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  • [Release] Demonbuddy - Almost midnight build (#160)

    Discussion in 'Archives' started by Nesox, Jun 27, 2012.

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    1. Nesox

      Nesox Moderator Staff Member Moderator Buddy Core Dev

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      [​IMG]


      Demonbuddy
      is our bot for Diablo III

      Features
      • Grinding
      • Stashing Items
      • Repairing your equipment
      • Selling items to vendors
      • Salvaging items
      • Ability to logout when your inventory is full or stop the bot
      • Setting up protected stash pages and bag slots
      • Configurable loot and kill radius
      • Ability to change what % the bot repairs at
      • Item rules for picking up, selling, stashing, and salvaging, as simple as you'd like, or as complex as you'd like
      • Plugins ( none included but there will be eventually. )
      • Full support for custom combat routines as you'd expect from the Buddy Team
      • Built-in updater
      • Command line arguments for easy creation of shortcuts.

      This will not work in Germany for legal reasons.

      Download From: Demonbuddy the 3rd party Farming and Leveling Tool for the amazing Diablo 3 Game

      Requirements



      Reporting Bugs
      When reporting a bug, please include your full log file (found in your bot folder under the "Logs" directory, sort by creation date to find it easier), a full and detailed explanation of the bug, as well as any screenshots that may be useful in tracking down the bug. Also include your class, level, act, difficulty in any bug reports to help us quickly reproduce bugs. (We cannot hunt down bugs with no information, its just not feasible).

      Enjoy!

      Changelog .160

      • Reloads the profile instead of resetting the caches now when joining games. ( should fix the "cellar" problem )
      Changelog .158
      • Wizard - Archon works with the Generic routine
      • More error checking in OrderBot, HandleSchedulingEvent
      • Reset the order caches when you join a game now instead of reloading the profile when it's completed.
      • Old code for waiting after creating games re added. ( fixes problems with leaving the game immediately etc. )
      Changelog .155
      • GameJoined should no longer be fired before entering games
      • Increased the time it wait after using waypoint by 1 second
      Changelog .154
      • Waits 2 seconds after entering a game to avoid any "confusion"
      • Decreased the time it waits after taking portals with UseObject.
      • Commented the extra fluff in the belphegor player mover ( DH vaul, Wizard Teleport)
      Changelog .153
      • Moved NumGamesCompleted from ZetaDia to GameStats, "NumGamesJoined" property.
      • Now reset the order cache when the player dies. (Fixes running to adria's hut when dieing in the cellar if doing Sarkoth runs among other stuff.)
      • Should no longer sometimes fail to create games and just idle at the character screen
      • Added an overload for UsePower, will be removed eventually.
      • Auto updater should work after patches now.
      • Decreased the distance for client paths
      • Renamed "User Defined Abilities" back to the original name "Generic"
      • Belphegor updated.
      Changelog .151
      • Updated for 1.0.3.10235
      Changelog .149

      • Moved the salvage shortcut loc in A1 and increased the interact distance some.
      • Possible fix for getting stuck in locks every now and then.
      • Bot should now once again, click any error notifications that get's in the way.
      • Demonbuddy should be less prone to error and throw exception after clicking the revive button if the world changes.
      • Removed the powerType argument on UsePower.
      • Now displays the Battletag in the process selector.
      • Should no longer attempt to attack "friendly" npc's in Khasim Outpost.
      • Taking portals with the UseObject tag should be less error prone now.
      • Decreased the time it pauses the bot after taking town portals.
      • Should no longer throw exception when pulsing the loottargetingi when ure out of game.
      • Added ResumeGame to BnetGames
      • Added NumPlayersInParty to BnetParty
      Changelog .146
      • Identification will no longer DC/crash D3.
      • Blacklist timer has been added to loot behavior. It will blacklist loots that have been unreachable for 10 seconds now.
      • Vendoring will be reset upon bot stop.
      • All sub windows (Process selector, routine selector, etc.) shows up in the center of the Demonbuddy main window now.
      • Plugin are properly initialized when DB logs into the game itself. (Issues with ARelog)
      • Belphegor has been updated.

      • Getting stuck while interacting should be fixed. This build have been tested for 50 runs with Nesox's sarkoth profile and 50 runs with a ZK profile and there were no issues. That doesn't mean there may not any. Please provide us a full log in case of stucks to help us fix issues quickly.
      Changelog .125

