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  • Blacklisting Scoundrel Act1 Quest 6

    Discussion in 'Archives' started by sizzle, Oct 9, 2012.

    1. sizzle

      sizzle New Member

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      Hi Giles,

      I don't know if it is Trinity who makes that I cant talk to Scoundrel In the quest 6 in act 1.
      In log I got this : [01:34:18.154 D] [GilesTrinity] Blacklisting a monster because of possible stuck issues. Monster=ScoundrelNPC-2723 {80812}. Range=6,669956, health %=1,00007898015682

      I am using this code to talk to him and it just didnt want to talk to :

      Code:
      <While condition="IsActiveQuestStep(86)">
      	     <TrinityInteract questID="1" snoid="80812" />
      	 <WaitTimer questId="1" WaitTime="1000" /></While>
      Thank you.
       
    2. GilesSmith

      GilesSmith New Member

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      For talking to NPC's, you should use the DB tag. Interact is really more for objects (it probably "could" work with certain NPC's, but not sure how reliably, I use it for interacting with objects and doorways/portals).

      Code:
      <TalkTo questId="72095" stepId="-1" x="2948.625" y="2803.365" z="24.04533" levelArea="1999503360" skipConversation="True" actorId="4580" />
      
      (I don't know the exact syntax etc. for TalkTo as I've never used it, and despite appearances from my XML additions, I don't actually make profiles myself nor have I ever). But that should get you along the right lines.
       
    3. sizzle

      sizzle New Member

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      Thank you, I will try it but first I tried with this tag and it didnt work... bot walk to him and after doesnt talk to him.
      I will try it again Tag talkto with more attributes maybe it is that.

      thank you
       
    4. sizzle

      sizzle New Member

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      Well, it didnt work with tag talkto.. I will post it in support thread.. I dont know what I am doing wrong and maybe DB blacklist him or whatever..
       
    5. Trinity thinks he, or someone in his vicinity is an enemy, add the necessary ActorSNO to the combat blacklist "hashActorSNOIgnoreBlacklist" and it should be good to go.
       
    6. sizzle

      sizzle New Member

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      Ok thank you I will test it and give feedback!
       

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