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  • [Plugin] Interact Reset [Beta] (Instance Farm / Reset)

    Discussion in 'Archives' started by baxterboy, Nov 18, 2010.

    ?

    What do you want to see most?

    1. A GUI

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    2. More profiles

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    3. More features (post with ideas)

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    4. Other (post with details)

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    1. baxterboy

      baxterboy New Member

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      Does the Exit path contain the Portal Co-Ord & nothing else? Also does it say anything about resetting in the Log?
       
    2. leo

      leo New Member

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      i make a new fresh log brb...

      hmmm strange now its running out from the service entrance... where should the starting point be
       
      Last edited: Dec 15, 2010
    3. baxterboy

      baxterboy New Member

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      Since this Plugin hasn't been updated since Cataclysm I'm not entirely sure how Stratholme is, But the starting point originally was Service Entrance & then Reset via Service Entrance.
       
    4. leo

      leo New Member

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      found 1 thing wrong...

      npc id 45412 is the right one
       
    5. baxterboy

      baxterboy New Member

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      I think its because the last boss has changed since I made the profile, It isn't "Baron Rivendare" anymore.
       
    6. leo

      leo New Member

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      ok this is what i get. it keeps spamming and doesnt move. after i killed the boss, it found a npc and killed him and suddenly stopped and doing this


      [15:57:18:828] Activity: Combat
      [15:57:18:828] [PoD] WARN: Me.Target is null/dead in Combat()
      [15:57:19:15] Activity: Combat
      [15:57:19:15] [PoD] WARN: Me.Target is null/dead in Combat()
      [15:57:19:187] Activity: Combat
      [15:57:19:187] [PoD] WARN: Me.Target is null/dead in Combat()
      [15:57:19:390] Activity: Combat
      [15:57:19:484] [PoD] WARN: Me.Target is null/dead in Combat()
      [15:57:19:625] Activity: Combat
      [15:57:19:640] [PoD] WARN: Me.Target is null/dead in Combat()
      [15:57:19:812] Activity: Combat
      [15:57:19:812] [PoD] WARN: Me.Target is null/dead in Combat()
      [15:57:20:0] Activity: Combat
      [15:57:20:0] [PoD] WARN: Me.Target is null/dead in Combat()
      [15:57:20:156] Activity: Combat
      [15:57:20:156] [PoD] WARN: Me.Target is null/dead in Combat()
      [15:57:20:328] Activity: Combat
      [15:57:20:328] [PoD] WARN: Me.Target is null/dead in Combat()
      [15:57:20:453] Activity: Combat
      [15:57:20:453] [PoD] WARN: Me.Target is null/dead in Combat()
      [15:57:20:625] Activity: Combat
      [15:57:20:640] [PoD] WARN: Me.Target is null/dead in Combat()
      [15:57:20:796] Activity: Combat
      [15:57:20:796] [PoD] WARN: Me.Target is null/dead in Combat()
      [15:57:20:984] Activity: Combat
      [15:57:21:0] [PoD] WARN: Me.Target is null/dead in Combat()
      [15:57:21:187] Activity: Combat
      [15:57:21:203] [PoD] WARN: Me.Target is null/dead in Combat()
       
    7. baxterboy

      baxterboy New Member

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      Without a Log I can only assume that spam is due to the CC you use. Other than that I can only make a guess as to what the issue is if it is related to the Plugin as I haven't updated this to current patch or current HB ver.
       
    8. leo

      leo New Member

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      here is a full logg
      problems comes after last boss
       

      Attached Files:

    9. leo

      leo New Member

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      i wonder whats the problem, now after boss i get it working but sometimes when entering portal and resetting it doesnt reseting it says Not in game or Me == null
      .

      and sometimes it works resetting and entering instance, but there it stops and saying the same Not in game or Me == null
      ..

      any clue baxter hehe... i want that damn horse lol
       
    10. baxterboy

      baxterboy New Member

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      I tried it myself and found after zoning in or out it would do this to me sometimes which would result in not loading the requried profile. By looks of things something has changed with Hb because I didnt experience this when I made the Plugin. Will probably need an update, Been sceptical about updating due to IB doing similar thing.
       
    11. leo

      leo New Member

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      now i got this working, and i wont press stop..

      the thing i did was,
      changing the NPC id like i said before.
      disable all other wow addons i have but not lootfilter.
      disable all hb plugins,not interact.
      change HB settings styxsettings to false instead of true <LogoutInactivityUseForceQuit>False</LogoutInactivityUseForceQuit.
      changed the lock CC to ski almost bugfree one.
      changed the interact profiles to lvl 85 instead if 81


      Have done 3 round now.
      god help me this will work after i press stopp and start.
       
      Last edited: Dec 16, 2010
    12. baxterboy

      baxterboy New Member

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      Nicejob on figuring it out, Hope it behaves when you stop lol.
       
    13. leo

      leo New Member

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      still working, but i dont know wich one of the changes that made the effect, get one problems after 6 runs, it dont wanna work whit the last gate like before.

      and yes, ive tried press stopp lol..

      gona test the other cc and se whats happening.
       
    14. leo

      leo New Member

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      hmm you have entered to many instances recently, wtf blizz cmon.........
       
    15. loozander

      loozander New Member

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      Here's a set of profiles for Kara. You'll need "The Master's Key", and to be in a raid group. Takes about 15-17 min on an 80 pally w/ cata greens. Only way I could fix it not to attack things in the basement or floors above was to make it factionless, and just throw hotspots where the large groups of mobs are. So...it runs through, starts getting attacked, then defends (I don't advise running this on a caster). Also had to amend some of the code in InteractReset.cs, to get it to open the front door. Adding a "Thread.Sleep(1000);" before "door.Interact();" for the 5.2sec c/d seems to work. Otherwise the bot dances around and tries to channel the door while running/jumping, doesn't work too well!

      Only works sometimes though...HB gets confused and sits at the front sometimes thinking the toon is dead.

      Oh well, always fun to experiment. The farm.xml file works great by it's self, but of course, you'll have to run out manually every 16~ mins to reset, and that's not so great.

      Edit- some stats: about 125 mobs/run, nets about 50g in raw cash/run, and another 40-50 in vendorable stuff. LootFilter says it's about 145g/hr if you vend everything. So maybe around 315g/hr?
       

      Attached Files:

      Last edited by a moderator: Dec 21, 2010
    16. mopysworld

      mopysworld New Member

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      Ragefire Chasm

      Ragefire Chasm [H] - Good for Linen and low-level greens/blues for DE'ing.

      Tested w/ Feral Druid (vendor works although I forgot to enable a mail person so didn't test that.)

      --- Settings for Vendor ---
      <SellGrey>True</SellGrey>
      <SellWhite>True</SellWhite>
      <SellGreen>False</SellGreen>
      <SellBlue>False</SellBlue>

      <MailWhite>False</MailWhite>
      <MailGreen>True</MailGreen>
      <MailBlue>True</MailBlue>
      <MailPurple>True</MailPurple>

      1). Recommend setting pull range to like 10 although didn't help much. Still wanders a bit (Trogg area mostly and occasionally at the end between orb and Balnazzar) due to the way the dungeon is designed.
       
    17. kuw84

      kuw84 New Member

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      cant even get this thing to move? is it really that outdated? cheers.
       
    18. drapeta

      drapeta New Member

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      Specific classes
       
    19. zyxel111

      zyxel111 New Member

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      ad

      Awesome HighVoltz, I will be using this everywhere
       
    20. snooze

      snooze Member

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      Attached Files:

      Last edited: Mar 1, 2011

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