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  • [Test] Honorbuddy 2.0.0.4877 - New GUI

    Discussion in 'Archives' started by Nesox, Jun 9, 2011.

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    1. Zeewolf

      Zeewolf Member

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      If this is a test release why was the old one archived?

      Since you are changing the UI, my suggestion would be that when you login it detects your class and enumerates the available CCs and adds them to a dropdown list on the main form. Selecting a CC should just be a case of picking it from that list and clicking start and then anytime you reload the bot in future on that character your selection is remembered in the charactersettings_<charname>.xml meaning you dont need to select it.

      Should the user have not yet selected a CC or the CC that was selected previously is missing/removed. Clicking start would add a message in the log pane 'Please select a class module for this character'

      Personally i think adding multiple languages is ok but themes? really? for me functionality and usability are important.. making it look oh so pretty is not really that high on my list of priorities
       
      Last edited: Jun 10, 2011
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    2. 15outland

      15outland New Member

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      Funny enough, I was thinking of going back to Pirox for PvP, but I've never used it for that, heard it was good, I just want something that works -.- lol
       
    3. nokdu

      nokdu New Member

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      i also seemed to notice this release is a memory eating hog..
      WoW uses 400 or so MB ... and so does HB :p think it's leaking memory somewhere
       
    4. 15outland

      15outland New Member

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      That's one thing I can say I haven't had any problems with...
       
    5. mezz0

      mezz0 Member

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      memory hog

      Old honorbuddy running the archeology bot uses 5Mb ram.
      New honorbuddy running archeology bot uses 95Mb ram.

      If this were 90Mb of added goodness I would applaud.. but it is not.
      Why does this version use this much more resources for the exact same functionality ?
      This is hardly professional.

      EDIT: while I'm sure memory usage will go up and down, a difference this big has to be caused by something ??
       
      Last edited: Jun 10, 2011
    6. LiquidAtoR

      LiquidAtoR Community Developer

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      Honestly I was waiting for the new release (sorry, I mean test!).
      But reading trough the first pages of this topic made me stop dead in my tracks, and I refrain myself from even pressing the download button.

      This is not a flame, but just criticism (and healthy imho).

      If this is the result of a full month development, it's time to fire and hire some new people.
      While you say the botbase is massive, it also seems to be a massive mess.
      Change one thing means breaking 5 others....
      Each release seems to introduce more "new or recurring" bugs than the last one, but each release also has something "new" in it.
      Stop putting new stuff in, fix the old stuff first.

      I've read it before posted by someone else on these forums (don't remember the name, but props to you).
      A normal way to go is to stop development of "new" features and fix what you have, the basics.
      When the basics is 99% stable and bugfree, you start introducing new features again.
      A normal timeline would be a month at most for those bugfixes.
      3 developers @ 8 hours a day minimum (weekends free ofcourse) = 500+ hours worth of development in a month's time.
      Especially with such gifted developers, the results should be leaps forward, and not eye-watering as they are now.

      As said, I'm not gonna touch it unless I have to (patch 4.2 it will be alas obligatory)
      Do us and yourself a favour, and rethink the strategies and be honest about it towards us.

      Nonetheless thanks for the efforts you've put in this release.

      Regards, Liquid.
       
    7. mezz0

      mezz0 Member

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      As I said; please freeze the feature set and fix what you have first!

      And can I suggest a mod removes the [release] tag from the threads subject and put [test] instead.
      As Hawker has clearly stated it is a test.
       
    8. Pbnew101

      Pbnew101 New Member

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      qft

      Lets get some quality updates on things everyone has already asked for instead of throwing a test version of a new gui out that we don't even look at 90% of the time the program is running in the first place.
       
    9. florienb

      florienb New Member

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      tips:
      1. tabs work better than 100 windows
      2. features like minimize to tray are dead important
      3. the small main window of HB looks great, i was begging for a small window of HB for a long time. you guys are on the right track. But remember the small gui Glider had? It was amazing
      4. the colors and font.. wth my eyes hurt baaaaad
       
      Last edited: Jun 10, 2011
    10. softgate

      softgate New Member

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      He belives that if you do not start it as administator make it an illegal act
      its does save not the settings you made
       
    11. softgate

      softgate New Member

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      He means that if you do not start it as administator make it an illegal act
      and its does not save the settings you have made
       
    12. aaró

      aaró New Member

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      Since this was a good start on what I thought to write I will add some of my others thoughts.

