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  • Ultima - The Ultimate Combat Routine

    Discussion in 'Combat Routines' started by Endus, Nov 25, 2014.

    1. lilone

      lilone New Member

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      I've tried bard,smn, more than the others but still there is no option to change it to ultima over kupo </3
       
    2. lilone

      lilone New Member

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      [02:04:37.416 D] Current Locale Eng
      [02:04:37.416 N] Currently a level 57 Bard
      [02:04:37.420 D] Reloading AssemblyLoader<ff14bot.AClasses.BotBase> - Initializing
      [02:04:38.002 D] [BotManager] Botbases have been reloaded.
      [02:04:38.002 D] ChocoboTrainer v1.0.316.0
      [02:04:38.002 D] Gardening bot v1.0.316.0
      [02:04:38.002 D] Combat Assist v1.0.316.0
      [02:04:38.002 D] Fate Bot v1.0.316.0
      [02:04:38.002 D] PvP v1.0.316.0
      [02:04:38.002 D] Fishing v1.0.316.0
      [02:04:38.002 D] Grinding v1.0.316.0
      [02:04:38.002 D] Gathering v1.0.316.0
      [02:04:38.003 D] Order Bot v1.0.316.0
      [02:04:38.027 D] Reloading AssemblyLoader<ff14bot.Interfaces.IBotPlugin> - Initializing
      [02:04:38.471 D] [PluginManager] Plugins have been reloaded.
      [02:04:38.471 D] QuestDevTools v0.0.1
      [02:04:38.471 D] RebornConsole v0.0.1
      [02:04:38.472 N] Building Actioncache
      [02:04:39.837 N] Action Name:Sprint Action Id:3
      [02:04:39.837 N] Action Name:Heavy Shot Action Id:97
      [02:04:39.837 N] Action Name:Straight Shot Action Id:98
      [02:04:39.837 N] Action Name:Hawk's Eye Action Id:99
      [02:04:39.837 N] Action Name:Venomous Bite Action Id:100
      [02:04:39.837 N] Action Name:Raging Strikes Action Id:101
      [02:04:39.837 N] Action Name:Flaming Arrow Action Id:102
      [02:04:39.837 N] Action Name:Misery's End Action Id:103
      [02:04:39.837 N] Action Name:Quelling Strikes Action Id:104
      [02:04:39.837 N] Action Name:Swiftsong Action Id:105
      [02:04:39.837 N] Action Name:Quick Nock Action Id:106
      [02:04:39.837 N] Action Name:Barrage Action Id:107
      [02:04:39.837 N] Action Name:Shadowbind Action Id:108
      [02:04:39.837 N] Action Name:Blunt Arrow Action Id:109
      [02:04:39.837 N] Action Name:Bloodletter Action Id:110
      [02:04:39.837 N] Action Name:Wide Volley Action Id:111
      [02:04:39.837 N] Action Name:Repelling Shot Action Id:112
      [02:04:39.837 N] Action Name:Windbite Action Id:113
      [02:04:39.837 N] Action Name:Mage's Ballad Action Id:114
      [02:04:39.837 N] Action Name:Foe Requiem Action Id:115
      [02:04:39.837 N] Action Name:Army's Paeon Action Id:116
      [02:04:39.837 N] Action Name:Rain of Death Action Id:117
      [02:04:39.837 N] Action Name:Battle Voice Action Id:118
      [02:04:39.837 N] Action Name:Empyreal Arrow Action Id:3558
      [02:04:39.837 N] Action Name:the Wanderer's Minuet Action Id:3559
      [02:04:39.837 N] Action Name:Blood for Blood Action Id:85
      [02:04:39.837 N] Action Name:Invigorate Action Id:80
      [02:04:39.837 N] Action Name:Featherfoot Action Id:55
      [02:04:39.837 N] Action Name:Second Wind Action Id:57
      [02:04:39.837 N] Action Name:Internal Release Action Id:59
      [02:04:39.837 N] Action Name:Manasong Action Id:1568
      [02:04:39.837 N] Action Name:Farshot Action Id:1569
      [02:04:39.837 N] Action Name:Blast Shot Action Id:1570
      [02:04:39.837 N] Action Name:Enliven Action Id:1580
      [02:04:39.837 N] Action Name:Mana Draw Action Id:1583
      [02:04:39.837 N] Action Name:purify Action Id:1584
      [02:04:39.837 N] Action Name:Detect Action Id:1586
      [02:04:39.837 N] Action Name:Recouperate Action Id:1590
      [02:04:39.837 N] Done building Actioncache
      [02:04:39.861 D] Reloading AssemblyLoader<ff14bot.Interfaces.ICombatRoutine> - Initializing
      [02:04:40.296 N] Compiler Error: error CS1508: Resource identifier 'UltimaCR.Properties.Resources.resources' has already been used in this assembly
      [02:04:40.334 D] [RoutineManager] Routines have been reloaded. Current class-specific list:
      [02:04:40.334 D] Kupo [ArcherBard] v1.0.316.0
      [02:04:40.336 N] [Kupo] Starting Kupo [ArcherBard]
      [02:04:40.354 N] [Kupo] Old context:None CurrentContext:Normal
      [02:04:40.363 D] Replaced hook [Kupo.Combat] 25634974-c16a-468a-92db-422197cf2c6e
      [02:04:40.364 D] Replaced hook [Kupo.Pull] 02ed3647-17e0-44e5-bd7d-3e32dd099dbd
      [02:04:40.365 D] Replaced hook [Kupo.Rest] 4a73f21c-0e69-4ffb-8799-96f25bea43c2
      [02:04:40.365 D] Replaced hook [Kupo.CombatBuffs] 6f6ca844-0e02-4ed0-b7b9-ae6892de8fab
      [02:04:40.365 D] Replaced hook [Kupo.Heal] 44041297-344d-403e-93ae-7686796bf196
      [02:04:40.365 D] Replaced hook [Kupo.PreCombatBuffs] e4a1560a-c4ef-4a9b-96ce-a0819fa4873c
      [02:04:40.365 N] (Kupo) Verified behaviors can be created!
      [02:04:40.365 N] [Kupo] Initialization complete!
      [02:04:40.366 D] Replaced hook [PreCombatBuff] 0077ac88-25e8-4d23-9b66-f5bb5b1718ed
      [02:04:40.366 D] Replaced hook [Heal] 52dabfa8-196d-4511-b2e1-7221b2b1daeb
      [02:04:40.366 D] Replaced hook [Pull] 26154a60-1543-4410-82d4-a36493113280
      [02:04:40.366 D] Replaced hook [CombatBuff] 19bec3b7-243d-4dd0-a3f6-b73397658187
      [02:04:40.366 D] Replaced hook [Combat] 95b860db-18a9-4a01-be77-a354600a59ee
      [02:04:40.366 D] Replaced hook [Rest] 2636ad7a-5172-4a23-8c0c-8dfc02ff66f0
       
