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  • Default Combat Test Edition

    Discussion in 'Archives' started by wired203, Mar 14, 2016.

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    1. lonestr

      lonestr New Member

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      hey wired, I will start working on the merc healing testing, sorry just saw the update today. Very excited to get this working, will let you know results. BTW, thanks to all that are actively working on making this bot even better :)
       
    2. Cryogenesis

      Cryogenesis Moderator Moderator

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      Are you testing healing only with build 12?
      As my Trooper Assault Specialist doesnt attack.
       
    3. wired203

      wired203 Community Developer

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      No it's everything, I ran my grind combat profile last night before I updated the SVN. Are you using strait Combat profile which is empty? You need to select a target with that one.
       
    4. Cryogenesis

      Cryogenesis Moderator Moderator

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      Weird, it doesn't engage in combat, its just selects target and does nothing
       
    5. wired203

      wired203 Community Developer

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      I tested it with a Powertech last night before shipping. Are you using a grind profile, combat bot, combat bot with movement?
       
    6. Cryogenesis

      Cryogenesis Moderator Moderator

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      A Grind profile, which has run on multiple toons, even with the basic DC thats shipped with the latest version.

      Here is my log, it craps out on Spell.cs Line 78
      Code:
      2016-03-30 18:47:28,493 [1] INFO  MainWindow - Starting Buddy Wing v1.0.1310.898
      2016-03-30 18:47:29,332 [1] INFO  GlobalSettings - Global settings have been saved.
      2016-03-30 18:47:41,152 [1] INFO  GlobalSettings - Global settings have been saved.
      2016-03-30 18:47:41,671 [6] INFO  MainWindow - Logging in...
      2016-03-30 18:47:41,880 [6] INFO  MainWindow - T: XXXXXX H: XXXXXX
      2016-03-30 18:47:41,882 [6] INFO  MainWindow - Login Success!
      2016-03-30 18:47:41,907 [7] INFO  MainWindow - First CPU: Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz
      2016-03-30 18:47:41,907 [7] INFO  MainWindow - OS Version: Windows NT 6.2.9200.0
      2016-03-30 18:47:41,907 [7] INFO  MainWindow - App Path: XXXXX\BuddyWing 1.0.1310.898\Buddywing.exe
      2016-03-30 18:47:42,675 [7] INFO  NodeManager - NodeManager update has completed.
      2016-03-30 18:47:43,042 [1] INFO  CharacterSettings - Character settings have been saved.
      2016-03-30 18:47:43,062 [7] INFO  MainWindow - User is a Trooper
      2016-03-30 18:47:45,320 [7] INFO  MainWindow - Advanced Class: Commando / Discipline: AssaultSpecialist
      2016-03-30 18:47:45,320 [7] INFO  MainWindow - Routine Path: Routines
      2016-03-30 18:47:46,576 [7] INFO  InventoryManagerItem - Medpac  Created!
      2016-03-30 18:47:46,596 [7] INFO  Logging - [DefaultCombat] Level: 61
      2016-03-30 18:47:46,597 [7] INFO  Logging - [DefaultCombat] Class: Trooper
      2016-03-30 18:47:46,597 [7] INFO  Logging - [DefaultCombat] Advanced Class: Commando
      2016-03-30 18:47:46,627 [7] INFO  Logging - [DefaultCombat] Discipline: AssaultSpecialist
      2016-03-30 18:47:46,658 [7] INFO  Logging - [DefaultCombat] [Hot Key][F7] Toggle AOE
      2016-03-30 18:47:46,659 [7] INFO  Logging - [DefaultCombat] [Hot Key][F8] Pause Rotation
      2016-03-30 18:47:46,659 [7] INFO  Logging - [DefaultCombat] [Hot Key][F12] Set Tank
      2016-03-30 18:47:46,659 [7] INFO  Logging - [DefaultCombat] Rotation Selected : Commando Assault Specialist
      2016-03-30 18:47:46,706 [7] INFO  BotMain - Chose DefaultCombat as your combat routine.
      2016-03-30 18:47:46,707 [7] INFO  Logging - [DefaultCombat] Level: 61
      2016-03-30 18:47:46,707 [7] INFO  Logging - [DefaultCombat] Class: Trooper
      2016-03-30 18:47:46,708 [7] INFO  Logging - [DefaultCombat] Advanced Class: Commando
      2016-03-30 18:47:46,738 [7] INFO  Logging - [DefaultCombat] Discipline: AssaultSpecialist
      2016-03-30 18:47:46,767 [7] INFO  Logging - [DefaultCombat] [Hot Key][F7] Toggle AOE
      2016-03-30 18:47:46,768 [7] INFO  Logging - [DefaultCombat] [Hot Key][F8] Pause Rotation
      2016-03-30 18:47:46,768 [7] INFO  Logging - [DefaultCombat] [Hot Key][F12] Set Tank
      2016-03-30 18:47:46,768 [7] INFO  Logging - [DefaultCombat] Rotation Selected : Commando Assault Specialist
      2016-03-30 18:47:47,071 [7] INFO  MainWindow - There are 1 plugins.
      2016-03-30 18:47:47,076 [1] INFO  MainWindow - Sell quality set to Premium.
      2016-03-30 18:47:47,083 [7] INFO  MainWindow - Buddy Wing: The Old Robot is ready!
