I am standardizing my armada and now publishing my setups for each class, so i can have a easty to find personal setup once accs got banned and i need a new setup on the new accounts WOW Settings on: Autoself cast Preffered 2-H Weapon 3-6 Code: /cast !Righteous Fury 3-7 Code: /cast Crusader Strike 3-8 Code: /castsequence reset=combat/5 judgement of light, crusader strike, divine storm, consecration, crusader strike, exorcism, judgement of light, crusader strike, consecration, divine storm, crusader strike, exorcism 3-9 Code: /cast Seal of Righteousness 3-0 Code: /cast Blessing of Might
I`m using Seal of Command instead of Seal of Righteousness and also replaced Righteous Fury with Divine Plea for better mana use. Other than that, this macro works like a charm
Hi guys, how do i make this work for my Paladin? Do I need to copy and paste the code into a file? Also, what does this exactly do? Is it a routine before fights or something?
Gatherbuddy can be confusing when you use Honorbuddy first. They setup differently. You have to put spells on you Action Bar 3. It is better to use macros. Looking at Bossland’s post at top, 3-6 means Bar 3 button 6. Make a new macro and put that macro in the corresponding action bar box number. When you get in fights, Gatherbuddy spam’s the buttons at the appropriate times. Watch this video if you have some extra time. http://www.buddyforum.de/showthread.php?425-How-to-Setup-Gatherbuddy YouTube Video If you do not have time, look at the second to last page in this Adobe book. It tells you what each one does. http://www.buddyforum.de/showthread.php?86-How-to-Setup-Gatherbuddy Adobe File. I like to add stuff to the mount maco for 3-1. /use Grey Ram /use Crystallized Air /use Crystallized Fire /use Crystallized Water /use Crystallized Earth When it mounts, it will convert your stuff into eternals as you go.
Incorrect. Single target, Righteous beats command hands down, it has more burst due to the judgement damage being higher. Vengance beats righteous single target after about 15 seconds of combat because of its ramp up time with the dot component.
Just did the math but accidentally closed this thread, but I came up with around: Soc proc damage > SoR (even with talent points and glyph) Judgement Sor > Soc But the fact that SoC also attacks an additional target, and doesnt require the extra talent points to invest puts it ahead imo
Obviously things change in favour of SoC when you get more than one target. 5 minute level 83 boss fight: SoR average additional damage per hit 991, Judged 2797 SoC average additional damage per hit 1045, Judged 1661 Difference in favour of SoR: 1086 (or about 144 DPS) My point is, pure burst damage for such a short fight (less than 30 seconds) SoR lets you kill faster. Not that this actually matters, the mobs GB fights will die in short order regardless of what seal you use. You could even use seal of light and have no problems.
yea on boss fights but it takes time to get going and these little 5-10 second fights Seal of Command- What the Seal Hit does: Deals 36% Weapon Damage, but as Holy damage instead of Physical damage: Can chain to up to 2 additional targets when applied with a single target Melee ability, excluding Judgement. What the Judgement does: Deals [19% Weapon Damage + 8% AP + 13% SP] Holy damage. Seal of Command is learned by spending 10 points in the Retribution tree, and an additional 1 point in the spell itself- Thus, the earliest that this spell can be obtained is at level 20. The seal does a percentage of your weapon damage on every hit, but as Holy damage rather than Physical. In addition, the spell will also hit up to two additional targets (often refereed to as "cleaving") when proc'd off any single-target melee ability outside of Judgement- either White hits, Crusader Strike, or Hammer of the Righteous. The amount done by Command’s Judgement effect, however, is relatively low compared to other DPS Seals, critting for amounts around 2500 from a decently geared player before other factors such as Resilience or Avenging Wrath are taken into effect. Seal of Command is best suited for taking out small enemies that don’t last long under concentrated group fire or weaker ones that don’t last long enough to utilize Seal of Vengeance’s full benefits by utilizing the cleave effect of Command. Seal of Righteousness- What the Seal does: Deals [Base Weapon Speed * (2.2% AP + 4.4% SP)] additional Holy damage. What the Judgement does: Deals [1 + 20% AP + 32% SP] Holy damage. Seal of Righteousness is the basic DPS Seal for all Paladin specs at the earlier levels of their career. It scales the most with Spell Power, and deals a portion of Holy spell damage on each hit. Because of the scaling, it is often not used by a Ret Paladin once Seal of Command is obtainable. However, testing has shown that with points in Seals of the Pure, it can be viable to use in single target fights in which you cannot stack Seal of Vengeance, due to the increased Judgement damage. *Important Note*---> Unlike other DPS Seals, Seal of Righteousness cannot crit.
According to elitistjerks for tier10 you slightly change the rotation, i tried with: (german) based on http://elitistjerks.com/f76/t68951-retribution_updated_3_3_a/#Addendum but somehow this thing gives me a lot of redline alerts "cant do that yet" and thelike. i'm not good at macros. Could anyone tell me how a suitable macro for the combatsequence with full t10 could look like?
It is, but depending on your specc, Righteous Fury can lead to 6% reduced damage taken which is quite nice for GB