markeen

      Markeen Member

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      Same problem here, you also can't choose PureSwtor as a routine.


      Edit:

      adding -noveh -nolazy to the shortcut works!
       

      Attached Files:

      Last edited: Jun 23, 2015
    8. Aevitas

      Aevitas Well-Known Member Staff Member Buddy Core Dev

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      So when specifying those two, the bot works and doesn't crash right away?
       
    9. Markeen

      Markeen Member

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      It doesn't crash for me. It did crash before thou, tried it 4 tims without the command lines and SWTOR crashed after and before i started the bot (before i hit start on the bot just by closing buddywing was enough for crashing)
       
    10. Michael4700

      Michael4700 New Member

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      LOL - Yes that works for me too when adding "-noveh -nolazy"
       
    11. 056

      056 New Member

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      I'm seeing something slightly different.

      Without "-noveh -nolazy"

      It loads find and does combat against a dummy without issue, but changing zones causes the game to crash.

      Crashes on hard bot reset (closing the bot program without stopping.)
      Crashes on soft bot reset (closing the bot program after stopping.)

      With "-noveh -nolazy", those crashes are gone.
       
    12. ultimastealth

      ultimastealth Member

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      same error for me
       
    13. pindleskin

      pindleskin Community Developer

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      Its working for me on some PC but on others BW crashes the game when loading BW... All same setup and parameters

      Any solution?
       
      Last edited: Jun 23, 2015
    14. Aevitas

      Aevitas Well-Known Member Staff Member Buddy Core Dev

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      Can only guess without more to go by, classes perhaps? We haven't updated the routine for any class changes that may have occured with the patch - those will be coming shortly.
       
    15. s4oo7er

      s4oo7er New Member

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      not crash. just exit the game with any class
       
      Last edited: Jun 23, 2015
    16. Nexis5000

      Nexis5000 New Member

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      mines crashing when i try to start the bot ok update it now crashes randoly and this is using pures routines
       
      Last edited: Jun 23, 2015
    17. Galahab

      Galahab Member

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      Crashes for me when starting bot. Tried restarting SWTOR and then bot for several attempts, and is still crashing for me.
       
    18. ManFriday

      ManFriday New Member

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      i'm getting random crashes..works great for a few mins then crashes for no reason.
      [22:58:17.281 N] [DefaultCombat] >> Casting << Force Melt
      [22:58:27.351 D] Injection resulted in a process exception with error code 0xe06d7363
      [22:58:27.352 D] at GreyMagic.Executor.‬**‎‫‬*‫**​‫*​*‎‬‫*‏*‬*‫***(Int32 )
      at GreyMagic.Executor.‪‪‪‏*​‪‬‏‪‪‫‏**‏**‪**‫*​‫**(Int32 )
      at GreyMagic.Executor.Execute(Int32 timeout)
      at Buddy.Swtor.BuddyTor.*​‏‪‫*‫*‫‪​‬*‏**​**‬*[](UInt64 , ‎*‏‫*‎****‪‫​*‬*‫‫‪‬‫‪*​‪‏* , Boolean , Object[] )
      at ‪***‪*‎****‫**‬‫‪‎‏‪‪‬******.**‫**​​‏**‬**‫‎‬‫‎*‪**‎****.​‎‏‪‬‪‎‪‎‪‫**‪​‏‎‬‏‬‎‬‬**[](Boolean , String , Object[] )
      at Buddy.Swtor.Objects.TorObject.CallScript[T](Boolean hasReturnValue, String function, Object[] args)
      at Buddy.Swtor.Objects.TorCharacter.get_Demeanor()
      at Buddy.Swtor.Objects.TorCharacter.get_IsHostile()
      at DefaultCombat.Helpers.Extensions.IsValidTarget(TorCharacter c)
      at DefaultCombat.Core.Targeting.<get_ScanTargets>b__0(Object param0)
      at Buddy.BehaviorTree.Action.RunAction(Object context)
      at Buddy.BehaviorTree.Action.‏‫‪‏*‫*‬‬*‬‪‪‏**‬*‫‪**‪****.MoveNext()
      at (IEnumerator )
      at Buddy.BehaviorTree.Composite.Tick(Object context)
      at Buddy.BehaviorTree.PrioritySelector.‏‫‪‏*‫*‬‬*‬‪‪‏**‬*‫‪**‪****.MoveNext()
      at (IEnumerator )
      at Buddy.BehaviorTree.Composite.Tick(Object context)
      at DefaultCombat.Core.LockSelector.Tick(Object context)
      at Buddy.BehaviorTree.Decorator.‏‫‪‏*‫*‬‬*‬‪‪‏**‬*‫‪**‪****.MoveNext()
      at (IEnumerator )
      at Buddy.BehaviorTree.Composite.Tick(Object context)
      at Buddy.BehaviorTree.PrioritySelector.‏‫‪‏*‫*‬‬*‬‪‪‏**‬*‫‪**‪****.MoveNext()
      at (IEnumerator )
      at Buddy.BehaviorTree.Composite.Tick(Object context)
      at Buddy.Common.HookExecutor.Run(Object context)
      at Buddy.BehaviorTree.Action.RunAction(Object context)
      at Buddy.BehaviorTree.Action.‏‫‪‏*‫*‬‬*‬‪‪‏**‬*‫‪**‪****.MoveNext()
      at (IEnumerator )
      at Buddy.BehaviorTree.Composite.Tick(Object context)
      at Buddy.BehaviorTree.Decorator.‏‫‪‏*‫*‬‬*‬‪‪‏**‬*‫‪**‪****.MoveNext()
      at (IEnumerator )
      at Buddy.BehaviorTree.Composite.Tick(Object context)
      at Buddy.BehaviorTree.PrioritySelector.‏‫‪‏*‫*‬‬*‬‪‪‏**‬*‫‪**‪****.MoveNext()
      at (IEnumerator )
      at Buddy.BehaviorTree.Composite.Tick(Object context)
      at Buddy.BehaviorTree.Decorator.‏‫‪‏*‫*‬‬*‬‪‪‏**‬*‫‪**‪****.MoveNext()
      at (IEnumerator )
      at Buddy.BehaviorTree.Composite.Tick(Object context)
      at Buddy.CommonBot.BotMain.‬*‎*‎​*****‎*‫‪‫**‪‏‎‫***()
      [22:58:28.671 N] [DefaultCombat] >> Casting << Cauterize
      [22:58:47.191 N] SW:TOR Process exited. Uh oh...
      Hopefully this helps you get this problem sorted. Just got a couple of mates into this game and they wanting to get the BOT but i'm holding them off until its stable again.
       
    19. Mikey

      Mikey New Member

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      call me dumb but i cant figure out where to put "-noveh -nolazy"
       
    20. killthenoise131

      killthenoise131 Member

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      Ditto ;(
       
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