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  • Breach fights could be little bit better

    Discussion in 'Archives' started by demonD, Jan 23, 2018.

    1. demonD

      demonD Member

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      I watched couple breach fights recently, dont get me wrong, bot handles mechanics much better than pre-3.1, but still I will chime in my 2 cents for developers to improve it further. major flaws right now is not looking for mobs aggressively, bot needs to detect high density areas and always should be moving around the edges of breach to be more efficient. So far I only see the bots fight good at the start of breach then it would just get lost in the middle of breach picking up loots while outter rings flooded with spawns.
       
    2. demonviper

      demonviper Active Member

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      it also doesn't prioritize the grasping hands at all
       
    3. hansmeier

      hansmeier Member

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      Nauts Routine and Alcors Playermover do that.
       
    4. demonD

      demonD Member

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      that I have noticed it did a good job as long as hands are in range.
       
    5. demonviper

      demonviper Active Member

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      hmm i havent noticed alcors helping at all ill have to watch closer but i wont hold my breath and this char is also using nauts free version so we will see
       
    6. _Grumpy_

      _Grumpy_ Member

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      Alcors Player Mover from his site (ie, you need the .dll version) opens hands just fine.
      Nauts premium version (not the free version) will open hands also.

      With very minor knowledge, you can create (pretty much duplicate) ExVaults OpenChestTask, and set the new task at a higher priority than combat to open chests faster.

      Thats 3 options for opening breach hands better. I do think the default Breach plugin should be updated to handle staying inside / near the breach til it closes, and to put more priority on the hands. Especially since breaches have been officially added to the base game, and not just a seasonal bonus. But changes like that wont come until after a new combat system is released.
       

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