• Visit Rebornbuddy
  • Any "Quick start" guide for plugin development?

    Discussion in 'Community Developer Forum' started by Farmith, Mar 26, 2019.

    1. Farmith

      Farmith Member

      Joined:
      Mar 23, 2019
      Messages:
      30
      Likes Received:
      0
      Trophy Points:
      6
      So I've been diving into profiles and doing quite a few of them (12+) last 24 hours but would now like to advance on to full-on plugin development, but i'm a wee bit unsure about the procedure?

      I mean if i use visual studio, i'm quiite sure i need to add a reference to something or whatnot so that it wont complain its ass off about the imports and method calls, but what do i add?

      Would be fun to see like a quickstart guide on how to get it up and running, preferably with Visual Studio 2017 Community edition, i do have ReSharper 2018.2 installed aswell if that can be taken into consideration for any tips/tricks :)
       
    2. mastahg

      mastahg Administrator Staff Member

      Joined:
      Feb 27, 2011
      Messages:
      5,231
      Likes Received:
      364
      Trophy Points:
      83
      You should add rebornbuddy.exe, greymagic.dll.

      You could copy an existing small plugin, add all the files to a solution, and then add those references and start editing from there
       
    3. Farmith

      Farmith Member

      Joined:
      Mar 23, 2019
      Messages:
      30
      Likes Received:
      0
      Trophy Points:
      6
      Thank you! those refs were exactly what i needed :)

      Now going forward, do i need to compile anything or just have the source laying in the proper folder under plugins and rb will compile it on runtime or ?
       
    4. mastahg

      mastahg Administrator Staff Member

      Joined:
      Feb 27, 2011
      Messages:
      5,231
      Likes Received:
      364
      Trophy Points:
      83
      It'll be compiled on startup
       
      Farmith likes this.

    Share This Page