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  • HB ARCHIVES: Navigation/mesh errors and problems - POST THEM HERE!--DO NOT DELETE!

    Discussion in 'Archives' started by Kickazz006, Jul 26, 2012.

    1. thebrodieman

      thebrodieman Well-Known Member Buddy Store Developer

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      [Edited by Highvoltz on Sept. 9 2015] Fixed
      [HR][/HR]
      West of the Ruins of Kra'nak, Tanaan Jungle

      There is a pit at Hotspot X="4630.415" Y="-0.7024316" Z="92.37428" with a spiral path downwards.
      The first section goes down only a short distance before we need to jump downward to continue. The first section, however, is not meshed. A jump link down can be added to connect to the path below, however you can not return up the same path. Once onto the lower section (after the jump link) then the path is fully meshed and the bot can move on as intended.

      CORRECTION: The path is traversable in both directions. No jump link needed.
       
      Last edited by a moderator: Sep 9, 2015
    2. Millz

      Millz Well-Known Member Buddy Store Developer

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      [Edited by Highvoltz on Sept. 9 2015] This has already been fixed
      [HR][/HR]

      Warsong Gulch battleground.

      Fences have been added around both of the graveyards (horde/alliance), and the bot's points on the mesh where it's allowed to jump down off the mini-cliff are partially blocked by the new fence, causing the bot to wall run and get stuck.

      *Edit* Sorry, this may have already been fixed?
       
      Last edited by a moderator: Sep 9, 2015
    3. Elyzol

      Elyzol Member

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      Garrison mine unlock

      [Edited by Highvoltz on Sept. 9 2015] Not a mesh issue but a profile one. I forward issue to the appropriate developer to look at it.
      [HR][/HR]

      While unlocking the mine in lvl3 alliance garrison my char accepts the quest but then runs right behind the building of my garden and stands there.
      moving my char manually into the mine, until it says "area: mine blabla", results in garrison hearthstone usage -.-

      View attachment 440 2015-08-23 01.43.txt

      position behind the garden building: <Hotspot X="1854.998" Y="126.2618" Z="78.37937" />

      after finishing the quest manually everything works fine (if this is any help at all)
       
      Last edited by a moderator: Sep 9, 2015
    4. Kickazz006

      Kickazz006 Well-Known Member Moderator

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      [Edited by Highvoltz on Sept. 9 2015] Fixed
      [HR][/HR]



      tanaan lvl 90 ally start
      <Hotspot X="4072.641" Y="459.7487" Z="138.1024" />

      can't path under this object
       
      Last edited by a moderator: Sep 9, 2015
    5. ZoOoOoM

      ZoOoOoM Community Developer

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      [Edited by Highvoltz on Sept. 9 2015] Fixed
      [HR][/HR]



      At the Iron Docks in Gorgrond , while dead, the bot prefers to walk over water all the way around the docks (like a 1000 yards) instead of walking 200 yards to the corpse.
      <Hotspot X="9175.711" Y="791.8961" Z="1.052415" />

      [​IMG]
       
      Last edited by a moderator: Sep 9, 2015
    6. Bounty

      Bounty Member

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      [Edited by Highvoltz on Sept. 9 2015] Doesn't provide enough information. Was the bot running against the bone? If so, please attach a screenshot and log.
      [HR][/HR]


      [GarrisonBoss]: Mesh Navigator Error: Me not moving, and MoveResult : <Moved> Me at <1414.001, -492.3531, 8.514871>, Destination : <1419.295, -490.8455, 7.784349>

      Shadowmoon Valley, southeast of Garrison (on a big piece of bone).
       
      Last edited by a moderator: Sep 9, 2015
    7. Kickazz006

      Kickazz006 Well-Known Member Moderator

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      [Edited by Highvoltz on Sept. 9 2015] Fixed
      [HR][/HR]
      ffr - stonefury cliffs - can't get onto this area <Hotspot X="7547.662" Y="4584.762" Z="162.2879" /> from <Hotspot X="7547.662" Y="4584.762" Z="162.2879" />
       
      Last edited by a moderator: Sep 9, 2015
    8. jino

      jino Member

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      [Edited by Highvoltz on Sept. 9 2015] This looks like a botbase issue. Please report in the GarrisonBoss thread.
      [HR][/HR]
      View attachment 8152 2015-09-09 07.59.txt