      2016-03-30 18:47:47,083 [7] INFO  MainWindow - You can use the F9 key to pause and unpause the bot, and F10 to stop or start it while in-game.
      2016-03-30 18:47:55,056 [1] INFO  BotMain - Current bot set to Grind Bot
      2016-03-30 18:47:55,060 [1] INFO  CharacterSettings - Character settings have been saved.
      2016-03-30 18:47:55,060 [1] INFO  ProfileManager - Loaded profile XXXXXXXX
      2016-03-30 18:48:46,086 [1] INFO  BotMain - Reloading the NodeManager..
      2016-03-30 18:48:46,588 [1] INFO  NodeManager - NodeManager update has completed.
      2016-03-30 18:48:46,588 [1] INFO  BotMain - Forcing profile reload. -- Temporary fix for behavior cache issues during start/stop.
      2016-03-30 18:48:46,705 [1] INFO  BotMain - Current bot set to Grind Bot
      2016-03-30 18:48:46,709 [1] INFO  CharacterSettings - Character settings have been saved.
      2016-03-30 18:48:46,709 [1] INFO  ProfileManager - Loaded profile XXXXXXXX
      2016-03-30 18:48:49,494 [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
      2016-03-30 18:48:49,495 [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
      2016-03-30 18:48:49,519 [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
      2016-03-30 18:48:49,519 [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
      2016-03-30 18:48:49,519 [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
      2016-03-30 18:48:51,546 [Main Bot Thread] INFO  BrainBehavior - Mounting failed; won't try again for 5 minutes.
      2016-03-30 18:48:53,280 [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
      2016-03-30 18:48:53,280 [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
      2016-03-30 18:48:53,284 [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
      2016-03-30 18:48:53,284 [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
      2016-03-30 18:48:53,284 [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
      2016-03-30 18:48:53,284 [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
      2016-03-30 18:48:53,285 [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
      2016-03-30 18:48:53,285 [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
      2016-03-30 18:48:53,285 [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
      2016-03-30 18:48:53,285 [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
      2016-03-30 18:48:53,286 [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
      2016-03-30 18:48:53,286 [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
      2016-03-30 18:48:53,286 [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
      2016-03-30 18:48:53,287 [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
      2016-03-30 18:48:53,287 [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
      2016-03-30 18:48:53,287 [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
      2016-03-30 18:48:53,288 [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
      2016-03-30 18:48:53,288 [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
      2016-03-30 18:48:53,288 [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
      2016-03-30 18:48:53,288 [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
      2016-03-30 18:48:53,289 [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
      2016-03-30 18:48:53,289 [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
      2016-03-30 18:48:53,289 [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
      2016-03-30 18:48:53,289 [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
      2016-03-30 18:48:53,290 [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
      2016-03-30 18:48:53,290 [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
      2016-03-30 18:48:53,290 [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
      2016-03-30 18:48:59,797 [1] INFO  BotMain - Reason: 
      2016-03-30 18:48:59,843 [Main Bot Thread] INFO  BotMain - Bot Thread Ended. Was this requested?
      2016-03-30 18:49:01,904 [1] INFO  BotMain - We slept way too long waiting for the bot thread to give control back. Aborting thread. Client may crash!
      2016-03-30 18:49:01,905 [1] INFO  Poi - [Poi.Clear] Reason: Bot Stopped
      2016-03-30 18:49:06,816 [1] INFO  MainWindow - Saving settings..
      2016-03-30 18:49:06,822 [1] INFO  CharacterSettings - Character settings have been saved.
      2016-03-30 18:49:06,829 [1] INFO  GlobalSettings - Global settings have been saved.
      2016-03-30 18:49:08,167 [1] INFO  BotMain - Reloading the NodeManager..
      2016-03-30 18:49:08,666 [1] INFO  NodeManager - NodeManager update has completed.
      2016-03-30 18:49:08,666 [1] INFO  BotMain - Forcing profile reload. -- Temporary fix for behavior cache issues during start/stop.
      2016-03-30 18:49:08,781 [1] INFO  BotMain - Current bot set to Grind Bot
      2016-03-30 18:49:08,784 [1] INFO  CharacterSettings - Character settings have been saved.
      2016-03-30 18:49:08,784 [1] INFO  ProfileManager - Loaded profile XXXXXXXX
