• Visit Rebornbuddy
  • BuddyWing (re)mesh requests

    Discussion in 'Buddy Wing Forum' started by Aevitas, Feb 1, 2015.

    1. derFalke

      derFalke Member

      Joined:
      Apr 6, 2017
      Messages:
      57
      Likes Received:
      4
      Trophy Points:
      8
      Chapter 12
      18:12:02,569 [INFO] Area: 4000004E332EDFF8
      18:12:02,570 [INFO] Area Name: odessen_trials
      18:12:02,571 [INFO] Instance ID: 1
      18:12:02,571 [INFO] Room: ch_12_02b

      12:24:00,901 [INFO] Area: 400000425F7441E3
      12:24:00,901 [INFO] Area Name: odessen
      12:24:00,902 [INFO] Instance ID: 1
      12:24:00,902 [INFO] Room: odessen_prototype_lab

      17:51:30,803 [INFO] Area: 400000427E6E18F2
      17:51:30,804 [INFO] Area Name: flashpoint_star_fortress
      17:51:30,804 [INFO] Instance ID: 1
      17:51:30,805 [INFO] Room: int_sf_var1_lvl3_west_room3b
       
      Last edited: May 6, 2017
    2. silentfu72

      silentfu72 Member

      Joined:
      Jun 15, 2014
      Messages:
      95
      Likes Received:
      1
      Trophy Points:
      8
      Just started playing again and developing profiles for the Chapters of Fallen Empire. So far I have up to Chapter VII and the only one that will move is the one for Chapter IV. All others are useless until the zones are remeshed.

      I see a lot of requests for remesh, are those going to be done? Is it worth even continuing to build profiles for questing in the new content?

      I can make them work by adding something like this with the "IgnoreMesh" <MoveTo QuestId="1" IgnoreMesh="True" X="432.785" Y="-38.2649" Z="-38.49514" /> but that would require a lot of tags since it is basically telling it to move from one point to the next without anything blocking line of site and if the character moves off path due to mobs, it will just run into whatever is directly between it and where it was supposed to go so this is not a good way to resolve the problem.

      Buy anyway, here is what I need remeshed so far. Please let us know if there is going to be any effort to do these. Thanks.

      Dream Scape - Chapter II
      19:32:54,062 [INFO] Area: 400000425F7441E1
      19:32:54,062 [INFO] Area Name: dreamscape

      Outlander - Chapter III
      19:36:59,761 [INFO] Area: 40000042599CE562
      19:36:59,767 [INFO] Area Name: zakuul
      19:36:59,768 [INFO] Instance ID: 1
      19:36:59,769 [INFO] Room: int_03_03_halls_room

      GraveStone - Affects Chapter V and VII
      19:25:16,619 [INFO] Area: 4000004E06706838
      19:25:16,619 [INFO] Area Name: gravestone

      Asylum - Chapter VI
      18:09:19,814 [INFO] Area: 400000425F7441E2
      18:09:19,815 [INFO] Area Name: haven
       
    3. Praline

      Praline Member

      Joined:
      Aug 17, 2015
      Messages:
      150
      Likes Received:
      2
      Trophy Points:
      18
      Oops, was so excited to see you again that I forgot to add a comment. Welcome back Silentfu. ;-)
       
      silentfu72 likes this.
    4. derFalke

      derFalke Member

      Joined:
      Apr 6, 2017
      Messages:
      57
      Likes Received:
      4
      Trophy Points:
      8
      02:00:53,244 [INFO] Area: 40000004D99C83A6
      02:00:53,244 [INFO] Area Name: ilm_main1
      02:00:53,245 [INFO] Instance ID: 1
      02:00:53,245 [INFO] Room: int_imperial_prison_camp_entrance

      on coordinates X="-8.010939" Y="0.04693807" Z="-9.634961"/"X="50.59297" Y="-0.999" Z="-38.36512"(inside the imp base) there is an elevator but the bot can not use it!

      on X="48.13551" Y="-8.177414" Z="-43.40848" there is nothing but the bot cannot move "further" / meshing problem
       
      Last edited: May 15, 2017
    5. silentfu72

      silentfu72 Member

      Joined:
      Jun 15, 2014
      Messages:
      95
      Likes Received:
      1
      Trophy Points:
      8
      Are re-mesh requests ever going to be fulfilled? I see the note that the re-mesh tool isn't working post 4.1 but is it being worked on? Would really like to see the profiles I've been working on start working once the zones are meshed...... please don't let buddywing die. The bot is actually working great other than in the newer zones.
       
