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  • Fatebot attacking boss despite 5% Minimum Setting

    Discussion in 'Rebornbuddy Support' started by scorpinot, Aug 24, 2015.

    1. scorpinot

      scorpinot Member

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      View attachment 3692 2015-08-23 20.01.txt
      Fate: bubble trouble
      Mob: Bubbly Bernie
      Area: Horizon
      Level requirements on: lv0, +5 current level
      Engage Boss Fates: 5%

      Noticed the char attempting to solo this boss after a few deaths.
       
    2. scorpinot

      scorpinot Member

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      Same area, different problem:
      Code:
      [05:01:51.712 V] [Poi.Clear] Reason: Targeted unit is dead, clearing Poi and carrying on!
      [05:01:51.779 D] [POI Set] Type: Kill, Name: Doomed Gigantoad, ObjectId: 40054A31, NpcId: 865, Location: <154.8638, 17.53689, -19.39423>
      [05:01:51.846 D] Requesting path on 140 from <139.7253, 57.12996, 5.857985> to <154.8638, 17.53689, -19.39423>
      [05:01:51.917 D] Generated path to <154.8638, 17.53689, -19.39423> in 00:00:00.0707408 ms
      [05:01:53.961 N] [Ultima] Resting...
      [05:02:12.043 D] Moving to next hop: <92.68665, 56.21912, -29.55578> (Kill Target) D: 1.954314
      [05:02:12.244 D] Moving to next hop: <92.29829, 56.12321, -32.33616> (Kill Target) D: 3.517222
      [05:02:12.710 D] Moving to next hop: <92.23725, 56.06081, -32.93808> (Kill Target) D: 1.313128
      [05:02:12.843 D] Moving to next hop: <92.44958, 55.83264, -35.44931> (Kill Target) D: 3.030275
      [05:02:13.244 D] Moving to next hop: <92.4749, 55.60654, -37.4992> (Kill Target) D: 2.680849
      [05:02:13.510 D] Requesting path on 140 from <92.4537, 55.5877, -36.42564> to <153.5429, 17.53689, 
      ...
      -12.89392>
      [05:02:51.707 D] Generated path to <157.7629, 17.53689, -12.89392> in 00:00:00.0644852 ms
      [05:02:51.709 D] Navigation reached current destination. Within 30.84834
      [05:02:51.776 D] Requesting path on 140 from <165.7457, 47.10412, -16.41587> to <157.7629, 17.53689, -12.89392>
      [05:02:51.843 D] Generated path to <157.7629, 17.53689, -12.89392> in 00:00:00.0666588 ms
      [05:02:51.974 D] Navigation reached current destination. Within 30.87164
      [05:02:52.040 D] Requesting path on 140 from <165.8587, 47.1822, -16.52662> to <157.7629, 17.53689, -12.89392>
      [05:02:52.107 D] Generated path to <157.7629, 17.53689, -12.89392> in 00:00:00.0663568 ms
      [05:02:52.110 D] Navigation reached current destination. Within 31.02394
      [05:02:52.176 D] Requesting path on 140 from <166.4719, 47.23936, -16.00495> to <157.7629, 17.53689, -12.89392>
      [05:02:52.243 D] Generated path to <157.7629, 17.53689, -12.89392> in 00:00:00.0671673 ms
      [05:02:52.376 D] Navigation reached current destination. Within 31.11208
      [05:02:52.444 D] Requesting path on 140 from <166.3414, 47.12167, -15.79282> to <157.7629, 17.53689, -12.89392>
      [05:02:52.510 D] Generated path to <157.7629, 17.53689, -12.89392> in 00:00:00.0661749 ms
      [05:02:52.575 D] Navigation reached current destination. Within 30.60419
      [05:02:52.643 D] Requesting path on 140 from <165.2332, 46.85997, -16.25039> to <157.7629, 17.53689, -12.89392>
      [05:02:52.711 D] Generated path to <157.7629, 17.53689, -12.89392> in 00:00:00.0680403 ms
      [05:02:52.908 D] Targeting Doomed Gigantoad 0x40054A31 0xFD3A340
      Char ran to a full HP boss and targeted it then did nothing. Level sync option for the fate was flashing (sync not active).
       
    3. ZeeZee

      ZeeZee Member

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      Looks like someone started the FATE then abandoned:
      In your log file:
      [04:03:06.455 N] Current fate set to 37269DA0 Name:Bubble Trouble Id:353 Icon:Boss ObjectId:E0000000 Location:<-282.1446, 14.97494, -273.5949> TimeLeft:00:11:29.5446030 Radius:40 Progress:5 Level:13 MaxLevel:18 Status:ACTIVE

      So as far as the bot's concerned it's met the min requirement of 5%
       
    4. scorpinot

      scorpinot Member

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      Blacklisting this fate (Doomed) doesn't prevent him from being targeted either and when others lower his HP the char still doesn't attack. This fate always results in a crash after it's finished due to the surrounding terrain and too many pathing requests.
       

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