      2016-03-30 18:49:14,612 [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
      2016-03-30 18:49:14,637 [Main Bot Thread] ERROR BrainBehavior - System.Exception: Function GetHealth does not exist.
         bij ?????????????????????????????????????????.?????????????????????????????????????????.?????????????????????????????????????????[](Boolean , String , Object[] )
         bij Buddy.Swtor.Objects.TorObject.CallScript[T](Boolean hasReturnValue, String function, Object[] args)
         bij Buddy.Swtor.Objects.TorCharacter.get_Health()
         bij Buddy.Swtor.Objects.TorCharacter.get_IsDead()
         bij Buddy.Swtor.Objects.TorNpc.get_IsLootable()
         bij Buddy.CommonBot.DefaultLootTargetingProvider.?????????????????????????????????????????.????????????????????????????????????????(TorNpc )
         bij System.Linq.Enumerable.<>c__DisplayClass6_0`1.<CombinePredicates>b__0(TSource x)
         bij System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
         bij System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
         bij System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
         bij Buddy.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight()
         bij Buddy.CommonBot.Targeting.Pulse()
         bij Buddy.CommonBot.Logic.BrainBehavior.?????????????????????????????????????????()
      2016-03-30 18:49:15,807 [Main Bot Thread] ERROR BrainBehavior - System.Exception: Function GetHealth does not exist.
         bij ?????????????????????????????????????????.?????????????????????????????????????????.?????????????????????????????????????????[](Boolean , String , Object[] )
         bij Buddy.Swtor.Objects.TorObject.CallScript[T](Boolean hasReturnValue, String function, Object[] args)
         bij Buddy.Swtor.Objects.TorCharacter.get_Health()
         bij Buddy.Swtor.Objects.TorCharacter.get_IsDead()
         bij Buddy.Swtor.Objects.TorNpc.get_IsLootable()
         bij Buddy.CommonBot.DefaultLootTargetingProvider.?????????????????????????????????????????.????????????????????????????????????????(TorNpc )
         bij System.Linq.Enumerable.<>c__DisplayClass6_0`1.<CombinePredicates>b__0(TSource x)
         bij System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
         bij System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
         bij System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
         bij Buddy.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight()
         bij Buddy.CommonBot.Targeting.Pulse()
         bij Buddy.CommonBot.Logic.BrainBehavior.?????????????????????????????????????????()
      2016-03-30 18:49:16,218 [Main Bot Thread] ERROR BrainBehavior - System.Exception: Function GetHealth does not exist.
         bij ?????????????????????????????????????????.?????????????????????????????????????????.?????????????????????????????????????????[](Boolean , String , Object[] )
         bij Buddy.Swtor.Objects.TorObject.CallScript[T](Boolean hasReturnValue, String function, Object[] args)
         bij Buddy.Swtor.Objects.TorCharacter.get_Health()
         bij Buddy.Swtor.Objects.TorCharacter.get_IsDead()
         bij Buddy.Swtor.Objects.TorNpc.get_IsLootable()
         bij Buddy.CommonBot.DefaultLootTargetingProvider.?????????????????????????????????????????.????????????????????????????????????????(TorNpc )
         bij System.Linq.Enumerable.<>c__DisplayClass6_0`1.<CombinePredicates>b__0(TSource x)
         bij System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
         bij System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
         bij System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
         bij Buddy.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight()
         bij Buddy.CommonBot.Targeting.Pulse()
         bij Buddy.CommonBot.Logic.BrainBehavior.?????????????????????????????????????????()
      2016-03-30 18:49:16,989 [Main Bot Thread] ERROR BrainBehavior - System.Exception: Function GetHealth does not exist.
         bij ?????????????????????????????????????????.?????????????????????????????????????????.?????????????????????????????????????????[](Boolean , String , Object[] )
         bij Buddy.Swtor.Objects.TorObject.CallScript[T](Boolean hasReturnValue, String function, Object[] args)
         bij Buddy.Swtor.Objects.TorCharacter.get_Health()
         bij Buddy.Swtor.Objects.TorCharacter.get_IsDead()
         bij Buddy.Swtor.Objects.TorNpc.get_IsLootable()
         bij Buddy.CommonBot.DefaultLootTargetingProvider.?????????????????????????????????????????.????????????????????????????????????????(TorNpc )
         bij System.Linq.Enumerable.<>c__DisplayClass6_0`1.<CombinePredicates>b__0(TSource x)
         bij System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
         bij System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
         bij System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