    6. Aevitas

      Aevitas Well-Known Member Staff Member Buddy Core Dev

      Joined:
      Mar 2, 2010
      Messages:
      2,307
      Likes Received:
      36
      Trophy Points:
      48
      I've just created the mesh for Iokath, and I'll re-mesh all zones currently on the server shortly as well.
       
      silentfu72 likes this.
    7. silentfu72

      silentfu72 Member

      Joined:
      Jun 15, 2014
      Messages:
      95
      Likes Received:
      1
      Trophy Points:
      8
      Thank you Aevitas!!
       
    8. silentfu72

      silentfu72 Member

      Joined:
      Jun 15, 2014
      Messages:
      95
      Likes Received:
      1
      Trophy Points:
      8
      23:34:26,717 [INFO] Area: 4000004E36CB67AC
      23:34:26,717 [INFO] Area Name: darvannis
      23:34:26,718 [INFO] Instance ID: 2
      23:34:26,719 [INFO] Room: ch14_ext_01
       
    9. derFalke

      derFalke Member

      Joined:
      Apr 6, 2017
      Messages:
      57
      Likes Received:
      4
      Trophy Points:
      8
      Great, so i can continue with my scripts :D
      Don't forget Darvannis :)
       
    10. Aevitas

      Aevitas Well-Known Member Staff Member Buddy Core Dev

      Joined:
      Mar 2, 2010
      Messages:
      2,307
      Likes Received:
      36
      Trophy Points:
      48
      Just went up, let me know if it works properly.
       
    11. derFalke

      derFalke Member

      Joined:
      Apr 6, 2017
      Messages:
      57
      Likes Received:
      4
      Trophy Points:
      8
      just started my script, but it is not working :( still path finding issues from base camp

      [Main Bot Thread] INFO BrainBehavior - Moving to Unknown Substance at 46.39455 meters.
      [Main Bot Thread] WARN Blacklist - Blacklisting 21117D752B07 for 00:05:00
      [Main Bot Thread] INFO Poi - [Poi.Clear] Reason: Could not reach loot target for 30s. Blacklisting for five minutes and moving on.
      no error - but it is still not working ^^
       
    12. Aevitas

      Aevitas Well-Known Member Staff Member Buddy Core Dev

      Joined:
      Mar 2, 2010
      Messages:
      2,307
      Likes Received:
      36
      Trophy Points:
      48
      Looks like you're right - the map is showing properly in our viewer, but the server doesn't seem to be handing out the rum properly.

      Just to make sure, this is the map we're talking about right:

      [​IMG]
       
    13. derFalke

      derFalke Member

      Joined:
      Apr 6, 2017
      Messages:
      57
      Likes Received:
      4
      Trophy Points:
      8
      yes right map !
      checked if that is correct ! and the right map it is !
      an that rocky mountains inside (right upper corner) there is the base camp

      [INFO] Area: 4000004E36CB67AC
      [INFO] Area Name: darvannis
      [INFO] Instance ID: 1
      [INFO] Room: ch14_ext_02

      [​IMG] [​IMG]
      [​IMG]
       
