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  • Gather Tag Feature Request

    Discussion in 'Plugins' started by mistahmikey, Sep 3, 2015.

    1. mistahmikey

      mistahmikey New Member

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      Would appreciate a new tag attribute that would prevent returning the toon to where it was just before gathering started when there are no more nodes to gather, something like ReturnToStart=<true/false> and have it set to true by default to maintain the current behavior. Having it run back really makes it look like a bot - it would be nice if it could just move on from the last node it gathered.

      BTW, if this isn't the correct forum to request features, just let me know where I should be.
       
      Last edited: Sep 4, 2015
    2. Yasuko

      Yasuko Member

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      It runs back to the hotspot that is in the profile after it finds no nodes.. May be better to ask in the community dev forum if it is even possible to do
       
    3. y2krazy

      y2krazy Community Developer

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      If you set it to Loops="X" and add a last HotSpot with Radius="5", it will end at the last HotSpot in your "loop." For example, if you need to Stealth, but want to mount and move between nodes that are far enough away so you're not Stealthing for dozens of yalms. That's really the only use I've found for the need to end somewhere other than the main HotSpot.

      What are you farming that you run out of nodes to farm? I don't believe there are many situations where this is the case, unless you're using one large HotSpot to cover a large node spawn area - in that case, it may be better for you to add 3 HotSpots, no?

      ExMatt's Gather tag is working on lots of options to combat this issue, but if you're using the native Gather tag, setting a loop quantity (I usually use Loops="1" for things like this) and at least two HotSpots (with the last being Radius="5") should help avoid going back to the middle of a Radius="90" (or larger) HotSpot.
       
    4. mistahmikey

      mistahmikey New Member

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      The behavior I desire is mostly useful for the Heavensward areas, where the node "groups" (usually 2) are separated by large distances that it is best to fly between to avoid aggro. So typically, I might have 3-4 hotspots to cover the area, and in some cases, I may even ignore a single node in a group just to avoid having to stealth (especially since the other nodes are up again anyway).
       
    5. ExMatt

      ExMatt Active Member

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      My gather tag will not return to the center of a hotspot unless the hotspot is so large that the furthest game object detectable is closer than your distance to the center of the hotspot + the radius of the hotspot. (this means you can't see the entire hotspot from your location). So generally for hotspots up to 150 in size, this will probably never happen.

      https://github.com/MGramolini/ExBuddy

      Let me know if you have any requests or questions.
       

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