         bij Buddy.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight()
         bij Buddy.CommonBot.Targeting.Pulse()
         bij Buddy.CommonBot.Logic.BrainBehavior.?????????????????????????????????????????()
      2016-03-30 18:49:18,304 [Main Bot Thread] ERROR BrainBehavior - System.Exception: Function GetHealth does not exist.
         bij ?????????????????????????????????????????.?????????????????????????????????????????.?????????????????????????????????????????[](Boolean , String , Object[] )
         bij Buddy.Swtor.Objects.TorObject.CallScript[T](Boolean hasReturnValue, String function, Object[] args)
         bij Buddy.Swtor.Objects.TorCharacter.get_Health()
         bij Buddy.Swtor.Objects.TorCharacter.get_IsDead()
         bij Buddy.Swtor.Objects.TorNpc.get_IsLootable()
         bij Buddy.CommonBot.DefaultLootTargetingProvider.?????????????????????????????????????????.????????????????????????????????????????(TorNpc )
         bij System.Linq.Enumerable.<>c__DisplayClass6_0`1.<CombinePredicates>b__0(TSource x)
         bij System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
         bij System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
         bij System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
         bij Buddy.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight()
         bij Buddy.CommonBot.Targeting.Pulse()
         bij Buddy.CommonBot.Logic.BrainBehavior.?????????????????????????????????????????()
      2016-03-30 18:49:18,422 [Main Bot Thread] ERROR BrainBehavior - System.Exception: Function GetHealth does not exist.
         bij ?????????????????????????????????????????.?????????????????????????????????????????.?????????????????????????????????????????[](Boolean , String , Object[] )
         bij Buddy.Swtor.Objects.TorObject.CallScript[T](Boolean hasReturnValue, String function, Object[] args)
         bij Buddy.Swtor.Objects.TorCharacter.get_Health()
         bij Buddy.Swtor.Objects.TorCharacter.get_IsDead()
         bij Buddy.Swtor.Objects.TorNpc.get_IsLootable()
         bij Buddy.CommonBot.DefaultLootTargetingProvider.?????????????????????????????????????????.????????????????????????????????????????(TorNpc )
         bij System.Linq.Enumerable.<>c__DisplayClass6_0`1.<CombinePredicates>b__0(TSource x)
         bij System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
         bij System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
         bij System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
         bij Buddy.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight()
         bij Buddy.CommonBot.Targeting.Pulse()
         bij Buddy.CommonBot.Logic.BrainBehavior.?????????????????????????????????????????()
      2016-03-30 18:49:20,528 [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
      2016-03-30 18:49:20,532 [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
      2016-03-30 18:49:20,549 [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
      2016-03-30 18:49:20,554 [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
      2016-03-30 18:49:20,604 [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
      2016-03-30 18:49:20,604 [Main Bot Thread] ERROR BrainBehavior - System.Exception: DbOffset is Zero.
         bij ?????????????????????????????????????????.?????????????????????????????????????????.?????????????????????????????????????????[](UInt64 , HeroType )
         bij Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forcedType)
         bij Buddy.Swtor.Objects.TorCharacter.get_Health()
         bij Buddy.Swtor.Objects.TorCharacter.get_IsDead()
         bij Buddy.Swtor.Objects.TorNpc.get_IsLootable()
         bij Buddy.CommonBot.DefaultLootTargetingProvider.?????????????????????????????????????????.????????????????????????????????????????(TorNpc )
         bij System.Linq.Enumerable.<>c__DisplayClass6_0`1.<CombinePredicates>b__0(TSource x)
         bij System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
         bij System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
         bij System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
         bij Buddy.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight()
         bij Buddy.CommonBot.Targeting.Pulse()
         bij Buddy.CommonBot.Logic.BrainBehavior.?????????????????????????????????????????()
      2016-03-30 18:49:21,703 [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
      2016-03-30 18:49:21,724 [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
      2016-03-30 18:49:21,725 [Main Bot Thread] ERROR BrainBehavior - System.Exception: DbOffset is Zero.
         bij ?????????????????????????????????????????.?????????????????????????????????????????.?????????????????????????????????????????[](UInt64 , HeroType )
         bij Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forcedType)
         bij Buddy.Swtor.Objects.TorCharacter.get_Health()
         bij Buddy.Swtor.Objects.TorCharacter.get_IsDead()
