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  • SideStep - Avoidance Manager

    Discussion in 'Plugins' started by zzi, Dec 23, 2017.

    1. zzi

      zzi Active Member

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      Quick Thread while i am on the road, will update as i have time...

      the latest version of RebornBuddy added in a new avoidance manager.

      To properly avoid please install the version of Sidestep from https://github.com/zzi-zzi-zzi/SideStep

      If you have an older version of sidestep installed (the version that includes a dll) please remove it and use this version.

      Note that Systems must use the SERVICE NAVIGATOR in order to use the avoidance manager. Botbases like Lisbeth & DeepDive will not avoid properly as they do not use the service navigator.

      ~Z
       
      lazer1211 likes this.
    2. Valpsjuk

      Valpsjuk Member

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      Do any of the Combat Assist botbases work with SideStep? Like Combat Assist, Mud or ATB?
       
    3. zzi

      zzi Active Member

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      Only if they have navigation enabled. The Default combat assist does not, thus won't work.

      ATB / MUD both Might work if you enable ServiceNavigator.
       
    4. zzi

      zzi Active Member

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      it should work with fate bot. Do you have a log file that i can look at please.
       
    5. zzi

      zzi Active Member

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      in your RebornBuddy directory There is a folder called logs where rebornbuddy keeps logs from current / past runs.
       
    6. zzi

      zzi Active Member

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      You used SVN to check out the repo, so it can't compile.

      Please download the Zip, or use git to download the repo.
       
    7. zzi

      zzi Active Member

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      there are no settings.

      you'll see it show up in your logs when it tries to avoid something.
       
    8. zzi

      zzi Active Member

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      Changes today:

      Changes require a manual update
       
    9. tryphenaq

      tryphenaq New Member

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      can it be adjusted so that u have a ranged and melee profile? makes more sence and is less obvious for a melee to cross the target towards flank or rear to avoid a cone attack instead of running away and around. might be asking alot here, sorry is thats the case
       
    10. zzi

      zzi Active Member

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      This is what Melee should be doing.

      as far as i know the avoidance manager will just find the shortest route to the edge of the cone.
       
    11. bweewoobweewoo

      bweewoobweewoo New Member

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      Having a little trouble with this plugin. My guy will either walk to the edge of the area to avoid and then spaz out or he'll move up like he's going to pass through but won't and will get hit. Am I doing something wrong?
       
    12. zzi

      zzi Active Member

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      Yes, i haven't determined if this is an issue with the avoidance manager (built into RB) or something that combat routines need to take into account.
       
    13. jack748lim

      jack748lim New Member

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      Can you provide a SVN link?
       
    14. zzi

      zzi Active Member

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      no.

      it won't work with svn.
       
    15. lazer1211

      lazer1211 Member

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      It's not getting out of the way of cone attacks fully, it will sidestep (see what I did there :p ) to just inside of it and still get hit. Not a huge deal but can be deadly at times.
       
      Last edited: May 13, 2018
    16. zzi

      zzi Active Member

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      yeah. I am looking into it.
       
    17. lazer1211

      lazer1211 Member

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      Thank you so much! I'm sure DeepDive has been taking up a huge amount of your free time lately, I appreciate all your work on this to make it the best it can be!
       

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