      What the developers and producers of this product have not noticed is that its important to know when to freeze a project. Adding new stuff in costs time and money in a regular company, and so it will do with Hb. I feel that the developers are trying to get this bot to do so many things that are awesome to get attract customers since most of us pay a lifetime which results in no monthly income to the dev.

      So to the developers why are you putting up a test release when youve had over a month to do a great job? As Liquid said, youve had over 400+ hours to work on this. And its the shittiest release (test whatever) ive seen. AB uses more memory then it did previous. Instancebuddy us not working at all. All the questing profiles are broken, since there are new implented objects which will resulted in bugs and errors.


      At the moment I am looking around for other bot teams who listens and understands what its like to run a business. It is time for you developers to discuss what to do next and how to do it. If you dont know, ask us. Freeze the project, and fuck the new GUI. Start working on bugs so it can be almost bug free. Implent more stuff later on when its stable.

      Get it together, you guys probably have time until 4.2 until most us run to another bot that is stable, but maybe will not be as promising as HB is. Or was...
       
    13. bambam922

      bambam922 Well-Known Member Moderator

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      I have as well.
      I am glad that HB finally received some well needed attention, but I need the infopanel/quest objectives.
       
    14. Apoc

      Apoc Moderator Staff Member Moderator

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      The title of the thread has been changed to reflect the release type. (Not sure how they missed putting [TEST] in the title, must have been a bad bowl of copy/pasta)

      Stuff fixed for the next test release;

      • Tray Icon (including context menu for start/stop/exit) has been added.
      • A 4th tab on the main window has been added, showing the old "Info Panel" data. (XPHR, Honor/hr, deaths, loots, etc.) Currently not showing BG wins/losses. This may be added again if the demand is high enough, but it was just way too much info, that nobody really even reads anyway.
      • Current 'Goal' has been added the the aforementioned tab.
      • Dev Tools Window
        • The quest order list has a "Refresh" button now.
        • The quest order list has a "Copy All" button. (Please give it time to retrieve the info from WoWhead if you have a lot of quests!)
        • Double-click to copy should actually work now. (This was non-implemented at the time of release)
        • The window shouldn't go bonkers if you're at a loading screen, or not logged in game.
      • Settings Window
        • Advanced mode is saved.
        • Food/Drink amount settings have been added
        • Mount Distance added
        • Pull Distance added
        • Max size requirement has been removed. (This was left in from design stages)

      Now, assuming you even read this far... I'll address some other issues brought up.

      1) We've had plans to redo the UI for some time now. Mainly for localization (so users can use HB in their native language, making it easier to use overall), and removing the 'clunky' aspects of the old UI. It was big, annoying, and not quite fun to look at for developers (or end-users).
      2) We moved to a newer UI framework to give a drastic increase in performance, as well as... well... not using something from 10 years ago. Those of you with a PC from the last 3-4 years, will see a very large increase in UI speed and responsiveness. (Those on older PCs will be roughly the same speed, maybe a bit faster depending on CPUs). The tradeoff for this performance, is some memory usage. While it isn't quite as drastic as some people have claimed (90mb difference), it does edge somewhere in the 5-20mb neck of the woods.
      3) BGBot has some known issues, which are being addressed as we speak, so I won't even bother commenting on current bugs.

      @fpsware; its an issue I'm aware of. I'll be fixing it within the hour or so.
       
    15. zomgmage

      zomgmage Member

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      Seems you hit all my concerns with that post, thanks apoc!
       
    16. mezz0

      mezz0 Member

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    17. Apoc

      Apoc Moderator Staff Member Moderator

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      Can you check HB's memory usage with the window visible? (The old UI)
       
    18. mezz0

      mezz0 Member

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    19. fpsware

      fpsware Community Developer

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      Greatly appreciated :D
       
    20. swiftzoom

      swiftzoom New Member

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      I've always read and used that to see how the bots done throughout the day since I mainly use BG Bot. It's a decent way to see whether or not I should be leveling my Horde or Alliance toons based off of which Faction has been getting far more wins throughout the day.
       
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