Hi, here's an edited version of MyCTM with two additional tags to control your char's movement: "IgnoreCombat": will execute ClickToMove-Event event when in combat. Wonderful for pulling all the trash together in low level dungeons/raids "Next": will execute next command this amount of distance before destination is reached. This way you could create your own flying paths without stop-and-fly movement Usage: <CustomBehavior File="MyCTM" IgnoreCombat="True" Next="10" X="822.9199" Y="131.1975" Z="509.3707" /> For my profile of "Pit of Saron" I wanted my toon to pull together all the trash and AOE at one location. At one point I wanted to jump off a ledge and MyCTM didn't execute as my toon was in Combat; MoveTo didn't work either as mesh wouldn't allow it. Replace attached file with the one in directory "Quest Behaviors" and have fun.
Hello mh66, Recently, all the official Honorbuddy Quest behaviors were commited to a public repository BosslandGmbH/Honorbuddy-Quest-Behaviors: Quest behaviors for Honorbuddy Feel free to contribute it to the official behavior, via the chapter with How-to for this: Honorbuddy-Quest-Behaviors/CONTRIBUTING.md at master ยท BosslandGmbH/Honorbuddy-Quest-Behaviors
not working atm with Honorbuddy v3.0.16478.865. easy to fix: change "Me.IsMounted()" to "Me.Mounted" or View attachment NewCTM.cs note: all credit to mh66! i just renamed it to have it excluded from hb update overwrites and changed minor thing so it works with recent hb update
i believe there was some problem with that in combination with something else, cant recall for sure. but it's nice if it does work