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  • [Orderbot][All Crafting Jobs] Lucis Turnin Tokens / 3star 40durability items

    Discussion in 'Other Profiles' started by iyake, Feb 1, 2015.

    1. Calleil

      Calleil Member

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      I was wondering if the logic on this could be adjusted for level 58-60+ and starred crafting. I've been using it for leveling because of the high quality it can achieve - giving better exp than a profile that can't do ToT. Around level 58 though it gets a bit wonky, finishing with a CSII instead of running the finisher to use the 8-11 stacks of IQ. I went into the .CS file and made a few adjustments to it, it compiled the changes and away we went.

      99.9% not my code, all props to Iyake for a super project that I just meddled with out of pure crafting exp greed.

      Here's what I did, though it's really sloppy... any improvements would be appreciated. This Finisher chunk of code comes from the Craft Behaviors folder, in the middle of the Craft3Star40DuraTag.cs file.


      Code:
       public async Task<bool> Finisher() {
                  // in the rare instance that we get an Excellent right at the start
                  // and already have SHII from the main rotation, just hit BB and go
                  if (Condition == Excellent && SteadyHandIIRemaining > 0) {
                      await CraftAction("Byregot's Blessing");
                      await CraftAction("Careful Synthesis II");
                      await CraftAction("Careful Synthesis II");
                      return true;
                  }
      
      
                  // if rotation ended with a 4+ stack of SHII, no need to refresh
                  if (SteadyHandIIRemaining < 4) {
                      await CraftAction("Steady Hand");
                      if (Condition == Good) {
                          await CraftAction("Tricks of the Trade");
                      }
                  }
      
                  if (Condition == Excellent) {
                      await CraftAction("Byregot's Blessing");
                      await CraftAction("Careful Synthesis II");
                      await CraftAction("Careful Synthesis II");
                      return true;
                  }
      
                  if (CPInSteps(1) >= 56)   
                      await CraftAction("Great Strides");
      
                  if (Condition == Excellent || Condition == Good || Condition == Normal || Condition == Poor) {  // added conditionals
                      await CraftAction("Byregot's Blessing");
                      await CraftAction("Careful Synthesis II");
                      await CraftAction("Careful Synthesis II");
                      return true;
                  }
      
                  if (CPInSteps(1) >= 42)  
                      await CraftAction("Innovation");
      
                  if (Condition == Excellent || Condition == Good || Condition == Normal || Condition == Poor)  {  //added conditionals
                      await CraftAction("Byregot's Blessing");
                      await CraftAction("Careful Synthesis II");
                      await CraftAction("Careful Synthesis II");
                      return true;
                  }
      
                  // Used to use a CSII before the BB to fish for a Good/Excellent.
                  await CraftAction("Byregot's Blessing");
                  await CraftAction("Careful Synthesis II"); 
      		    await CraftAction("Careful Synthesis II");
      			
                  return true;
              }
      Seems to be functional, I've been watching it go at a stack of adamantite nuggets with the code above, and it's hitting the finisher now. still get an occasional hangup where it has 3 stacks of manipulation, and 5 dura, and stops instead of just hitting rapid to finish it, but may have something to do with most of these crafts being 35 dura, not sure on that. Any thoughts or suggestions?
       
      Last edited: Sep 9, 2015
    2. Ken512

      Ken512 Member

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      You can just lower the rapid synths used in the opener by changing the RapidsUsed value in line 192
      Code:
              public async Task<bool> MainAction() {
                  if (RapidsUsed == 0) {
                      await CraftAction("Hasty Touch");
                  } else {
                      await CraftAction("Rapid Synthesis");
                  }
      
                  return true;
              }
      
      That way you will always finish with no durability left.

      You might also want to change the rapids to cs2 by changing the "Rapid Synthesis" in lines 195 and 233 to "Careful Synthesis II"
       
      Last edited: Sep 10, 2015
    3. Calleil

      Calleil Member

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      Nice call. Works like a charm. Thanks :)

      Any thoughts on higher dura crafts using this? Haven't tried it yet, maybe I'll poke it a bit.
       
    4. Calleil

      Calleil Member

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      So, I poked it. Just changing the original amount of rapid synths to start with, (RapidsUsed == 0) to (RapidsUsed == 2) allows for doing HQ 70 dura crafts. As a reference, my gear atm is nothing special, 658 craftmanship, 573 control. Doing Marron Glace collectibles for blue scrips super easy with all NQ mats.

      Once again, hats off to Iyake on some really useful code.
       
    5. fantasticfantasy

      fantasticfantasy Member

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      For the Craft Behaviors folder. Where do I make this.. in the rebornbuddy main folder.. or in one of the sub folders?
       
    6. Ken512

      Ken512 Member

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      Right next to the xml.
       
    7. tishat

      tishat Member

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      Any of you guys manage to make a profile for 1 star Makers Mark stuff? Ideally with reclaim if it fails too many makers / hasty's :p

      I realize there's a lot of factors for 1 start, was just wondering
       
    8. Ken512

      Ken512 Member

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      There is some code here for the old master books II turn-ins that uses piece by piece and reclaim effectively you might want to take a look at.
       
      Last edited: Sep 13, 2015
    9. tishat

      tishat Member

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      damn.. those are crazy.. Thanks man
       
    10. fantasticfantasy

      fantasticfantasy Member

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      haha. So I finally got to trying this out.. and all it does is finish the synth on the first move -_-.
       
    11. Ken512

      Ken512 Member

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    12. fantasticfantasy

      fantasticfantasy Member

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    13. tishat

      tishat Member

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      Logs and info =)
       
    14. fantasticfantasy

      fantasticfantasy Member

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      Opps. Thanks here they are.
       

      Attached Files:

    15. Calleil

      Calleil Member

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      Like Ken said in an earlier post, this will work for you as well. You are using a rapid synth right at the beginning, which is great for high difficulty crafts, but not what you are crafting in your logs.



       
    16. fantasticfantasy

      fantasticfantasy Member

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      Ok... so it was working fine.. but all of a sudden it is doing it again. -_-. This time it will start with CZ, SH2 and then go straight to full progress -_-.
       
      Last edited: Sep 25, 2015
    17. iyake

      iyake Member

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      This really wasn't made for the HW recipes. It's much better to use Precise touch instead of a ToT now for good/excellent, so this whole method should no longer be used.

      I have some new craft tags, but they're tied to other projects and you wouldn't be able to drop them into a plugin and run them. I'll release them when they're cleaned up.

      In the meantime, I suggest you try https://www.thebuddyforum.com/rebor...rafting-profiles-35-40-70-80-dur-recipes.html
       

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