      Code:
      [13:19:27.906 V] Trying jump
      [13:19:29.018 N] [GarrisonBoss]: Arrived to <War Mill Entrance> at <1893.407, 238.3187, 76.63971>@2.14. Me at <1892.532, 240.2674, 76.63985>
      [13:19:29.179 N] [GarrisonBoss]: Moving to <Dwarven Bunker Work Order>[239066] at <1900.45, 244.1859, 76.60085>, Me at <1892.532, 240.2674, 76.63985>
      [13:19:29.658 N] [GarrisonBoss]: Arrived to <Dwarven Bunker Work Order> at <1900.45, 244.1859, 76.60085>@3.64. Me at <1897.484, 242.081, 76.63965>
      [13:19:29.786 N] [GarrisonBoss]: Interacting with <Dwarven Bunker Work Order> 
      [13:19:29.786 D] Interacting with Dwarven Bunker Work Order (GameObject Id: 239066)
      [13:19:30.592 N] [GarrisonBoss]: [239066] Collected Cache from <War Mill>
      [13:19:30.722 N] [GarrisonBoss]: [ Dwarven Bunker ] Shipments Update [available: 3, ready: 0, in work: 16 ]
      [13:19:30.814 N] [GarrisonBoss]: Moving to <Dalana Clarke>[89065] at <1933.351, 221.2663, 79.87244>, Me at <1897.484, 242.081, 76.63965>
      [13:19:31.937 V] We are stuck! (TPS: 14.69716, FPS: 29, Map: SMVAllianceGarrisonLevel2, loc: <1897.499, 240.4265, 76.63965>)!
      [13:19:31.949 D] Nearest game object, distance 4.78 yards
      <!--Dwarven Bunker Work Order relative to building World\wmo\Draenor\Human\6HU_Garrison_Armory_v2.wmo-->
      <GameObject model="World\Expansion05\Doodads\Human\Doodads\6HU_GARRISON_CRATE_EMPTY.m2">
        <Matrix M11="1" M12="-5.551115E-17" M13="0" M14="0" M21="5.551115E-17" M22="1" M23="0" M24="0" M31="0" M32="0" M33="1" M34="0" M41="22.5050468" M42="-7.87652445" M43="-0.0387115479" M44="1" />
      </GameObject>
      <!--Dwarven Bunker Work Order in Shadowmoon Valley zone and on SMVAllianceGarrisonLevel2 continent-->
      <GameObject model="World\Expansion05\Doodads\Human\Doodads\6HU_GARRISON_CRATE_EMPTY.m2">
        <Matrix M11="-0.9335786" M12="0.358372658" M13="0" M14="0" M21="-0.358372658" M22="-0.9335786" M23="0" M24="0" M31="0" M32="0" M33="1" M34="0" M41="1900.44971" M42="244.185913" M43="76.60085" M44="1" />
      </GameObject>
      
      [13:19:39.683 N] [GarrisonBoss]: Mesh Navigator Error: Me not moving, and MoveResult : <Moved> Me at <1905.011, 230.7737, 78.50998>, Destination : <1917.76, 221.4568, 76.9698>
      [13:19:39.683 N] [GarrisonBoss]: Please report in Mesh Thread: https://www.thebuddyforum.com/honorbuddy-forum/10827-navigation-mesh-errors-post.html
      [13:19:39.685 Q] Bot stopping! Reason: None Given
      [13:19:40.551 N] [GarrisonBoss]: EventsManager Detached
      [13:19:40.641 D] Activity: Honorbuddy Stopped
      [13:19:40.658 D] [Sharp Messenger] HB stopped.
       
      Last edited by a moderator: Sep 9, 2015
    9. ZoOoOoM

      ZoOoOoM Community Developer

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      [Edit on Oct 15 2015 by Highvoltz] No issues found at this location. Need end points to do further testing


      [HR][/HR]
      Frostfire Ridge, Stonefury Cliffs

      <Hotspot X="7457.326" Y="4801.229" Z="175.6183" />


      The bot zig-zags in this area moving back and forth while navigating through it. After lopping for a while/getting in combat it corrects itself and goes on its way.
       
