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  • [Plugin] MapRunner

    Discussion in 'Archives' started by ExVault, Oct 27, 2014.

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    1. ozgun311

      ozgun311 Member

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      I have a suggestion i would be really happy if you can add this option (if its possible). I want to use my vaal skill only when we see a boss(unique mob).

      Edit: Btw is it just me or standard vaal skill cast in oldroutine waits some time after casting vaal skill?(I have faster casting with that and i can almost walk immediatly after pressing skill) Sometimes i die because of that so i cant use vaal skills anymore :/
       
      Last edited: Nov 5, 2015
    2. toNyx

      toNyx Well-Known Member

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      Yep it does wait, tho it's the CR not maprunner, wrong thread.
       
    3. anderson318

      anderson318 New Member

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      I've noticed the bot will run through the entire map to clear a few mobs.. is there any where or way I could edit it to change the 'monsters remaining' so it doesnt have to 100% the map? set like 10 or 20 for it and the runs would be alot faster? sorry if this has been brought up before lol
       
    4. ExVault

      ExVault Moderator Moderator Buddy Core Dev

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      Its explained in the "How plugin explores a map" article on the first page.
       
    5. anderson318

      anderson318 New Member

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      I got it :) thanks for the fast reply
       
    6. roneo1

      roneo1 Member

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      ExVault there's something I'm unclear on. On a crypt map for example, which is a regular map, no boss room or levels just a plain area with the boss on it as well, the bot killed the boss and then continued to explore to 99%, shouldn't it only explore up to 85% after killing the boss?

      I mean it killed the boss and then tpd'd sold etc, and returned and explored all the way, is there something I'm missing?

      [MapExplorationTask] Explored percent: 99%. Map boss was found. Exploration task is not needed anymore.
      [MapExplorationCompleteTask] Now finishing the map run.
       
    7. ExVault

      ExVault Moderator Moderator Buddy Core Dev

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      TrackMobTask had some monsters left. To be 100% sure, post a full log.
       
    8. uupiits

      uupiits Member

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      Sometimes using laboratory it gets in loop by making portal next to waypoint, goes to act 3 goes to lab goes to act 3 and again to lab, keep using portal it made next to waypoint.
       
    9. ExVault

      ExVault Moderator Moderator Buddy Core Dev

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      In MapRunner, there is no logic for creating portals inside eternal laboratory, it always uses waypoint. You have some conflicting plugin that keeps doing that.
       
    10. wittle

      wittle Member

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      Compiler Error: warning CS2029: Invalid value for '/define'; '' is not a valid identifier
      Compiler Error: c:\Users\Alba\Desktop\New folder (2)\Plugins\Helpers\UpdateQuestStates.cs(10,30) : error CS0234: The type or namespace name 'QuestPluginSettings' does not exist in the namespace 'QuestPlugin' (are you missing an assembly reference?)
      Compiler Error: warning CS2029: Invalid value for '/define'; '' is not a valid identifier
      Compiler Error: c:\Users\Alba\Desktop\New folder (2)\Plugins\MapRunner\MapExplorationTask.cs(27,33) : warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
      Compiler Error: c:\Users\Alba\Desktop\New folder (2)\Plugins\MapRunner\MapInfo.cs(21,23) : error CS0117: 'MapRunner.MapRunner' does not contain a definition for 'MapChosen'
      Compiler Error: c:\Users\Alba\Desktop\New folder (2)\Plugins\MapRunner\MapRunner.cs(124,33) : warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.



      haven't changed anything to the maprunner... seems not active anymore :/
       
    11. ExVault

      ExVault Moderator Moderator Buddy Core Dev

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      wittle
      If you wanna update the MapRunner, please, do not overwrite the old plugin folder. Just completely delete it and download the new one.

      p.s. It also seems you have the same problem with QuestPlugin.
       
    12. wittle

      wittle Member

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      So that's what i was doing wrong... thx alot, you're the best! Ow.. wait.. Tonyx is the best... what to do... >.>
       
    13. toNyx

      toNyx Well-Known Member

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      We're all the best ! <3 TOGETHER AS ONE !
       
    14. wittle

      wittle Member

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      I couldn't put it better :p
       
    15. Plugreg

      Plugreg New Member

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      It`s possible to skip allways the bossroom?
       
    16. Unknown Buddy

      Unknown Buddy Member

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      Should be possible. Just add every map that has a boss room to the Ignore Boss Room list.
       
    17. dbuddy2

      dbuddy2 New Member

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      is it possible to provide more details for death statistics?

      anyone with a range build might share his blacklist?

      channel
      pit
      (both of them still stuck behaviour?)
      desert


      i found out too late that desert map with the boss is killing my toon too often ;)
      skipping desert map increased exp gain a lot.
       
    18. Unknown Buddy

      Unknown Buddy Member

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    19. Northern Light

      Northern Light Member

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      My question, is it possible to add same as on the map tab the Affix for:
      x% of Elemental Damage taken reflected to Attacker "Elemental Thorns" for any singel Monster?

      So like there is an Monster which got the affix of Elemental Damage taken reflected to Attacker,
      the bot just skipp this monster - and lets say an area of x around it, so the attacks do not hit the monster.

      Dunno if you understand what I wanna say :D
       
    20. ExVault

      ExVault Moderator Moderator Buddy Core Dev

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      Avoid that via maprunner? - No.
      If that was a general question "is it possible to code?" - yes, iterating over mob affixes is quite simple.
       
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