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  • Flicker ( is there a lot of backtracking)

    Discussion in 'Archives' started by rayzu, Sep 8, 2016.

    1. rayzu

      rayzu New Member

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      Hello, im wondering how flickering strike is working with this bot's implemented routine.
      Is it working fine or there is a lot of backtracking, also is there a possibility like in someones routine to use flicker strike when you have at least 1 frenzy, otherwise use frenzy to generate.
       
    2. 54sgdg4d6s

      54sgdg4d6s Member

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      Set flicker as range and frenzy as fallback.
       
    3. rayzu

      rayzu New Member

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      Ty m8!!!!, asking because i can't try it with bot( because of downtime) and need to lvl up by hand. anyway once more thx for replay !
       
    4. Wirlo

      Wirlo New Member

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      generally flicker works alright with the bot. However the track mobs task has priority over the explore task. which means if you flicker offscreen somewhere and there was a single mob at the other side of the map, it will run back to it and then run back yet again wasting lots of time (this doesnt happen that often).

      You could remove the trackmobstask by editing oldgrindbot or write a plugin.
      Anyway you can test now with beta release.
       

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