    3. lilone

      lilone New Member

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      oki fixed it, svn update added another ultimacr folder inside the one I had, just deleted and it was fixed
       
      Last edited: Sep 4, 2015
    4. indoh

      indoh New Member

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      Im sorry if I read this wrong. Are you saying you spiked 1700 with this CR?
       
    5. Getnsidewayz

      Getnsidewayz New Member

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      Not with this current routine method/behavior. I have not tried out the new updates. The method/routine im using does spike 1700+ in A1S and finishing the fight around 950ish.
       
    6. schopenhauer

      schopenhauer Member

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      How is the MCH CR, does it have buff alignment options?
       
    7. Classy

      Classy New Member

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      Hi, is there a way to disable AoE for ninja's in the Ultime CR?
       
    8. exaccuss

      exaccuss Active Member

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      Have you tried switching it to single target mode?
       
    9. Johj

      Johj New Member

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      You probably have Smart Mode enabled, switch to Single Target, since I think Smart Mode automatically starts using AOE abilities when enemy count is 3+
       
    10. Vanni127

      Vanni127 Member

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      Hey guys, can this AST routine heal parties? I know it self heals like a boss...but I don't want to go into a party unless I know it can heal others.
       
    11. Ken512

      Ken512 Member

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      If it doesn't heal your choco, it doesn't heal your party.
       
    12. Vanni127

      Vanni127 Member

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      That's what I was afraid of. Thanks.
       
    13. tishat

      tishat Member

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      the FFXIV all in one is pretty good for healing
       
    14. Vanni127

      Vanni127 Member

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      it is, yeah. I found that out.

      Only issue I have with it is it doesn't do the cards even with their options checked. But doing it manually isn't too bad.
       
    15. Calleil

      Calleil Member

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      Does anyone have the Dragoon files updated to include all the defensives and whatnot for solo farming? Pretty please? :)
       
    16. Trittium

      Trittium New Member

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      any reason ultima doesnt utilize buff abilities?
       
    17. Trittium

      Trittium New Member

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      for example blood bath forsight beserk
       
    18. Trittium

      Trittium New Member

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      that and for some reason when i enter a fight with lets say 7 enemies right. the bot will run in hit one. now tries to dodge all aoe.. great no biggie so far. issue is on reentry into the fight it will try to hit a new mob. now if it just targeted the original and just killed one off after the other id actually live through most fights :\
       
    19. schopenhauer

      schopenhauer Member

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      I am ok with doing the buffs on my own for WAR but would it be possible to have the bot switch rotations depending on which stance you're in? Path is so situational I'd prefer not to even have it in the routine and simply use it myself when the bot is at the maim point. Is there an easy way to remove it from the CR so I don't break the whole thing so it just rotates between HS>MAIM>SE -> HS>SS>BB and leaves the SP out?
       
    20. olina

      olina New Member

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      hi guys, this might be stupid question, how to checkbox cross-classs skill ?
      :(
       

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