      Last edited: Jun 4, 2017
    14. derFalke

      derFalke Member

      Joined:
      Apr 6, 2017
      Messages:
      57
      Likes Received:
      4
      Trophy Points:
      8
      [Main Bot Thread] INFO Poi - [Poi.Clear] Reason: Current quest behavior changed to MoveToTag: X: -2,279595, Y: 0,004227037, Z: 11,23586, Position: <-2.279595, 0.004227037, 11.23586>, Name: null, IgnoreMesh: False, QuestId: 16141030698604843042, BranchId: 0, StepId: 0, TaskId: 0, QuestName: Quest Id: E00075E6CB045022, IsDoneCache: False, Behavior: Buddy.BehaviorTree.PrioritySelector, .
      [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
      [Main Bot Thread] ERROR BrainBehavior - System.Exception: DbOffset is Zero.
      bei Buddy.Swtor.Managers.ClassFieldCache.GetValue[T](UInt64 field, HeroType forcedType)
      bei Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forcedType)
      bei Buddy.Swtor.Objects.TorCharacter.get_Health()
      bei Buddy.Swtor.Objects.TorCharacter.get_IsDead()
      bei Buddy.Swtor.Objects.TorNpc.get_IsLootable()
      bei Buddy.CommonBot.DefaultLootTargetingProvider.<>c.<GetObjectsByWeight>b__0_0(TorNpc npc)
      bei System.Linq.Enumerable.<>c__DisplayClass6_0`1.<CombinePredicates>b__0(TSource x)
      bei System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
      bei System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
      bei System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
      bei Buddy.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight()
      bei Buddy.CommonBot.Targeting.Pulse()
      bei Buddy.CommonBot.Logic.BrainBehavior.DoScheduling()
      [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
      [Main Bot Thread] ERROR BotMain - System.Exception: DbOffset is Zero.
      bei Buddy.Swtor.Managers.ClassFieldCache.GetValue[T](UInt64 field, HeroType forcedType)
      bei Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forcedType)
      bei Buddy.Swtor.Objects.TorCharacter.get_Level()
      bei DefaultCombat.Helpers.Scavenge.CanHarvestCorpse(TorNpc unit) in g:\BuddyWing 1.0.1371.1025\Routines\DefaultCombat\Helpers\Scavenge.cs:Zeile 56.
      bei DefaultCombat.Helpers.Scavenge.<get_ScavUnit>b__4(TorNpc p) in g:\BuddyWing 1.0.1371.1025\Routines\DefaultCombat\Helpers\Scavenge.cs:Zeile 35.
      bei System.Linq.Enumerable.<>c__DisplayClass6_0`1.<CombinePredicates>b__0(TSource x)
      bei System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
      bei System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source)
      bei DefaultCombat.Helpers.Scavenge.get_ScavUnit() in g:\BuddyWing 1.0.1371.1025\Routines\DefaultCombat\Helpers\Scavenge.cs:Zeile 35.
      bei DefaultCombat.Helpers.Scavenge.<get_ScavengeCorpse>b__6(Object ret) in g:\BuddyWing 1.0.1371.1025\Routines\DefaultCombat\Helpers\Scavenge.cs:Zeile 43.
      bei Buddy.BehaviorTree.Decorator.CanRun(Object context)
      bei Buddy.BehaviorTree.Decorator.<Execute>d__12.MoveNext()
      bei Buddy.BehaviorTree.Composite.Tick(Object context)
      bei Buddy.BehaviorTree.PrioritySelector.<Execute>d__2.MoveNext()
      bei Buddy.BehaviorTree.Composite.Tick(Object context)
      bei Buddy.BehaviorTree.PrioritySelector.<Execute>d__2.MoveNext()
      bei Buddy.BehaviorTree.Composite.Tick(Object context)
      bei Buddy.BehaviorTree.Decorator.<Execute>d__12.MoveNext()
      bei Buddy.BehaviorTree.Composite.Tick(Object context)
      bei Buddy.BehaviorTree.PrioritySelector.<Execute>d__2.MoveNext()
      bei Buddy.BehaviorTree.Composite.Tick(Object context)
      bei Buddy.BehaviorTree.Decorator.<Execute>d__12.MoveNext()
      bei Buddy.BehaviorTree.Composite.Tick(Object context)
      bei Buddy.BehaviorTree.PrioritySelector.<Execute>d__2.MoveNext()
      bei Buddy.BehaviorTree.Composite.Tick(Object context)
      bei Buddy.CommonBot.BotMain.Tick()
      [Main Bot Thread] INFO Poi - [Poi.Clear] Reason: Current quest behavior changed to MoveToTag: X: -5,265838, Y: 0,04255965, Z: 14,93414, Position: <-5.265838, 0.04255965, 14.93414>, Name: null, IgnoreMesh: False, QuestId: 16141030698604843042, BranchId: 0, StepId: 0, TaskId: 0, QuestName: Quest Id: E00075E6CB045022, IsDoneCache: False, Behavior: Buddy.BehaviorTree.PrioritySelector, .
      [Main Bot Thread] INFO Poi - [Poi.Clear] Reason: Current quest behavior changed to MoveToTag: X: -10,90947, Y: 0,01073287, Z: 16,90423, Position: <-10.90947, 0.01073287, 16.90423>, Name: null, IgnoreMesh: False, QuestId: 16141030698604843042, BranchId: 0, StepId: 0, TaskId: 0, QuestName: Quest Id: E00075E6CB045022, IsDoneCache: False, Behavior: Buddy.BehaviorTree.PrioritySelector, .
      [Main Bot Thread] INFO BrainBehavior - Moving to Unknown Substance at 47.16339 meters.

      another part:

