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    Discussion in 'Archives' started by Tormiasz, Jun 11, 2016.

    1. gogo134

      gogo134 Member

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      Yep i am,but bot doesnt go to kill a mob far away it just goes to explore an unexplored area far way.I think you blocked killing a far away mob but not other.Not sure though:(
       
      Last edited: Jun 14, 2016
    2. Tormiasz

      Tormiasz Community Developer

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      I can't change that, noone can without writing completly new explorer.
       
    3. kabuto1

      kabuto1 New Member

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      I believe I found a bug/room for improvement. Bosses that disappear before they die cause the bot to teleport out of the map and open a new map. This can be observed reliably during the Jungle Valley Map boss encounter with Spinner of False Hope. As soon as the big spider flees into the ceiling before dying (just like The Weaver in Act 2), the bot teleports out and finishes the map run.

      I don't have much time to look at the code atm, nor do I know what methods the bot offers but is it possible to check if a unique mob has actually died before removing it from tracking? There might be other/better solutions.

      Still an awesome plugin. I use it all the time now.
       
    4. Tormiasz

      Tormiasz Community Developer

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      The bot checks for that, if it's dead but after he's going up the ceiling it became non active that's why it's being deleted from the track. It's possible to make that, but not anytime soon cuz I have many other priority jobs now.
       
    5. Lockets

      Lockets New Member

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      Checks every tab after each map, I have like 100 tabs so it takes a while. Is there a way to specify a specific tab for it to take from?

      Is there a way to get the trial wait function that's in the other MapRunner? :)

      Great otherwise, thanks!
       
    6. Unknown Buddy

      Unknown Buddy Member

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      If its looking through every tab, you either didnt set up CommunityLibs "Tab Names to Cache", or you are not using AdvancedItemFilter with a specified tab for maps.

      I dont know what the "trial wait function" is that you are refering to tho.
       
    7. Tormiasz

      Tormiasz Community Developer

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      Checking the tabs is a CommunityLib thing. You can limit the tabs you want the bot to use in it's settings.

      Trial waiting will come in the next build.
       
    8. Lockets

      Lockets New Member

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      No AdvancedItemFilter yet (needed a fresh install to get community map runner working) so that's an easy fix, thanks!

      In the other map runner you're able to have the bot wait at the end of a map by any found trial entrances, so you can manually complete them. :)

      Thank you and thank you. :)
       
    9. kalanikila

      kalanikila Member

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      Is there a way to get the map to roll increased pack size or is it as easy as adding prefixes and suffixes and knowing what increases pack size?
       
    10. Tormiasz

      Tormiasz Community Developer

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      Ill be working on it in the future, but I first have to find a way to read this thing.
       
    11. Tormiasz

      Tormiasz Community Developer

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      Hello. Im coming here to introduce you the upcoming changes. Right now Community Developers and people who donated me are testing it, you should expect this to come out in the near future (more matter of days than weeks).

      Here I'll show you some screenshoots how it will look:
      https://i.imgur.com/OsLirRT.png
      https://i.imgur.com/DJ21PET.png
      https://i.imgur.com/dH2ERh9.png
      https://i.imgur.com/bC03KFE.png
      https://i.imgur.com/ipTp6FK.png

      It does look very hard to setup but it's coming with predefined optimal settings so it'll be actually much easier than before!
       
    12. PainfulDeath

      PainfulDeath Member

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      This seems like something MapBot should look like ;D
       
    13. uupiits

      uupiits Member

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      Wow, this looks awsome
       
    14. FragileAssassin

      FragileAssassin Member

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      Awesome work!! really looking forward to this..
      But I have one question/request..
      I have certain maps that I like to save for myself.. any way we can get an option to ignore a certain stash tab or something like that?
       
    15. Unknown Buddy

      Unknown Buddy Member

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      Have you tried using AiF and Stashing > Items(by fullname) > and setting up the Tab Name and Item Name for the maps you want to keep? Not sure if the "Stash Maps to a specific tab" would conflict with the previous setting, but i would expect the Items(by fullname) to override Stash Maps option.

      [​IMG]
       
    16. jaksemurf

      jaksemurf Member

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      Had to blacklist Malformation map, gets stuck at the door to the boss room every time.
       
    17. Tormiasz

      Tormiasz Community Developer

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      You can add the stash tabs you want in the CommunityLib settings. Just dont add the stash tab you dont want to use.

      This is going to work only for normal rarity maps. Magic or Rare ones will have different ones.


      This will be hopefully fixed in the next version
       
    18. Tormiasz

      Tormiasz Community Developer

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      v1.0.0 - 22.06.2016 - Changes compared to original MapRunner
      - Currency tabs support.
      - Compatibility with CommunityLib. Less stashing operations needed.
      - Support maps from whole stash.
      - Wont go back to very far mobs.
      - Completly rewritten GUI. Take a look how does it look now. You can specify settings for each map type.
      - The plugin comes with predefined default settings that should fit for simple user that just wants to run the bot and forget. The maps that bot have stuck issues with are disabled by default.
      - You can now choose minimum map's item quantity, item rarity or monster's pack size of each map. The bot will reroll maps if those are below specified value. Set it to 0 to not use it. Remember that setting it too high will drain all your currency! You are warned!
      - You can now exclude a map from being Sold.
      - You can now use Sacrificial Fragments (except Midnight) to boost your map's item quantity.
      - The bot comes with preset mob avoidance with the most dangerously unique mobs.
      - In statistics, in "Timer in Current Map" and "Average Time per map" in brackets you'll now see the times that the bot spends on maps only. It won't count the time being in town or hideout. It's there to make real time per map more precise.
      - In statistics there is a new tab that allows you to check and save to file informations about your last maps your bot was running.
      - Added an option to come to map trial portals (from original MapRunner). It'll come near them and stop the bot. If you want to get notified when it happens, use AlerterReloaded to notify you on bot stop.
      - Added Execute event "is_map_completed" so one can check if the last map is already completed from inside his plugin
      - MapBuddy won't start without OldGrindBot from now. It's because some people tried to run it with QuestBot (really).
      - Map Exploration will now be finished when there are 15 or less mobs remaining on the maps and nothing is tracked and the boss is killed. Power users can change the value in MapExplorationTask.cs by changing "MinMobsToFinish" property.
      - MapBuddy will no longer change your settings if you dont have enough orbs/chisels.
      - Minimum map amount will only count the ones that the bot will run (based on global max tier level).
      - Added an option to automatically check for plugin updates on Start. If new version will be detected, the bot will be stopped. It's enabled by default.
       
    19. Synchro

      Synchro Member

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      this is amazing!
      thx, Tormiasz:)
       
    20. uupiits

      uupiits Member

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      How to disable chiseling?
       

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