      Last edited by a moderator: Oct 15, 2015
    10. hockeyfan

      hockeyfan New Member

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      [Edit on Oct 15 2015 by Highvoltz] Known issue. An internal ticket has been opened regarding this
      [HR][/HR]
      having trouble with navigation from mine to garrison from garrison to mine. For lvl 2 garrison horde. Tested via questing with created hotspots from developer console --> generate hotspots. One inside mine, second outside mine.

      Me ZoneId : 7004: Frostwall
      Me SubZoneText: Bire's Fort
      Me SubZoneId: 7210

      active Maps:
      1116: Draenor
      1330: FWHordeGarrisonLeve2new

      Code:
      Could not generate path from {5499.127, 4468.212, 140.247} to {5458.775, 4400.846, 130.0398} on map Draenor (Phase: FWHordeGarrisonLeve2new) (time used: 0 milliseconds) @ FindEndPoly
      MoveTo failed to move to the location: <5458.775, 4400.846, 130.0398>
      Goal: Moving to In Mine [Ref: "MoveTo" @line 8]
      [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedMoveTo.
      [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedMoveTo.
      Goal: Moving to Not In Mine [Ref: "MoveTo" @line 9]
      [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedMoveTo.
      
       

      Attached Files:

      Last edited by a moderator: Oct 15, 2015
    11. iHazCheezBurger

      iHazCheezBurger New Member

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      [Edit on Oct 15 2015 by Highvoltz] Fixed.
      [HR][/HR]


      Having troubles with Frostfire Ridge questing profiles.
      In Bladespire Citadel, there is a path which is now blocked by obstacles.
      This path was previously used on quest (Last Steps : Quest 33527) - Part: Climb the Chain.
      Coordinates: X="6893.826" Y="5839.869" Z="259.96"

      Could this area be added as a blackspot in the meshes please.

      View attachment 2948 2015-09-18 18.46.txt

      This is basically 2 floors below where the actual quest item is. I had to run out, fly up two stories, and manually do this part.
       
      Last edited by a moderator: Oct 15, 2015
    12. Millz

      Millz Well-Known Member Buddy Store Developer

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      [Edit on Oct 15 2015 by Highvoltz] Fixed
      [HR][/HR]
      Ashran needs re-meshing. 6.2.2 added some blockades to block paths which HB is trying to use still.

      Raised ticket with extra info + screenshots on the comm dev tracker #121.
       
      Last edited by a moderator: Oct 15, 2015
    13. GroundZero2k2

      GroundZero2k2 Member

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      [Edit on Oct 15 2015 by Highvoltz] Stuck position is in mid-air. This makes the problem not a mesh issue and I believe it to be caused by having low FPS - I see it's at 15 in log.
      [HR][/HR]



      Northrend, The Storm Peaks, The Pit of the Fang:

      Code:
      We are stuck! (<6819.35, -1502.807, 828.7805>)
      We are stuck! (<6957.392, -1698.907, 836.4058>)
      We are stuck! (<6973.242, -1707.431, 835.5942>)
      We are stuck! (<6956.167, -1698.147, 835.8782>)
      We are stuck! (<6965.129, -1706.506, 835.8078>)
      We are stuck! (<6972.543, -1718.443, 835.7178>)
      We are stuck! (<6970.102, -1716.552, 836.0738>)
      
      <Hotspot X="6906.308" Y="-1662.394" Z="856.499" />

      Bot ZigZag in mid Air
       

      Attached Files:

      Last edited by a moderator: Oct 15, 2015
    14. Studio60

      Studio60 Well-Known Member Buddy Store Developer

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      [Edit on Oct 15 2015 by Highvoltz] An internal ticket (HB-2650) has been opened for this.
      [HR][/HR]


      Location:
      Map: 669 (BlackwingDescent) || Zone: 5094 || SubZone: 0
      new WoWPoint(-139.9756, -199.0608, 8.472528)
      X="-139.9756" Y="-199.0608" Z="8.472528"

      Log:
      View attachment 10368 2015-10-15 17.55.txt

      Screenshot:
      WoWScrnShot_101515_175454.jpg vault.jpg

      The whole end boss arena down in the middle of the map seems to be unmeshed. Normal movement does not work and click to move generates targeting issues with the mobs down there (Onyxia being blacklisted). It is probably either an oversight because it doesn't look like people would have to do something down there for an outside observer or there was a problem with the rising lava below the platform. Either way, I need a fix for this. :)

      Edit: I just realized that the whole thing seems to act as an elevator. Does that mean only CTM is viable and there is nothing really I can do about my problem?