         bij Buddy.Swtor.Objects.TorNpc.get_IsLootable()
         bij Buddy.CommonBot.DefaultLootTargetingProvider.?????????????????????????????????????????.????????????????????????????????????????(TorNpc )
         bij System.Linq.Enumerable.<>c__DisplayClass6_0`1.<CombinePredicates>b__0(TSource x)
         bij System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
         bij System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
         bij System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
         bij Buddy.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight()
         bij Buddy.CommonBot.Targeting.Pulse()
         bij Buddy.CommonBot.Logic.BrainBehavior.?????????????????????????????????????????()
      2016-03-30 18:49:22,519 [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
      2016-03-30 18:49:22,557 [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
      2016-03-30 18:49:22,564 [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
      2016-03-30 18:49:22,564 [Main Bot Thread] ERROR BrainBehavior - System.Exception: DbOffset is Zero.
         bij ?????????????????????????????????????????.?????????????????????????????????????????.?????????????????????????????????????????[](UInt64 , HeroType )
         bij Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forcedType)
         bij Buddy.Swtor.Objects.TorCharacter.get_Health()
         bij Buddy.Swtor.Objects.TorCharacter.get_IsDead()
         bij Buddy.Swtor.Objects.TorNpc.get_IsLootable()
         bij Buddy.CommonBot.DefaultLootTargetingProvider.?????????????????????????????????????????.????????????????????????????????????????(TorNpc )
         bij System.Linq.Enumerable.<>c__DisplayClass6_0`1.<CombinePredicates>b__0(TSource x)
         bij System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
         bij System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
         bij System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
         bij Buddy.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight()
         bij Buddy.CommonBot.Targeting.Pulse()
         bij Buddy.CommonBot.Logic.BrainBehavior.?????????????????????????????????????????()
      2016-03-30 18:49:23,272 [Main Bot Thread] ERROR BrainBehavior - System.Exception: Function GetHealth does not exist.
         bij ?????????????????????????????????????????.?????????????????????????????????????????.?????????????????????????????????????????[](Boolean , String , Object[] )
         bij Buddy.Swtor.Objects.TorObject.CallScript[T](Boolean hasReturnValue, String function, Object[] args)
         bij Buddy.Swtor.Objects.TorCharacter.get_Health()
         bij Buddy.Swtor.Objects.TorCharacter.get_IsDead()
         bij Buddy.Swtor.Objects.TorNpc.get_IsLootable()
         bij Buddy.CommonBot.DefaultLootTargetingProvider.?????????????????????????????????????????.????????????????????????????????????????(TorNpc )
         bij System.Linq.Enumerable.<>c__DisplayClass6_0`1.<CombinePredicates>b__0(TSource x)
         bij System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
         bij System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
         bij System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
         bij Buddy.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight()
         bij Buddy.CommonBot.Targeting.Pulse()
         bij Buddy.CommonBot.Logic.BrainBehavior.?????????????????????????????????????????()
      2016-03-30 18:49:24,022 [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
      2016-03-30 18:49:25,894 [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
      2016-03-30 18:49:31,945 [Main Bot Thread] INFO  BrainBehavior - Killing Swamp Lurker with 100% health at 22.5 meters
      2016-03-30 18:49:32,525 [Main Bot Thread] ERROR BotMain - System.NullReferenceException: De objectverwijzing is niet op een exemplaar van een object ingesteld.
         bij DefaultCombat.Core.Spell.<>c__DisplayClass10.<Cast>b__e(Object param0) in h:\Buddywing\BuddyWing 1.0.1310.898\Routines\DefaultCombat\Core\Spell.cs:regel 78
         bij Buddy.BehaviorTree.Action.RunAction(Object context)
         bij Buddy.BehaviorTree.Action.K 8GXrvTkT%(KFyW@\]OM3{`i!.MoveNext()
         bij Buddy.BehaviorTree.Composite.Tick(Object context)
         bij Buddy.BehaviorTree.PrioritySelector.y:@@pmiD\,)Pz9Ga_$uK\&6H5M.MoveNext()
         bij Buddy.BehaviorTree.Composite.Tick(Object context)
         bij Buddy.BehaviorTree.Decorator.pd%H:wP~)9oPH5ILUj~W{s y.MoveNext()
         bij Buddy.BehaviorTree.Composite.Tick(Object context)
         bij Buddy.BehaviorTree.PrioritySelector.y:@@pmiD\,)Pz9Ga_$uK\&6H5M.MoveNext()
         bij Buddy.BehaviorTree.Composite.Tick(Object context)
         bij Buddy.BehaviorTree.PrioritySelector.y:@@pmiD\,)Pz9Ga_$uK\&6H5M.MoveNext()
         bij Buddy.BehaviorTree.Composite.Tick(Object context)
         bij Buddy.BehaviorTree.Decorator.pd%H:wP~)9oPH5ILUj~W{s y.MoveNext()
