Hi Giles, Can you make the bot change target priority when encounter certain affixes? For example, with molten, just attack the nearest elite (not the champion). I don't want it to walk all the way into the molten and die. For molten/desecrator/horde, the bot should always try to avoid surrounded (get out of the monsters area) and then attack the closest monster. It's kind of kiting option for monks.
Find this line Code: // Give a little extra weight to minions if (thisgilesobject.bThisMinion) thisgilesobject.dThisWeight += 300; And change 300 to 2000, the current weight of elites, I mentioned it to Giles, but I mention a lot of stuff, this will give all elites equal weight and will attack by distance until the low health elite check kicks in Code: // Elites on low health get extra priority you can try lowering the health value so it doesn't chase wounded elites across the map until they hit a certain health, Have mine set for ".10" or 10% health