      • Belphegor improvements for most of the classes
      • Added IsPlayingCutscene to ZetaDia
      • Changed SkipCutsceneTag to check if a cutscene is playing, before skipping it.
      • Logs everything to file now.
      • GameEvents -> OnPlayerDied event added.
      • Targeting problem with witchdoctor fixed.
      • Fixed a bug with loading rule sets. Should no longer even attempt to load a set of rules if the file doesn't exist.
      • Bugfix in ItemManager for quality-based rules.
      • Added DiaActivePlayer.SkipCutscene and SkipConversation methods. (SkipConversation will skip bubble dialog from NPCs)
      • Added the UIElements class, which will hold references to commonly used UI elements.
      • Added the "Unique" monster affix.
      • Fixed DecoratorContinue. We should be checking if we *can't* run, then return success first. It was originally if we can't run, then do w/e.
      • Moved the OnStart event to occur after CurrentBot.Start() to ensure plugins and other 3rd party things can actually hook behaviors on the tree before they're cleared.
      • Added a bunch of new hook locations to the brain. Death, Combat, VendorRun, and Loot. These should give developers an easy way to import logic into their own stuff.
      • UseObject tag now uses the specified object closest to the given x, y, z
      • ItemStat members are now cached where appropriate.
      • Added DiaGizmo.HasBeenOperated
      • Looting no longer even looks at used shrines. Yay!
      • Added UseWaypoint to GizmoWaypoint.
      • Changed "UseWaypointTag" to use the new function.
      Changelog .99

      • Nav service moved to new server
      • Changed the scoring of combat targets.
      • Destroying barricades fixed.
      • Combat and loot Targeting should be alot faster.
      • Only generates paths via raycast if destination is shorter than 70 units away.
      • Buff composite added to ICombat.
      • ReloadRoutinesOnFileChange & Plugins setting fixed
      • Added "caOut_Raven_Perched_A" to the combat targeting ignore list.
      • GenericRoutine's "AgainstElites" skill option should actually work now! Zomg!
      • Bot now wait half a second after opening loot containers.
      • Belphegor - Added "Nuok's" Monk routine
      • Belphegor - Melee classes should have no problem destroying objects anymore.
      • Belphegor - Added support for Buff composites.
      Changelog .95

      • Should no longer make the GUI stop responding if you press "Dump RActors" when the bot is running.
      • "Demonbuddy dependency installer.exe" added.
      • Fixed a bug that would make it error if you start the bot at the act4 bnet screen.
      Changelog .91

      • Updated for 1.0.2.9991
      • UseObject should work better with portals now.
      Changelog .87

      • Added "trOut_Wilderness_Scarecrow_A" to the ignore lootables list
      • TakePortalTag removed.
      • UseObjectTag now supports taking portals better.
      • User-manual added.
      • FindDungeonExit diabled temporarily.
      • Removed the rounding for gph.
      • Added World to the Info dump, shows WorldId and Name.
      • Waiting longer fo IDing items.
       
      Last edited: Jun 28, 2012
    2. Gentoo

      Gentoo Active Member

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      Thanks man, appreciate the work.

      Ps: 1st, now everyone owes me a dollar.
       
    3. aqh

      aqh Member

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      Thanks, will be testing immediately!
       
    4. Epics

      Epics New Member

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      Goes into a game and leaves it.
      Not sure?
       
    5. sabres

      sabres New Member

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      Niceeeeee adria's hut finally
       
    6. Lollaskates

      Lollaskates New Member

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      Yeah, let's hope they fixed the zoning into the cellar delay. It seems to only happen with UseObject in Profiles (not in plugins). Likely introduced in .149 with the UseObject change. :(
       
    7. nightwing412

      nightwing412 New Member

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      testing asap ty
       
    8. blackmamba

      blackmamba New Member

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      yes, confirmed. switched back to .151
       
    9. lemoncoke

      lemoncoke New Member

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      .151 is better. Now i am getting stuck at random places. It will Vault and then run back to the starting place..
       

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      Last edited: Jun 27, 2012
    10. Aegyo

      Aegyo New Member

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      Testing.
       
    11. nightwing412

      nightwing412 New Member

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      Do they test before they release >.< seems like each new update, the one right before it was better lol.

      Using 151 for now
       
    12. Kowpye

      Kowpye Member

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      goes into a game and leaves immediately ... wtf -- i love you guys -- but why oh why do you trick me into upgrading right before work??? <3
       
    13. Eddings

      Eddings New Member

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      I'm having no problems with .153 as for now. Good job :)

      Barbarian, Sarkoth Barbarian by Slippy Pete Profile with Belphegor routine
       
      Last edited: Jun 27, 2012
    14. Jaiki

      Jaiki New Member

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      sam,e
       
    15. sinnflut

      sinnflut New Member

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      Stuck teleport in trees ... also going back to 151
       
    16. Nab

      Nab Member

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      Anyone have a .151 dl link?
       
    17. shagar

      shagar New Member

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      same here..

      Can someone post a link to .151 ?
       
    18. ogre0038

      ogre0038 New Member

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      Working well for me. Bumped my GPH up. Thanks devs!

      Edit: Jumped the gun. GPH dropped by over half. :( Waiting on an update.
       
      Last edited: Jun 27, 2012
    19. Nesox

      Nesox Moderator Staff Member Moderator Buddy Core Dev

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      New build incoming.

      Changelog

      • Waits 2 seconds after entering a game to avoid any "confusion"
      • Decreased the time it waits after taking portals with UseObject.
      • Commented the extra fluff in the belphegor player mover ( DH vault, Wizard Teleport)
       
      Last edited: Jun 27, 2012
    20. axazol

      axazol New Member

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      Seems problems in next:
      DB handle profile faster than plugin pulse overwrite. In Case with Sarkoth Helper - plugin won't work.
       
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