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  • [Zekken] Avoid telegraphed attacks.

    Discussion in 'Plugins' started by Neverdyne, Dec 6, 2014.

    1. Zaylman

      Zaylman New Member

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      I'm not positive but I don't see why not. Zekken just moves out of the way of mob aoe. It shouldn't effect what ever combat rotation your using wether that be Ultima or Kupo. But I've only been using reborn buddy for a few days now so like I said I'm not positive.
       
    2. y2krazy

      y2krazy Community Developer

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      This should be the case. Zekken is not a Combat Routine (CR) and should not be doing anything with your rotation.
       
    3. matt84

      matt84 Member

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      So Great addon.. it's good to be able to avoid telegraphs...

      Quick question - is there anyway to make this not do anything if it's not standing in a telegraph... i'm running fates with large groups of adds spawning and when they do telegraphs, even when it isnt standing in them.. it goes spastic and turns around for like 5 seconds avoiding nothing. or runs around for 30 seconds avoiding all the telegraphs it's not standing in....

      so is there a way to detect only when it's actually in a telegraph?
       
    4. Neverdyne

      Neverdyne Community Developer

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      Problem is there's no way for me to know when you're in a telegraphed spell other than guessing based on the spell shape database. Rebornbuddy has no way of knowing directly from the game. So I do this buy adding the spell shape's reach value with a small buffer. Try lowering the spell shape's reach for the spells that are giving you trouble.
       
    5. matt84

      matt84 Member

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      no problem, that answers my question! thanks for the reply4
       
    6. matt84

      matt84 Member

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      Dragon Head Fates - l39 "The eyes have it" Mob: Steropes

      does 2 attacks which are circles around him, he is quite large so the telegraphs in turn are also

      10-tonze swing > big damage but you can survive
      100-tonze swing > this is a 1 shot

      [​IMG]
       
    7. 10thVongola

      10thVongola New Member

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      Hey. Thanks for the plugin seriously. This plugin has saved my character(s) plenty of times due to multiple adds. Appreciate the Work and Thanks again! Cheers!
       
    8. Mantian

      Mantian New Member

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      Sharing new Spell Shapes
      117 Shapes
       

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      Valpsjuk likes this.
    9. phaedrus

      phaedrus Member

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      Thank you m8 :)
       
    10. Sincerely

      Sincerely Member

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      Is there anyway to get this to work with combat assist, i know we dont have a full dungeon crawling script, but combat assist is close enough, but it would be nice if zekken worked with it so it was kind of like the WoW scripts where it could run dungeons avoid dmg etc.

      it currently only seems to work with orderbot.
       
    11. y2krazy

      y2krazy Community Developer

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      I've seen it work with Fate Bot, which leads me to believe it's independent of any specific BotBase. Have you tried adding dungeon spells to the database and seeing if it works?

       
    12. Neverdyne

      Neverdyne Community Developer

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      It won't work with Combat Assist because that bot base doesn't initialize the navigator, unlike Fate Bot and Order Bot which do. CA doesn't do it because it's supposed to not do any movement. In regards to dungeons, it's a bit more complicated than that. I have a few ideas on how to tackle these, but right now I'm busy on other projects I'm afraid. Nevertheless it would be a lot of work.
       
    13. y2krazy

      y2krazy Community Developer

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      Good point. I forgot that CA was basically just for rotations. ;)
       
    14. Valpsjuk

      Valpsjuk Member

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      Would it work with Mud? That seems to do some navigation, as in closing in on target etc.
       
    15. Wheredidigo

      Wheredidigo Community Developer

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      Only 2 ways to find out the answer to this:
      1. Look throught the Mud Assist code to try and find out if he initializes the navigator.
      2. Just try it out and see if it works.​

      My bet is that Neverdyne is a little to busy to go searching through the Mud Assist code at the moment, and you can definitely try it out yourself and report back if it works!
       
    16. gbkillz

      gbkillz New Member

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      nvm fixed
       
      Last edited: Jun 25, 2015
    17. Sincerely

      Sincerely Member

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      hey guys is this working with the beta? i just downloaded it and im getting this error running it with fatebot, im using ultimate CR if that helps.
       

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    18. Valpsjuk

      Valpsjuk Member

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      Nope, was some method that was broken (don't remember which one at the moment), Zekken needs to get updated to work right
       
    19. Sincerely

      Sincerely Member

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      gotcha thanks bud
       
    20. TexGamer

      TexGamer Member

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      Anyone found a work around for this, yet?
       

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