• Visit Rebornbuddy
  • [Act1][Inferno] Sarkoth Farm Profile

    Discussion in 'Archives' started by Nesox, Jun 11, 2012.

    1. botron

      botron New Member

      Joined:
      Jun 3, 2012
      Messages:
      75
      Likes Received:
      0
      Trophy Points:
      0
      atm im testing a version where he checks for the "cave under the well".

      the problem is i dont know if its actually worth it in terms of gold as it spawns pretty rarely.

      anyone interested?
       
    2. Nesox

      Nesox Moderator Staff Member Moderator Buddy Core Dev

      Joined:
      Jan 15, 2010
      Messages:
      1,563
      Likes Received:
      48
      Trophy Points:
      48
      New version, this one should fix the problem with not taking the portal sometimes.
      Updated attachment too, it also doesn't run all the way to the portal it runs just enough so it can check if the object exists so it's alot faster too :)
      Note: only works with build .87+

      PHP:
      <Profile>
        <!-- 
        
      Steps before loading and running the profie with the bot.
          * 
      Change quest to "Act1 Legacy of Cain, Explore Cellar"Inferno difficulty.
          * 
      Start Game
          
      From town take the waypoint to -> "The Old Ruins"
          
      Run west until you reach the checkpoint, ( opposite way of where the cathedral is. )
          * 
      Once you are saved load the profile and hit Start!
          * 
      Enjoy!
        -->
        
        <
      Name>Sarkoth farm profile by Nesox</Name>
        <
      GameParams quest="72095" step="51" act="A1" difficulty="Inferno" resumeFromSave="True" isPrivate="True" numGames="-1"  />
        <
      Order>
          <
      WriteReport />
          <
      MoveTo questId="1" x="2021.738" y="2566.262" z="27.1" name="Dank cellar portal, Scout spot" />
          <If 
      condition="ActorExistsAt(176007, 2059.629, 2478.667, 27.02374, 15)">
            <
      UseObject questId="1" x="2058.653" y="2476.354" z="26.32902" actorId="176007" isPortal="True" destinationWorldId="106746" />
            <
      MoveTo questId="1" x="117.8131" y="103.533" z="0.1000004" />
          </If>
          <
      UseTownPortal questId="1" />
          <
      LeaveGame reason="Run is done" />
        </
      Order>
        <
      KillMonsters>True</KillMonsters>
        <
      PickupLoot>True</PickupLoot>
      </
      Profile>
       
      Last edited: Jun 12, 2012
    3. hard82

      hard82 New Member

      Joined:
      Jan 15, 2010
      Messages:
      20
      Likes Received:
      0
      Trophy Points:
      0
      Downloaded the new file, and updateded the DB. He runs kills 2 zombies and loggs off and inn again, he does this over and over. Playing monk btw
       
    4. Alphagene

      Alphagene New Member

      Joined:
      Jan 29, 2012
      Messages:
      83
      Likes Received:
      2
      Trophy Points:
      0
      still tp's out with main mob alive. Sigh.

      Also monk btw. Monk seems completly bugged with db atm

      edit:

      I think DB has a general problem with unique mobs. Not only Sarkoth.
      Been watching this on Arreat too, my monk runs from uniques away like a chicken, then he turns back and runs again doing zero dmg no matter what skills I use.
       
      Last edited: Jun 12, 2012
    5. hard82

      hard82 New Member

      Joined:
      Jan 15, 2010
      Messages:
      20
      Likes Received:
      0
      Trophy Points:
      0
      Well anyway, i hope Nesox can fix this, i really just want 1 profile that can farm "ok". And btw thank you Nesox for trying to make this work for all us :)
       
    6. AgentOrange01

      AgentOrange01 New Member

      Joined:
      Jun 11, 2012
      Messages:
      30
      Likes Received:
      0
      Trophy Points:
      0
      Same Problem here...
       
    7. ab2008

      ab2008 New Member

      Joined:
      May 4, 2012
      Messages:
      155
      Likes Received:
      0
      Trophy Points:
      0

      I would be interested in trying it, the place it spawns is just south of the cellar. I'm not sure if it'd net more GPH though- it'd be worth checking though- the only thing I wish I could figure out how to do was to ignore most monsters on the way to various places.
       
