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  • ACT 2 - Lieutenant Vachem Quest

    Discussion in 'Archives' started by Newk, Jun 14, 2012.

    1. Lollaskates

      Lollaskates New Member

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      you need his helper plugin to disable / enable attacking monsters, otherwise you will attack the nagas when they are still people infinitely.

      It's not quite afkable yet, and in NM it's only 17k exp / run (which takes 1.5-2mins).
      Compared to ZK normal, you get 10.5k exp / run (which takes 1min).

      They are pretty close to equal, and ZK is afkable (and more money too).
       
      Last edited: Jun 17, 2012
    2. dave1240

      dave1240 New Member

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      First run failed at cages :(.
       
    3. shuuk

      shuuk Member

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      does not work for me cant open the cage :/
       
    4. fluxflux

      fluxflux New Member

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      can someone fix this? i will donate this very good
       
    5. Roflkoptor

      Roflkoptor Member

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      hello ,
      i'm using this now whole day did modifications , but i can't get it that it skip that dialog when entering the commandpost
      so as i'm not trying to leech only i want to share my version .
      Credits to Newk ! nice job on the plugin mate !!
      I hope u like the my modifications when i got it fully working then i try remove also the timers i dont think it will be really needed at some point :p
      Note: and as you can see i try every tag to try skip that dialog :) ( before ppl start qqing that i put that many in a line :p )
      Note: there is this minor issue it keeps spamming in the log at some point when we enter the commandpost
      added log from DB in attachment :

      Here the Plugin aswell : http://www.thebuddyforum.com/attach...act-2-lieutenant-vachem-quest-plugin.zip.html
       

      Attached Files:

      Last edited: Jun 17, 2012
    6. Roflkoptor

      Roflkoptor Member

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      Newk can't you make the plugin do that skip thing , or am i doing something wrong here ?
       
    7. Newk

      Newk New Member

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      Found a fix I think, been running it for a while without problems.

      To those interested, if you first check if the person inside the cage is present:

      And then try to use the cage
      The cage you checked for will be the one it tries to use first. Atleast that is my impression.
      Found this out when trying to add using the cages in the Magda Boss Quest, also interactRange seems utterly useless ;P
       
    8. Newk

      Newk New Member

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      I think you can, but you would have to find something that could check if a conversation / chat bobble is actually present, and I don't know how to check for that ( Have not tried though )
       
    9. bl4ck

      bl4ck Member

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      @Newk

      Thank you for this profile, work great on hell!
       
    10. fxckitsmile

      fxckitsmile New Member

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      just tried it with the new release. the bot takes the portal to 2.2 and then stops and does nothing at all
      [18:34:24.291 D] Generating path to UNKNOWN - <1344.466, 273.7822, 167.8057>
      [18:34:24.291 D] Waiting for path request to finish...

      it spams that line over and over
       
    11. Newk

      Newk New Member

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      Yea, mine started doing that aswell. Pretty sure it's a server navigation problem, but i'll try to see if there is something that can be done.
       
    12. fxckitsmile

      fxckitsmile New Member

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      Yeah reading around it appears to be the servers
       
    13. Newk

      Newk New Member

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      Should work now in 1.2, atleast it does here :)
       
    14. fxckitsmile

      fxckitsmile New Member

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      you're right, it appears to be working with 1.2. yay, thanks :)
       
    15. KennyNinja

      KennyNinja New Member

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      the problem is he tries to open doors wtf? the one that is untargetable

      [01:33:10.301 D] Generated path to <162.2834, 151.7155, 0.1> () with 6 hops.
      [01:33:11.402 V] Opening door caOut_StingingWinds_Khamsin_Gate-400

      and sticks there, once he should just get out and in.
       
    16. Newk

      Newk New Member

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      I think the problem is that your computer loads too slowly when you exit Command Post, so I can't really test if this works, but I think I know what the problem is.

      Try version 1.3 (uploading in a sec)
       
    17. KennyNinja

      KennyNinja New Member

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      double post
       
    18. KennyNinja

      KennyNinja New Member

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      probably man, im with 2 diablos atm, using the edit version Roflkoptor that just waits dialog, seems to work fine.
       
    19. theatristformallyknownasG

      theatristformallyknownasG Active Member

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      Give it a whirl when I get home, thanks.

      G
       
    20. KennyNinja

      KennyNinja New Member

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      1.3 seems not to work as well but its because when i enter, i hit one vase and dont get to activate the event, so he fails to identify to rejoin i guess thats why
       

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