         bij Buddy.BehaviorTree.Composite.Tick(Object context)
         bij Buddy.BehaviorTree.Decorator.pd%H:wP~)9oPH5ILUj~W{s y.MoveNext()
         bij Buddy.BehaviorTree.Composite.Tick(Object context)
         bij Buddy.BehaviorTree.PrioritySelector.y:@@pmiD\,)Pz9Ga_$uK\&6H5M.MoveNext()
         bij Buddy.BehaviorTree.Composite.Tick(Object context)
         bij Buddy.Common.HookExecutor.Run(Object context)
         bij Buddy.BehaviorTree.Action.RunAction(Object context)
         bij Buddy.BehaviorTree.Action.K 8GXrvTkT%(KFyW@\]OM3{`i!.MoveNext()
         bij Buddy.BehaviorTree.Composite.Tick(Object context)
         bij Buddy.BehaviorTree.Decorator.pd%H:wP~)9oPH5ILUj~W{s y.MoveNext()
         bij Buddy.BehaviorTree.Composite.Tick(Object context)
         bij Buddy.BehaviorTree.PrioritySelector.y:@@pmiD\,)Pz9Ga_$uK\&6H5M.MoveNext()
         bij Buddy.BehaviorTree.Composite.Tick(Object context)
         bij Buddy.BehaviorTree.Decorator.pd%H:wP~)9oPH5ILUj~W{s y.MoveNext()
         bij Buddy.BehaviorTree.Composite.Tick(Object context)
         bij Buddy.BehaviorTree.PrioritySelector.y:@@pmiD\,)Pz9Ga_$uK\&6H5M.MoveNext()
         bij Buddy.BehaviorTree.Composite.Tick(Object context)
         bij Buddy.BehaviorTree.Decorator.pd%H:wP~)9oPH5ILUj~W{s y.MoveNext()
         bij Buddy.BehaviorTree.Composite.Tick(Object context)
         bij Buddy.BehaviorTree.PrioritySelector.y:@@pmiD\,)Pz9Ga_$uK\&6H5M.MoveNext()
         bij Buddy.BehaviorTree.Composite.Tick(Object context)
         bij Buddy.CommonBot.BotMain.?????????????????????????????????????????()
      2016-03-30 18:49:32,627 [Main Bot Thread] ERROR BotMain - System.NullReferenceException: De objectverwijzing is niet op een exemplaar van een object ingesteld.
         bij DefaultCombat.Core.Spell.<>c__DisplayClass10.<Cast>b__e(Object param0) in h:\Buddywing\BuddyWing 1.0.1310.898\Routines\DefaultCombat\Core\Spell.cs:regel 78
         bij Buddy.BehaviorTree.Action.RunAction(Object context)
         bij Buddy.BehaviorTree.Action.K 8GXrvTkT%(KFyW@\]OM3{`i!.MoveNext()
         bij Buddy.BehaviorTree.Composite.Tick(Object context)
         bij Buddy.BehaviorTree.PrioritySelector.y:@@pmiD\,)Pz9Ga_$uK\&6H5M.MoveNext()
         bij Buddy.BehaviorTree.Composite.Tick(Object context)
         bij Buddy.BehaviorTree.Decorator.pd%H:wP~)9oPH5ILUj~W{s y.MoveNext()
         bij Buddy.BehaviorTree.Composite.Tick(Object context)
         bij Buddy.BehaviorTree.PrioritySelector.y:@@pmiD\,)Pz9Ga_$uK\&6H5M.MoveNext()
         bij Buddy.BehaviorTree.Composite.Tick(Object context)
         bij Buddy.BehaviorTree.PrioritySelector.y:@@pmiD\,)Pz9Ga_$uK\&6H5M.MoveNext()
         bij Buddy.BehaviorTree.Composite.Tick(Object context)
         bij Buddy.BehaviorTree.Decorator.pd%H:wP~)9oPH5ILUj~W{s y.MoveNext()
         bij Buddy.BehaviorTree.Composite.Tick(Object context)
         bij Buddy.BehaviorTree.Decorator.pd%H:wP~)9oPH5ILUj~W{s y.MoveNext()
         bij Buddy.BehaviorTree.Composite.Tick(Object context)
         bij Buddy.BehaviorTree.PrioritySelector.y:@@pmiD\,)Pz9Ga_$uK\&6H5M.MoveNext()
         bij Buddy.BehaviorTree.Composite.Tick(Object context)
         bij Buddy.Common.HookExecutor.Run(Object context)
         bij Buddy.BehaviorTree.Action.RunAction(Object context)
         bij Buddy.BehaviorTree.Action.K 8GXrvTkT%(KFyW@\]OM3{`i!.MoveNext()
         bij Buddy.BehaviorTree.Composite.Tick(Object context)
         bij Buddy.BehaviorTree.Decorator.pd%H:wP~)9oPH5ILUj~W{s y.MoveNext()
         bij Buddy.BehaviorTree.Composite.Tick(Object context)
         bij Buddy.BehaviorTree.PrioritySelector.y:@@pmiD\,)Pz9Ga_$uK\&6H5M.MoveNext()
         bij Buddy.BehaviorTree.Composite.Tick(Object context)
         bij Buddy.BehaviorTree.Decorator.pd%H:wP~)9oPH5ILUj~W{s y.MoveNext()
         bij Buddy.BehaviorTree.Composite.Tick(Object context)
         bij Buddy.BehaviorTree.PrioritySelector.y:@@pmiD\,)Pz9Ga_$uK\&6H5M.MoveNext()
         bij Buddy.BehaviorTree.Composite.Tick(Object context)
         bij Buddy.BehaviorTree.Decorator.pd%H:wP~)9oPH5ILUj~W{s y.MoveNext()
         bij Buddy.BehaviorTree.Composite.Tick(Object context)
         bij Buddy.BehaviorTree.PrioritySelector.y:@@pmiD\,)Pz9Ga_$uK\&6H5M.MoveNext()
         bij Buddy.BehaviorTree.Composite.Tick(Object context)
         bij Buddy.CommonBot.BotMain.?????????????????????????????????????????()
      [..removed the same error for posting purposes...]
      2016-03-30 18:50:07,645 [Main Bot Thread] INFO  BotMain - Bot Thread Ended. Was this requested?
      2016-03-30 18:50:09,663 [1] INFO  BotMain - We slept way too long waiting for the bot thread to give control back. Aborting thread. Client may crash!
      2016-03-30 18:50:09,664 [1] INFO  Poi - [Poi.Clear] Reason: Bot Stopped
      2016-03-30 18:50:11,247 [1] INFO  GlobalSettings - Global settings have been saved.
      2016-03-30 18:50:11,249 [1] INFO  CharacterSettings - Character settings have been saved.
      
