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  • Honorbuddy for MoP 5.0.5.16057

    Discussion in 'Archives' started by Nesox, Sep 14, 2012.

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    1. vboom

      vboom New Member

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      Dude. Seriously. Blizzard changed A LOT of stuff in the patch... I fully expected them to be working on it for a month+before even having a test version, and it has only been 2 weeks. I just recently started learning java, html, xml, mysql, and php.... and i can tell you it takes a metric ton of code to do what they're having to do. Until you actually have to go and take something thats broken and search through 10,000 lines of code to find what's wrong, you really should sit back and wait patiently. Try to be a little more respectful.... some of the people working on this do it out of the goodness of their hearts. It is probably also safe to assume that what proceeds are gathered from the sale of "buddybots" that DON"T get recirculated back into the further development of these programs, are more than likey spend on lawyers trying to keep the website open to be able to provide YOU with the service you have come to expect.

      You literally have no idea what it tkes to run something like this....so don't judge.

      To Bossland and all devs (paid and unpaid): Thank you for pouring hours of your time and effort into this for my entertainment.
       
    2. biller72

      biller72 Member

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      they should have been on the ptr since it was such a big update, and i will never have to code myself or i wouldn't be here..?

      also 2 weeks? idk where you learned to count, its been 3 weeks.
      i realize it takes time, if you would have read the first post fully i said this, but its getting ridiculous.
       
    3. Fd2me

      Fd2me New Member

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      Big Thanks to ALL the Developers and Coders for there hard work, I really appreciate it
       
    4. Anouthen

      Anouthen New Member

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      Thanks to all Devs, and coders. I've been using GB2 and it works nicely.
       
    5. Kamilche

      Kamilche New Member

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      Hi Handnavi. I agree about wanting SpellManager updated. My custom class calls those broken spells by executing 'Lua.DoString("CastSpellByName(\"SpellNameHere\")'. It's annoying to have to do this, but it works.

      There are lots of broken spells in SpellManager, not just those, as you probably know. I've added a custom 'spell list override' that if the spell exists in the override list, it will cast it via Lua, and if it doesn't, it does it the normal SpellManager.Cast way. If/when the spell ever gets fixed, it's a simple matter of taking it out of the override list. It's sad that I've had to do it that way - they've ignored the broken spells for a week now. But this works, and lets you make progress on coding your custom class.

      You might encounter difficulties with custom classes that use AOE's. The same scenario works for them - Rain of Fire for a Destruction Warlock, for instance, won't cast via SpellManager, but it will cast through Lua.

      I've mentioned this bug and fix several times in the forum now, to no avail. However, like you said, new spells are continually getting broken - Rain of Fire used to work, but I had to add it to the override list in a recent release.

      Everyone who says their bot is working fine is probably OK with using autoattack most of the time. :rol
       
    6. RoloTomasi

      RoloTomasi New Member

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      Thank you guys

      :D
       
      Last edited: Sep 14, 2012
    7. jim87

      jim87 New Member

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      vboom: please don't get me wrong, I don't know how to code a bot, at least not how to hook/inject and these things. But I'm a programmer and I know how such big project can't be handled without modulising it, so that you know where to search in case of problems. I'm not saying that they're taking too much time, but you simply made me smile when you wrote people don't know how much hard it must be to handle 10000 lines of code. They're very few and it's not a problem. It may seem to you because you "just started programming in blahblahblah".
       
    8. naamloosmusic

      naamloosmusic New Member

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      I have always been loving the bot so far, but it seems that the Grindbot + Skinning is REALLY bugged, it keeps killing mobs, and 70% of all the mobs are not being skinned or even looted, is anybody else having these problems? Anything i can do to fix this ?
       
    9. Kamilche

      Kamilche New Member

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      There IS a workaround for the 'won't loot/skin' bug - download eLootFixer from the plugins section. It's basically taking the place of the broken detection routine in Honorbuddy, and ends up looting/skinning 100% of the mobs, like HonorBuddy used to.
       
      Last edited: Sep 14, 2012
    10. naamloosmusic

      naamloosmusic New Member

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      Thanks for your reaction!! As soon as i try to dowload the eLootFixer, it tells me naamloosmusic, you do not have permissions to acces this page
       
    11. buzzerbeater

      buzzerbeater Well-Known Member

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    12. Kamilche

      Kamilche New Member

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      Oh now that IS annoying. Basically - go to forums home, honorbuddy, plugins, uncataloged, and you'll see it in that list.
       
    13. vboom

      vboom New Member

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      1. You should really stop before you make yourself look even more retarded than you already have. The PTR??? its called a TEST realm because its CONSTANTLY updated. It would be a complete waste of time to change code to work based on what is running on the ptr today, only to have to change it again tomorrow because blizzard is constanly changing their own code. You can't fix HB until blizzard has their game patched with what they've decided to use.

      2. If you never have plans to code, then you will just have to sit there and wait. If that's unacceptable, then your local bookstore has all the tools required to teach yourself (although logic would state that based on the lack of strength and complete unfounded nature of your arguments, that teaching yourself to write a working program is a remote possibility)

      and finally 3. You may realize it takes time, but you have zero concept of exactly how much time it takes. So let me rephrase: You won't understand the ridiculousness of your own statements until you have had to actually search 10,000 lines of code to find what you're looking for. Not saying you ever would or could, just saying you have no frame of reference and therefore no idea what you're talking about. I'm done. I have better things to do than try to open someones eyes only to have it turn into a flamefest. Apologies for almost hijacking a release thread.
       
      Last edited: Sep 14, 2012
    14. naamloosmusic

      naamloosmusic New Member

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      Thanks, trying it as we speak, and he seems to be doing better BUT he still skipped 2 out of 10 mobs so far... hmmm and it sometimes he just stands there doing nothing
       
    15. Kamilche

      Kamilche New Member

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      Um, I could be wrong here, but I believe the code is probably well over 100,000 lines, not just 10,000. I've made bots for games before, and this is far more complex than mine was. I wouldn't be surprised if it was over 500,000, actually.

      Devs - how BIG is the codebase for HB? Inquiring minds want to know!
       
    16. Crowley

      Crowley Member

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      You DO realize the name of the bot right? Last time i checked it wasn't called Questingbuddy or any other kind of Buddy except HONORbuddy. IMO they should spend more time on BGbot and less on the 'extras'. Extras are nice but let's not forget where the bot came from or what it was originally made for.
       
    17. Kamilche

      Kamilche New Member

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      Well, I see where that could happen. I'm using a variant of this routine, where I search the nearby area for monsters to kill/skin. This routine is only checking your last kill for looting/skinning.

      I could work mine up into a plugin and release it, but I'm stuck at work for the day. If you have any coding skills, you'll know how to modify it based on that description - if you don't, you'll have to wait until I get home, or some other developer picks up the task.

      Or ask the creator of elooter reloaded to fix it - maybe he's online now and just looking for something to do. ;)
       
    18. vboom

      vboom New Member

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      No, I completely agree. I only meant that to find one individual thing that was wrong, they might have to search that much. To finish the entire release, most definitely it would be so many more lines of code.
       
    19. Apoc

      Apoc Moderator Staff Member Moderator

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      Right around 500k lines of code. (Not including comments, using statements, etc)
       
    20. Saburr

      Saburr New Member

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      Hello,

      do you programm it in C++?

      Greetings
       
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