      [Main Bot Thread] INFO Poi - [Poi.Clear] Reason: Targeted unit is dead, clearing Poi and carrying on!
      [Main Bot Thread] INFO BrainBehavior - Moving to Skytrooper at 2.588709 meters.
      [Main Bot Thread] WARN Blacklist - Blacklisting 21117DA83DB1 for 00:01:00
      [Main Bot Thread] INFO Poi - [Poi.Clear] Reason: Done Looting.
      [Main Bot Thread] ERROR BotMain - System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
      bei Buddy.Swtor.Objects.Engine.HeroFieldMemoryInfo.GetValue(HeroClass heroClass, IntPtr fieldOffset, HeroType forcedType)
      bei Buddy.Swtor.Managers.ClassFieldCache.GetValue[T](UInt64 field, HeroType forcedType)
      bei Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forcedType)
      bei Buddy.Swtor.Objects.TorCharacter.get_Level()
      bei DefaultCombat.Helpers.Scavenge.CanHarvestCorpse(TorNpc unit) in g:\BuddyWing 1.0.1371.1025\Routines\DefaultCombat\Helpers\Scavenge.cs:Zeile 56.
      bei DefaultCombat.Helpers.Scavenge.<get_ScavUnit>b__4(TorNpc p) in g:\BuddyWing 1.0.1371.1025\Routines\DefaultCombat\Helpers\Scavenge.cs:Zeile 35.
      bei System.Linq.Enumerable.<>c__DisplayClass6_0`1.<CombinePredicates>b__0(TSource x)
      bei System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
      bei System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source)
      bei DefaultCombat.Helpers.Scavenge.get_ScavUnit() in g:\BuddyWing 1.0.1371.1025\Routines\DefaultCombat\Helpers\Scavenge.cs:Zeile 35.
      bei DefaultCombat.Helpers.Scavenge.<get_ScavengeCorpse>b__6(Object ret) in g:\BuddyWing 1.0.1371.1025\Routines\DefaultCombat\Helpers\Scavenge.cs:Zeile 43.
      bei Buddy.BehaviorTree.Decorator.CanRun(Object context)
      bei Buddy.BehaviorTree.Decorator.<Execute>d__12.MoveNext()
      bei Buddy.BehaviorTree.Composite.Tick(Object context)
      bei Buddy.BehaviorTree.PrioritySelector.<Execute>d__2.MoveNext()
      bei Buddy.BehaviorTree.Composite.Tick(Object context)
      bei Buddy.BehaviorTree.PrioritySelector.<Execute>d__2.MoveNext()
      bei Buddy.BehaviorTree.Composite.Tick(Object context)
      bei Buddy.BehaviorTree.Decorator.<Execute>d__12.MoveNext()
      bei Buddy.BehaviorTree.Composite.Tick(Object context)
      bei Buddy.BehaviorTree.PrioritySelector.<Execute>d__2.MoveNext()
      bei Buddy.BehaviorTree.Composite.Tick(Object context)
      bei Buddy.BehaviorTree.Decorator.<Execute>d__12.MoveNext()
      bei Buddy.BehaviorTree.Composite.Tick(Object context)
      bei Buddy.BehaviorTree.PrioritySelector.<Execute>d__2.MoveNext()
      bei Buddy.BehaviorTree.Composite.Tick(Object context)
      bei Buddy.CommonBot.BotMain.Tick()
      [Main Bot Thread] INFO Poi - [Poi.Clear] Reason: Current quest behavior changed to MoveToTag: X: -16,34734, Y: 0,05273951, Z: 43,64581, Position: <-16.34734, 0.05273951, 43.64581>, Name: null, IgnoreMesh: True, QuestId: 16141030698604843042, BranchId: 0, StepId: 0, TaskId: 0, QuestName: Quest Id: E00075E6CB045022, IsDoneCache: False, Behavior: Buddy.BehaviorTree.PrioritySelector, .
      [Main Bot Thread] INFO BrainBehavior - Moving to Secured Safe at 43.00751 meters.
      [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
      [Main Bot Thread] ERROR BotMain - System.Exception: DbOffset is Zero.
      bei Buddy.Swtor.Managers.ClassFieldCache.GetValue[T](UInt64 field, HeroType forcedType)
      bei Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forcedType)
      bei Buddy.Swtor.Objects.TorCharacter.get_Level()
      bei DefaultCombat.Helpers.Scavenge.CanHarvestCorpse(TorNpc unit) in g:\BuddyWing 1.0.1371.1025\Routines\DefaultCombat\Helpers\Scavenge.cs:Zeile 56.
      bei DefaultCombat.Helpers.Scavenge.<get_ScavUnit>b__4(TorNpc p) in g:\BuddyWing 1.0.1371.1025\Routines\DefaultCombat\Helpers\Scavenge.cs:Zeile 35.
      bei System.Linq.Enumerable.<>c__DisplayClass6_0`1.<CombinePredicates>b__0(TSource x)
      bei System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
      bei System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source)
      bei DefaultCombat.Helpers.Scavenge.get_ScavUnit() in g:\BuddyWing 1.0.1371.1025\Routines\DefaultCombat\Helpers\Scavenge.cs:Zeile 35.
      bei DefaultCombat.Helpers.Scavenge.<get_ScavengeCorpse>b__6(Object ret) in g:\BuddyWing 1.0.1371.1025\Routines\DefaultCombat\Helpers\Scavenge.cs:Zeile 43.
      bei Buddy.BehaviorTree.Decorator.CanRun(Object context)
      bei Buddy.BehaviorTree.Decorator.<Execute>d__12.MoveNext()
      bei Buddy.BehaviorTree.Composite.Tick(Object context)
      bei Buddy.BehaviorTree.PrioritySelector.<Execute>d__2.MoveNext()
      bei Buddy.BehaviorTree.Composite.Tick(Object context)
      bei Buddy.BehaviorTree.PrioritySelector.<Execute>d__2.MoveNext()
      bei Buddy.BehaviorTree.Composite.Tick(Object context)
      bei Buddy.BehaviorTree.Decorator.<Execute>d__12.MoveNext()
      bei Buddy.BehaviorTree.Composite.Tick(Object context)
      bei Buddy.BehaviorTree.PrioritySelector.<Execute>d__2.MoveNext()
      bei Buddy.BehaviorTree.Composite.Tick(Object context)
      bei Buddy.BehaviorTree.Decorator.<Execute>d__12.MoveNext()
      bei Buddy.BehaviorTree.Composite.Tick(Object context)
      bei Buddy.BehaviorTree.PrioritySelector.<Execute>d__2.MoveNext()
      bei Buddy.BehaviorTree.Composite.Tick(Object context)
      bei Buddy.CommonBot.BotMain.Tick()