       
    7. wired203

      wired203 Community Developer

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      Not sure, spell.cs 78 is just a log write line for healing. I did receive similar errors though for get health etc from a fresh Default Combat as I ran that before I tested any other one. Your also not 65 and I was. Would this zone have you down leveling?

      Can't dive much into it as I'm at work but will later this evening.
       
    8. wired203

      wired203 Community Developer

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      Ok so my grind profile worked like a champ again. I'll do some testing with your class.
       
    9. wired203

      wired203 Community Developer

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      Cryo not sure if I can fix this, did some testing and that class is dead. I downloaded latest BW and ran it on that char with same results. Looking into it but no clue what it is possibly goofed detection?

      yeah If combat bot you need to pull hehe. Still dunno I'll PM you something to try.
       
      Last edited: Mar 30, 2016
    10. wired203

      wired203 Community Developer

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      Was working in Rest not stopping cast if swtor wasn't in the foreground last night. I just couldn't get sendkeys to work anymore unless it's in focus. I may have to revert to the bump movement to stop rest which is ok because the run into the sunset bug was caused by no movement check before going into the rest routine. I could add a secondary movement check on the end of the bump if it poses to be an issue. Asked Aevitas if there is any way in the bot to hit the esc so we will see.

      Casting on same person whom is Dead I brought to his attention as it seems that when a PC is dead were seeing hit points still. That's causing the bot to go OH CRAP HE'S ALMOST DEAD and puts someone that low on the highest priority list.

      Cryo I sent a different grind profile to try out as I couldn't replicate the fight issues he had with the same class. If that works I would need to run his to see if there is anything. Hard to see how it could be the targeting as targeting only handles healing and aoe dps. All the single target lists appear deep in the bot itself. I tried at first running with a blank profile and for so long have used a different base profile that I forgot how it worked lol. You have to hit the mob to start killing it with regular combat bot profile hehe.

      AOE heals I'm not sure if it's the targeting or the routine. Alltrueist could verify and test that the best as he's the local routine expert. Still working on stuff even though there wasn't any commit last night.
       
    11. Cryogenesis

      Cryogenesis Moderator Moderator

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      So when running a profile, yours or mine, it keeps spamming the line 78 over and over, once it targets a target.
      When targeted, nothing happend.

      I Then tried Combat bot.xml and targeting, nothing happends.
      Ok could be, as on my sentinel i need to engage. I engaged combat, but it really is shitslow.
      it takes a few seconds before it continues combat after i engage, switching is slow.
      And on top of that my log seems really odd:
      Code:
      Starting Buddy Wing v1.0.1310.898
      Global settings have been saved.
      Logging in...
      XXX
      Login Success!
      First CPU: Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz
      OS Version: Windows NT 6.2.9200.0
      App Path: H:\Buddywing\BuddyWing 1.0.1310.898\Buddywing.exe
      NodeManager update has completed.
      User is a Trooper
      Advanced Class: Commando / Discipline: AssaultSpecialist
      Routine Path: Routines
      Medpac  Created!
      [DefaultCombat] Level: 61
      [DefaultCombat] Class: Trooper
      [DefaultCombat] Advanced Class: Commando
      [DefaultCombat] Discipline: AssaultSpecialist
      [DefaultCombat] [Hot Key][F7] Toggle AOE
      [DefaultCombat] [Hot Key][F8] Pause Rotation
      [DefaultCombat] [Hot Key][F12] Set Tank
      [DefaultCombat] Rotation Selected : Commando Assault Specialist
      Chose DefaultCombat as your combat routine.
      [DefaultCombat] Level: 61
      [DefaultCombat] Class: Trooper
      [DefaultCombat] Advanced Class: Commando
      [DefaultCombat] Discipline: AssaultSpecialist
      [DefaultCombat] [Hot Key][F7] Toggle AOE
      [DefaultCombat] [Hot Key][F8] Pause Rotation
      [DefaultCombat] [Hot Key][F12] Set Tank
      [DefaultCombat] Rotation Selected : Commando Assault Specialist
      There are 1 plugins.
      Current bot set to Grind Bot
      Character settings have been saved.
      Sell quality set to Premium.
      Buddy Wing: The Old Robot is ready!
      You can use the F9 key to pause and unpause the bot, and F10 to stop or start it while in-game.
      Current bot set to Combat Bot
      Character settings have been saved.
      Loaded profile 
      Reloading the NodeManager..
      NodeManager update has completed.
      Forcing profile reload. -- Temporary fix for behavior cache issues during start/stop.
      Current bot set to Combat Bot
      Character settings have been saved.
      Loaded profile 
      [DefaultCombat] >> Casting <<   Explosive Round Health7339,08 TGTPCT94,30779 MXHLTH36699,16
      [DefaultCombat] >> Casting <<   Charged Bolts Health3988,857 TGTPCT94,30779 MXHLTH36699,16
      [DefaultCombat] >> Casting <<   Charged Bolts Health1682,256 TGTPCT78,35027 MXHLTH36699,16
      [DefaultCombat] >> Casting <<   Charged Bolts Health1682,256 TGTPCT80,02895 MXHLTH36699,16
      [DefaultCombat] >> Casting <<   Assault Plastique Health2115,794 TGTPCT89,82168 MXHLTH36699,16
      [DefaultCombat] >> Casting <<   Charged Bolts Health2415,43 TGTPCT93,03951 MXHLTH59799,3
      [DefaultCombat] >> Casting <<   Serrated Bolt
      [DefaultCombat] >> Casting <<   Serrated Bolt
      [DefaultCombat] >> Casting <<   Incendiary Round
      [DefaultCombat] >> Casting <<   Incendiary Round
      [DefaultCombat] >> Casting <<   Assault Plastique Health3093,695 TGTPCT91,00561 MXHLTH36699,16
      [DefaultCombat] >> Casting <<   Serrated Bolt
      [DefaultCombat] >> Casting <<   Explosive Round Health3794,276 TGTPCT90,81165 MXHLTH36699,16
      [DefaultCombat] >> Casting <<   Serrated Bolt
      [DefaultCombat] >> Casting <<   Incendiary Round
      [DefaultCombat] >> Casting <<   Electro Net Health1209,523 TGTPCT94,40431 MXHLTH36699,16
      Reason: 
      Bot Thread Ended. Was this requested?
      We slept way too long waiting for the bot thread to give control back. Aborting thread. Client may crash!
      [Poi.Clear] Reason: Bot Stopped
      
