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  • [Beta] QuestBot

    Discussion in 'Archives' started by ExVault, May 4, 2016.

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    1. ExVault

      ExVault Moderator Moderator Buddy Core Dev

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      No. As I said, that error was not QuestBot related.
       
    2. darlack

      darlack Member

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      yes fix helped
      now bot run in 4 act
      will test
       
    3. ApPruuu

      ApPruuu Community Developer

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      This awesome bot! but, here we go... some stucks that i saw :

      Mud flats - it get stuck pretty easy, because of trees.
      Bandits, a lot of problems, i think its not worth the time, just make it by hand, and them start again.
      the map before enter on a3 city, it gets stuck on a wall close to waypoint, seems like the bot want to pass through the wall.

      for now... i will keep watching :)
      and thanks again for awesome work.
       
    4. golgota

      golgota New Member

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      Questbot works flowlless only problem i got is in act3Cruel caracter cant walk to npc/stash to sell/store or return quest
       
    5. ApPruuu

      ApPruuu Community Developer

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      Got some problems on boss fights too, when the bot dies, it keep going to wp and start the all path along the boss, and sometimes get critical error and stop.
       
    6. ExVault

      ExVault Moderator Moderator Buddy Core Dev

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      Guys, attach logs please. Just telling "thing X does not work" will not make any help.
      Stuck issues have always been out there, they are not related particularly to QuestBot.
      Navigation problems in Act 3 are fixed now, just get the latest bot version.
       
    7. popcornandpepsi

      popcornandpepsi New Member

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      Finally bought the bot.

      Amazed by the quest bot.
      Good worked.

      I personally had no issues with the questbot itself,
      but at times, bot was stuck by trees and destructible.
       
    8. zamup

      zamup New Member

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      Code:
      [IdTask] No items to identify.
      [Tick] Exception during execution:Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.NullReferenceException: Object reference not set to an instance of an object.
         at EquipPlugin.Tasks.EquipIteminTown.get_IsClearCursorTaskEnabled() in C:\MySuperHiddenFolder\3rdParty\_CONFIGS_\NewChar\EquipPlugin\Content-70178406\Tasks\EquipIteminTown.cs:line 661
         at EquipPlugin.Tasks.EquipIteminTown.<Logic>d__18.MoveNext() in C:\MySuperHiddenFolder\3rdParty\_CONFIGS_\NewChar\EquipPlugin\Content-70178406\Tasks\EquipIteminTown.cs:line 642
      --- End of stack trace from previous location where exception was thrown ---
         at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
         at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
         at Loki.Bot.TaskManager.cj\,_'@T@lcb<_ZL\]\]vgOnyUu'.MoveNext()
      --- End of stack trace from previous location where exception was thrown ---
         at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
         at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
         at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
         at QuestBot.QuestBot.<MainCoroutine>d__15.MoveNext() in C:\MySuperHiddenFolder\3rdParty\_CONFIGS_\NewChar\QuestBot\Content-70175380\QuestBot.cs:line 218
      --- End of stack trace from previous location where exception was thrown ---
         at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
         at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
         at Buddy.Coroutines.Coroutine.B:G\*yBS%k!X#oFq#\[J3-j(J>\,.Jb$a>#bY\[_MX%m@s{R<sBUOS$.MoveNext()
         --- End of inner exception stack trace ---
         at Buddy.Coroutines.Coroutine.‫‎‫***‏*‎‬**‪‏‬‏‪*(Boolean )
         at Buddy.Coroutines.Coroutine.**‏**‏*‎‬‪*‏**​*‎‬*​​‫‫**‫*‬*(Boolean )
         at Buddy.Coroutines.Coroutine.Resume()
         at QuestBot.QuestBot.Tick() in C:\MySuperHiddenFolder\3rdParty\_CONFIGS_\NewChar\QuestBot\Content-70175380\QuestBot.cs:line 147
         at Loki.Bot.BotManager.*****‬**‬‏*‏​‪**‏‬***‫‎*‏**(IBot )
      
      
      I'm spammed with this :(
       
    9. LajtStyle

      LajtStyle Community Developer

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      read thread once again:
      "1) This is a completely new bot. Most of the community made plugins might not work with it."
      Turn off equip plugin. It's currently not supported with QuestBot.
       