    8. botron

      botron New Member

      Joined:
      Jun 3, 2012
      Messages:
      75
      Likes Received:
      0
      Trophy Points:
      0
      had it running but tbh its not worth it in terms of gp/h(worse than normal) so i just went back to basic one again.
       
    9. Tyryy

      Tyryy New Member

      Joined:
      Oct 12, 2011
      Messages:
      12
      Likes Received:
      0
      Trophy Points:
      0
      how the hell can u kill on inferno with 200+ GF% ???
      my monk dies in nightmare with 32k hp - 150+ resists & 180 GF % because he stands in fire/lasers etc
      now i have to run nightmare in my normal gear, with 0 GF %
       
    10. botron

      botron New Member

      Joined:
      Jun 3, 2012
      Messages:
      75
      Likes Received:
      0
      Trophy Points:
      0
      u are not killing elite packs with this profile, so no worries about that.

      btw, i made a version working better for monks:
      link
       
    11. qztr

      qztr Active Member

      Joined:
      Mar 31, 2012
      Messages:
      1,932
      Likes Received:
      17
      Trophy Points:
      38
      Edit: Working fine if I turn looting off.

      Is it possible to skip looting the corpse at the start point? Always getting stuck there.
      I want to have looting enabled though...
       
      Last edited: Jun 12, 2012
    12. ares

      ares New Member

      Joined:
      Jan 15, 2010
      Messages:
      53
      Likes Received:
      0
      Trophy Points:
      0
      at the v 1.1 have same problem ... he kill the 2 mobs at way and port out ... :(
       
    13. Giwin

      Giwin Well-Known Member Buddy Store Developer

      Joined:
      Dec 3, 2011
      Messages:
      3,431
      Likes Received:
      49
      Trophy Points:
      48
      has problems here

      Code:
      [17:49:36.603 N] Using shrine Shrine_Global_Fortune-1550 
      [17:52:51.606 N] Stopping the bot.
      
      Code:
      [18:07:47.462 N] Using shrine Shrine_Global_Enlightened-7073
      
      at the shrine, it runs into the map or wall.

      I think there really needs to be a distance check when the bot goes to interact with it, because it seems that there is no distance check.
       
      Last edited: Jun 12, 2012
    14. botron

      botron New Member

      Joined:
      Jun 3, 2012
      Messages:
      75
      Likes Received:
      0
      Trophy Points:
      0
      u could try setting "destory object at distance" to 0 or 1
       
    15. shuuk

      shuuk Member

      Joined:
      Apr 25, 2010
      Messages:
      736
      Likes Received:
      0
      Trophy Points:
      16
      best gold profile
      well done Nesox :)
       
    16. Bobey

      Bobey New Member

      Joined:
      Jan 20, 2010
      Messages:
      116
      Likes Received:
      0
      Trophy Points:
      0
      damn... 5x stucked here
      stuckk.jpg
       
    17. shu

      shu New Member

      Joined:
      Jun 1, 2012
      Messages:
      43
      Likes Received:
      0
      Trophy Points:
      0
      nvm ..
       
      Last edited: Jun 12, 2012
    18. Nesox

      Nesox Moderator Staff Member Moderator Buddy Core Dev

      Joined:
      Jan 15, 2010
      Messages:
      1,563
      Likes Received:
      48
      Trophy Points:
      48
      It's supposed to stop on the road there, it checks if the portal exists from there so it avoids running all the way over there.
      Found a small bug with UseObject so it might take a shit after a few games will be fixed in the next version tho.
       
    19. Homer

      Homer New Member

      Joined:
      Jun 11, 2012
      Messages:
      5
      Likes Received:
      0
      Trophy Points:
      0
      Interacting with object g_Portal_Square_Blue-252
      Stopping the bot.
      Bot Thread Ended. Was this requested?

      same prob on all versions tnks anyway Nesox :(
       
    20. Bigbadwolf

      Bigbadwolf New Member

      Joined:
      Sep 14, 2011
      Messages:
      331
      Likes Received:
      1
      Trophy Points:
      0
      Ye sadly still have the same issue :(
       

    Share This Page