       
    12. wired203

      wired203 Community Developer

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      I'll have to check but are serrated bolt and incendiary round AOEs? I don't recall getting health percent from anything I wasn't healing.
       
    13. Cryogenesis

      Cryogenesis Moderator Moderator

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      No, they are in SingleTarget And AOE, but they require a target.
       
    14. wired203

      wired203 Community Developer

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      Ok so your defiantly calling combat attacks through the heal cast as that's the only place I put that logging. I did a small adjustment. Can I get Cryo to test again and get some heal tests on this update? The list building for healing I put within the loop of heal targeting. It had a ishealer check in it but this is a additional check. Pretty sure the issue is on the bot side and not default combat. Give it a whirl.
       
    15. Cryogenesis

      Cryogenesis Moderator Moderator

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      Do note, i havent touched the svn build 12! its a direct copy from the source.
      i'll test your newest version tonight.
       
    16. tiniq007

      tiniq007 New Member

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      Hi guys so here are some findings that I have found while testing this healing class.
      Class: Sorcerer Build: Corruption (healing build)

      This code didn't work at all while I was testing. And I'm sure I've mentioned it on a previous post.

      This next set of codes didn't work as intended or as written. This was tested in a tactical flashpoint without a tank (3dps and 1 heal) and a hardmode flashpoint (1 tank 2 dps 1heal). I tried to also select the tank with f12 in the tactical and hardmode but no change. I'am also aware that this build auto selects the tank. Not sure on the tactical since it was 3 dps and 1 healer, im guessing it auto selected me??

      Instead of putting these buff, hot, and shield on the tank it will put them on myself.
      I did try to take away the Tank part off like
      but its not very efficient since these buffs are best to be put on the tank 100% (well some of them)

      I'm no expert in doing scripts or programming and I do not know what is not working here in this code, these are simply my findings so that we can get the healing as smooth as possible.
       
    17. Cryogenesis

      Cryogenesis Moderator Moderator

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      Still Great feedback
       
    18. wired203

      wired203 Community Developer

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      Yes if no tank is auto selected the code will select self as tank, The comment Ama had on that like was "I'm the boss" lol. Not sure about the cleanse or the aoe heal. I can check how the dps aoe are written and I'm sure that the heals will be about the same. Don't know if it's a routine issue if it's an issue with the rewrite.

      Tiniq007 would you mind running the same test again with a clean buddywing copy of default combat? The heal checks have been fixed and while it's targeting code is much looser I would love to know if it's say a general issue with the bot/routine or an issue with the re-write itself.
       
    19. tiniq007

      tiniq007 New Member

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      Here what I found. I downloaded a fresh copy of buddywing and used the original defaultcombat it came with.
      First no matter who I target to set as Tank the bot always picked me as the tank even though I had the actual tank targeted. Most of my healing spells healed me even if I was almost full life. It actually will target someone else in group that's low heath and heal him occasionally. At the most part it kinda work a little but it didn't..

      What did work is it actually used the aoe heal, Spell.HealGround("Revivification"),

      I also tried to use Pure Swtor combat routine it works exactly like DefaultCombat Test edition and has the exact same problem as what I posted above, except it did the targeting between players behind the scene where test edition switched target on your screen. Spell.HealGround("Revivification"), and Spell.Cleanse("Expunge"), also worked but I think the other fp I did didn't have anything to dispel that's why I never saw it on test edition.

      Please let me know if you need me to test other things as am happy to do so. I have all the healing classes to 65 :)

      Test edition and Pure Swtor combat routine works for healing it really is just the
      that aint working on the tank.
       
      Last edited: Apr 1, 2016
    20. wired203

      wired203 Community Developer

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      f12 on test edition didn't work? There was an old bug that went from Pure to Default combat where the tank string was never actually set when you hit f12. I know I had it fixed on my code but I'll have to check. Need to identify why the AOE count isn't working I have an idea though. Thanks for all the help I'll see if I can get another tweak later tonight.
       
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