    10. zamup

      zamup New Member

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      Ahh, ok thanks for fast reply mate!
      *
       
      Last edited: May 7, 2016
    11. bellajr

      bellajr Member

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      Have a bug with questplugin at SirensCadence. If the bot is dead at Merveil after that he will stopd and need to kill be hand and after it change the quest manual ...
       
    12. joshuaj702

      joshuaj702 New Member

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      Help please anyone how do you set the quest state/id stuff I got 2 accounts so when i switch back and forth i gotta set the quest state stuff and I have no clue how that 10,0 or w/e it is works where is the info that tells you what numbers are what quest/state you need to put?
       
    13. tofm

      tofm Member

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      In the Quests directory you'll see a list of all the quests in the game as separate cs files. Open it and you'll see the quest and state ids.

      [​IMG]

      An example for the act 3 "Lost in Love" quest. If you want to start this quest from the beginning you would put 16,0 in your questprogress file. If you already went to the Crematorium and got the bracelet but still need the sewer keys from Clarissa you would put 16,2. First number is quest ID, second number is stage ID.
       
    14. Unknown Buddy

      Unknown Buddy Member

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      3rdParty > QuestBot > Quests

      From here figure out which quest you are on and open that file. Example: If you are on SeverRightHand quest ingame, then you would open up the A3_Q4_SeverRightHand.cs

      You will see:

      Code:
      namespace QuestBot.Quests
      {
          public class A3_Q4_SeverRightHand : Quest
          {
              public override int Id => [B][COLOR="#00FF00"]19[/COLOR][/B];
              public override string Name => "Sever the Right Hand";
              public override string ImageUrl => "http://hydra-media.cursecdn.com/pathofexile.gamepedia.com/9/90/Sever_the_Right_Hand_Quest_icon.png";
      
              private static class StageIds
              {
                  public const int BurnBlockade = [B][COLOR="#B22222"]0[/COLOR][/B];
                  public const int TakeBarracksWp = [B][COLOR="#B22222"]1[/COLOR][/B];
                  public const int KillGeneral = [B][COLOR="#B22222"]2[/COLOR][/B];
                  public const int TakeLunarisWp = [B][COLOR="#B22222"]3[/COLOR][/B];
                  public const int TakeReward = [B][COLOR="#B22222"]4[/COLOR][/B];
              }
      Green number is the ID and red number is the stage.
       
    15. joshuaj702

      joshuaj702 New Member

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      Thank you so much as easy as i expected :) tyty

      funny enough I was on that exact quest lmao
       
    16. popcornandpepsi

      popcornandpepsi New Member

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      Been running/watching the bot.
      Im happy with it.

      One question : how does the bot do the kill bandit quest?
       
    17. widds

      widds Member

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      However you set it to in the Quest Rewards setting.
       
    18. widds

      widds Member

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      Just finished up my full 0 to A4 Merc complete done by QuestBot journey on the Flashback league. Few bugs here and there but overall it worked really well. Once EquipPlugin works with it we're going to have a ridiculous product :)
       
    19. shadowlock

      shadowlock New Member

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      I got a character to Act II and have been running into an error where the bot won't start at all. When you check "quest progress" under the plugin settings, it just reverts back the Quest 1 of the game, Kill Hillock - which shows completed in my game already. I've tried creating a QuestProgress file multiple times, as well as reinstalling the quest bot from scratch. Here is the error I get when I run it:

      Code:
      ‏*(IBot )
       
      Last edited: May 8, 2016
    20. nips

      nips New Member

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      Hi, the QuestBot doesn't seem to play well with the ItemFilterEditor. The bot vendors everything in Vendor Filters regardless of Save Filters and it ID's everything it picks up regardless of ID filters.
       
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