      the bot walks a little bit sometimes if i move around by myself but only small parts
       
      Last edited: Jun 4, 2017
    15. derFalke

      derFalke Member

      Joined:
      Apr 6, 2017
      Messages:
      57
      Likes Received:
      4
      Trophy Points:
      8
      on X="-27.19469" Y="-14.84835" Z="-430.6744" on makeb there is room not mashed

      12:14:49,129 [INFO] Area: 4000003D84D82401
      12:14:49,129 [INFO] Area Name: mak_main
      12:14:49,130 [INFO] Instance ID: 1
      12:14:49,130 [INFO] Room: int_houseaddition_1

      also on X="-242.6015" Y="2.543756" Z="160.2426"
      13:35:56,729 [INFO] Area: 4000003D84D82401
      13:35:56,729 [INFO] Area Name: mak_main
      13:35:56,729 [INFO] Instance ID: 1
      13:35:56,730 [INFO] Room: ext_imp_hub_2_mining
       
      Last edited: Jun 11, 2017
    16. Praetorian

      Praetorian New Member

      Joined:
      Jun 16, 2017
      Messages:
      4
      Likes Received:
      0
      Trophy Points:
      1
      It was said that iokath was meshed. forgive me not knowing, but does that mean the grind bot should work in the expanse? and if not can we get that meshed?
      Thanks!
       
    17. Aevitas

      Aevitas Well-Known Member Staff Member Buddy Core Dev

      Joined:
      Mar 2, 2010
      Messages:
      2,307
      Likes Received:
      36
      Trophy Points:
      48
      There was a problem with the mesh which was causing pathing to fail. We've just updated the mesh on the server's end, could you let me know if it works now?

      Oh and yes, the grind bot should work in that zone.
       
    18. Praetorian

      Praetorian New Member

      Joined:
      Jun 16, 2017
      Messages:
      4
      Likes Received:
      0
      Trophy Points:
      1
      Still not working will submit logs when I get home
       
    19. derFalke

      derFalke Member

      Joined:
      Apr 6, 2017
      Messages:
      57
      Likes Received:
      4
      Trophy Points:
      8
      still doesn't work on darvannis (without fix pathes - with ignore mesh=true the bot is moving only).

      ...
      [INFO] Moving to Unknown Substance at 42.36244 meters.
      [WARN] Blacklisting 1811A152FA7 for 00:05:00
      ....
       
    20. ludijak559

      ludijak559 Member

      Joined:
      Nov 23, 2012
      Messages:
      273
      Likes Received:
      2
      Trophy Points:
      18
      Got same problem like derFalke on darvannis map, seems its not meshed.
       

    Share This Page