      <GameObject Name="Doodad_BlackWingV2_Elevator_Onyxia01" Entry="207834" X="-107.2132" Y="-224.6203" Z="7.033785" />
       
      Last edited by a moderator: Oct 15, 2015
    15. Studio60

      Studio60 Well-Known Member Buddy Store Developer

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      [Edit on Oct 15 2015 by Highvoltz] This has been fixed.
      [HR][/HR]

      Baradin Hold looks like the meshes still come from the time when only the right wing was open.

      Map: 757 (BaradinHold) || Zone: 5600 || SubZone: 0
      new WoWPoint(269.3985, 1384.256, 170.1918)
      X="269.3985" Y="1384.256" Z="170.1918"

      View attachment 10932 2015-10-15 20.04.txt

      WoWScrnShot_101515_200441.jpg WoWScrnShot_101515_200445.jpg
       
      Last edited by a moderator: Oct 15, 2015
    16. thebrodieman

      thebrodieman Well-Known Member Buddy Store Developer

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      Edited by Highvoltz on Oct. 24 2015] Fixed
      Shadowmoon Valley (Draenor) - Hallow's End specific mesh addition

      The new dailies added to the Garrison have brought some ships to SMV for 1 of the quests (wowhead.com/quest=39719)
      Location is X="-1193.71" Y="-328.1615" Z="17.94286"

      There are 3 ships, closest to these XYZs is the only pertinent one.
      There is a rope on the shore-side of the boat allowing jump up access. Boat layout is not meshed at this time.
       

      Attached Files:

      Last edited by a moderator: Oct 24, 2015
    17. Greybush77

      Greybush77 New Member

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      Is there anyway to get the option to disable " click to move" ? i just use the bot to do rotation ..i dont need it moving anywhere . ty
       
    18. thebrodieman

      thebrodieman Well-Known Member Buddy Store Developer

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      This section is reserved for issues regarding mesh navigation. I would redirect your question to the support section or general discussion area.
       
    19. Necro19

      Necro19 Member

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      [Edited on Jan 31, 2016] Doesn't look like this is a problem anymore
      Using Profit master and botter helper.But getting sometimes mesh problems, maybe Combat Routine or Profile error ??


      <Hotspot X="4460.772" Y="780.1835" Z="181.2523" />

      View attachment 5564 2015-10-27 16.41.txt
      error1.jpg <--- just Screen of Honorbuddy error Message like bottom posted
      WoWScrnShot_102715_170850.jpg <--- This is where he gets stucked


      [@ProfitMaster - Profile Loader 50.470]: Mesh Navigator Error: Me not moving, and MoveResult : Moved Me at <4477.792, 788.7123, 181.1373>, Destination : <4474.424, 793.717, 181.0127>
      [@ProfitMaster - Profile Loader 50.470]: Please report in Mesh Thread: https://www.thebuddyforum.com/honorbuddy-forum/10827-navigation-mesh-errors-post.html
      Bot stopping! Reason: None Given
      [@ProfitMaster - Profile Loader 50.471]: Arrived to <Neophyt der Sethekk@9ECC> [Can't Navigate(4)] at <4474.424, 793.717, 181.0127>@6.03. Me at <4477.792, 788.7123, 181.1373>
       
      Last edited by a moderator: Jan 31, 2016
    20. Studio60

      Studio60 Well-Known Member Buddy Store Developer

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      [Edited on Jan 31, 2016] Fixed:
      [HR][/HR]

      The Celestial Planetarium in Ulduar is missing its floor. It has been designed as a transparent, but walkable area consisting of an invisible mesh. The area that is walkable is marked by the glowing line visible in the screenshot. It forms the shape of a keyhole. I can not provide a log demonstrating the problem, because I already use CTM in my profile to work around the issue, but in this case the problem itself seems pretty obvious.

      Map: 603 (UlduarRaid) || Zone: 4273 || SubZone: 0
      new WoWPoint(1632.379, -235.5095, 417.323)
      X="1632.379" Y="-235.5095" Z="417.323"

      WoWScrnShot_102715_221836.jpg

      WoWScrnShot_102715_221929.jpg
       
      Last edited by a moderator: Jan 31, 2016

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