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  • [Release] RebornBuddy64 Version 1.0.424 - DirectX11 / x64 bit compatible

    Discussion in 'Rebornbuddy Forum' started by mastahg, Feb 29, 2016.

    1. crpaul

      crpaul Member

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      i kinda kept manually did the msq until it stopped trying to go there if it does it again i well get a log
       
    2. casual365

      casual365 New Member

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      I have the same issue, but some how if you go global setting and turn mount on(some how it doesnt save using mount like ever, and when you restart it go back to being off) that fix it for the time being
       
    3. crpaul

      crpaul Member

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      ok it did it again here you go
       

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    4. mastahg

      mastahg Administrator Staff Member

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      Thanks for reporting this. New version will now properly recognize the full list of known aethernets. I forgot to hook up dynamic aethernet scaling a while ago so it wasn't checking for the three new ones that had been added.
       
    5. mastahg

      mastahg Administrator Staff Member

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      Version 245
      Code:
      
      Talk.Next() now respects cutscenes that force auto-advance on.
      
      
       
    6. LAlinon

      LAlinon New Member

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      Hello
      After updating, I could not climb the tower of the dead.
      From the point of intrusion, do not proceed ahead.
      The language is Japanese
       
    7. mastahg

      mastahg Administrator Staff Member

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      Sorry, don't understand.
       
    8. Akira0245

      Akira0245 Member

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      Hi mastahg I'm a rebornbuddyCN user, for now I can't find those "Adventurer Action" for pvp (muse, purify, safeguard etc.) in the ActionManager, and i can not add them to combat rotations (added skillId but got no respond).
      Am I missed something or the current version of rb does not support them?
      Will these skills get supported soon?
       
      Last edited: Mar 14, 2019
    9. mastahg

      mastahg Administrator Staff Member

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      Directly casting the pvp actions was removed because it was easy to cast them in the wrong order which would be easly detectable serverside.

      It requires using slighlty different functions to cast pvp spells

      All of the following are under ActionManager

      uint GetPvPComboCurrentActionId(uint comboId)
      SpellData GetPvPComboCurrentAction(uint comboId)
      bool DoPvPCombo(uint comboId, GameObject targetObject)

      and a list of pvp combos

      https://vgy.me/uq8RMA.png
       
    10. Akira0245

      Akira0245 Member

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      Thank you for replying, the pvp action combo works very well. but what i mean is 7 extra changeable skills which are specialized for pvp (recuperate, enliven, concentrate, purify, safeguard, muse and bolt), and they even don't appear in the Actioncache:(
       
    11. mastahg

      mastahg Administrator Staff Member

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      Thanks for bringing this to my attention. I must have missed this when I was redoing the pvp stuff. I've gone and added support for the skills in the version that should appear in a few minutes.
       
    12. Kish

      Kish New Member

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      new update pls!
       
    13. mastahg

      mastahg Administrator Staff Member

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      Version 249
      Code:
      GatheringPointObject:
      Type once again returns the correct value
      NpcId returns the correct value
      Level added
      
      Added additional logging for issues with the authentication server
      
      
       
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    14. mastahg

      mastahg Administrator Staff Member

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      Code:
      Avoidance has received a significant rework
      *Avoidance region for cones are now generated correctly
      *Reduced likely hood of bot pathing back and forth on a single point
      *Reduced likely hood of bot not being able to generate a path out of a avoid
      *Reduced time it takes to generate a path out of a avoid, reducing the time frame is frozen
      *Increased precision when following an avoidance path
      
      
      Api changes:
      
      ID3DDrawer now implements a DrawCircle function
      
      Bug fixes:
      
      3D overlay DrawCircleOutline now functions correctly
      

      I'm really happy with this update overall.
      Avoidance is not perfect, but it is in a much better place then it was previously.
      There are still some issues where multiple avoids overlap, it can fail to get a path out. This issue has been really tricky to debug
      If you tried sidestep and did not think it was worth using I suggest giving it another try.
       
    15. bbestpotatoau

      bbestpotatoau New Member

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      This some good news, lets hope it fixes some of the occasional jump spam.
       
    16. mastahg

      mastahg Administrator Staff Member

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      Build 251
      Code:
      
      GetTo will now use Return when off cooldown
      
      Api changes:
      
      Add CommonTasks.Teleport
      Add CommonTasks.Return
      Add CommonBehaviors.Teleport(aetheryte)
      
      Deprecate CommonBehaviors.Teleport(aetheryte,zoneid)
      
      Rebornconsole:
      fLog local function added
      
      fLog(x) will foreach(var item in x) log(item)
      
      
       
    17. quelibrium

      quelibrium New Member

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      New patch is live:).4.57
       
    18. kirasp

      kirasp New Member

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      "This version is not yet supported"

      no eta for the update?
       
      Last edited: Apr 23, 2019
    19. xOGCx

      xOGCx New Member

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      Guess not... :)
       
    20. mastahg

      mastahg Administrator Staff Member

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      Pushing offsets for 4.57 now. I'll probably have a small build out in a short while to fix some small issues.
       
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